3D Paint is a new texture type that allows you to customize your parts by painting or stamping directly onto their surfaces. You can add a 3D Paint texture by adding it to a map type on the material, add it as a label or via the Material Graph.
Learn more about 3D Paint here.
The new CMF feature allows you to output Color Material Finish data directly from inside KeyShot. You can add your CMF callouts from the CMF section in the Render Dialog or edit your schemas by using the Material Information Manager in the tools section.
Learn more about CMF here.
CMF to 3MF
CMF to 3MF export let’s you export a KeyShot scene containing CMF data to 3MF for 3D printing.
Learn more about 3MF export for 3D printing here.
Deformable Animation Import
The new deformable Animation import let’s you import deformable Animations as FBX or Alembic files. KeyShot will cache these animation as .luxT files for faster loading and smaller file sizes.
Learn more about Deformation Animation here.
Environment Brightness Animation
The new Brightness Animation is a new type of environment animation. You can add an environment brightness animation by right-clicking on your environment in the scene tree or by using the animation wizard.
Learn more about Environment Animation here.
Physics Simulation is a new tool, that allows you create Keyframe animations based on the gravity and collision in your scene. You can find the physics simulation in the tools section in the ribbon or by right-clicking on a model or part in the real-time view or scene tree.
Learn more about Physics Simulation here.
Workflow Automation is an advanced new feature, that allows you to automate your workflows via GUI and Headless Scripting, including manipulating the Material Graph.
Learn more about Scripting in KeyShot here.
The new Web Viewer is part of the KeyShotWeb Add-on and allows you to easily share your KeyShot scenes by uploading them to the cloud. It allows users to view and configure your scenes in a browser, on a desktop or on a mobile device.
Learn more about the Web Viewer here.
The Cutaway Material is now supported in GPU mode.
The export of GLB/glTF has been optimized to produce smaller file sizes by using instancing. It has also been extended to support transparency and colored specularity of Dielectric Materials.