What does the tool do?
The physics simulation tool enables you to do physics simulation in your scene, and record it as Keyframe animations.
How to use Physics Simulation
- Launch the Physics Simulation tool
The Physics Simulation tool can be launched either from the Tools Section in the Ribbon, or via right-click on a model or part in the scene tree or Real-time view. - Select a part or model
In the scene tree list to the right, select which parts or models should be included in the simulation. - Simulation Time
This allows you to determine how long the simulation is going to last. Note that if your simulation time is 0 the animation will run until everything is settled. - Keyframes per Second
You can adjust how many Keyframes per second your Keyframe animation should contain. - Simulation Quality
This allows you to control how many steps per second are calculated. By increasing this your simulation becomes more accurate, but it will also take longer to calculate. - Adjust the Gravity
You can set your gravity to a value between 0 and 100. - Friction
Allows you to globally control the static and dynamic friction on all objects. - Bounciness
Allows you to globally control how bouncy objects are, when colliding with other objects or the ground. - As Parts
As Parts allows you settle the parts of your model individually. - Begin Simulation/Stop Simulation
If you have made all the adjustments above, you can click Begin Simulation. You can also stop the simulation clicking the same button. - Animation Timeline
In the simplified animation timeline you can see and re-run the created Keyframe animations. - OK or Cancel
To finalize the changes to the scene and close the dialog, click OK. Cancel will revert all changes and exit the dialog.
Known Limitations
- Physics Simulation only works with mesh objects, and not with NURBS-only or Curve objects.
- Physics Simulation does not take other animations into account.
