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New Features
- Added a scene name text field in the upload dialog for the KeyShot Web Viewer.
- Added ability to render CMF documents using scripting.
- Detect headless and GUI-only features used in Python scripts.
- Added checkbox “Enable experimental features” to Preferences.
- Improved quality when changing 3D paint texture resolution.
- New Pantone 2022 colors.
- MacOS app to optionally run KeyShot as arm64 arch.
Improvements
- Improved performance when dragging and dropping materials onto objects in the realtime view.
- Added support for retaining Normals after Mesh Simplification.
- CATIA V5 3D Read: V5-6R2022 (R32); Parasolid 3D Read: V34.1; UG NX 3D Read: NX 2007, NX 2008, NX 2011, NX 2015
- Added support for importing Maya 2023 files.
- Upgraded to using Qt 6.2.4.
- Improved JWT error.
- Added a button to the Upload Dialog that links to your Cloud Page, and one that refreshes the display of your remaining Cloud Storage.
- Added support for retaining UVs after Mesh Simplification.
- Optimization: manipulation of keyframe animations is now faster and will not block the rendering in the real-time view.
- Instead of having to package first, and then upload, the Upload Dialog now just requires a single Upload step.
- Fixed an issue where bumps were not imported correctly when importing gltf/glb files.
- Added support for embedded binary data in gltf files.
- Localize Scene Contents will now ask for folder to use for resources.
Bugs
- Fixed a crash when creating new model sets in the Configurator.
- Fixed an issue where light gizmos would not update when switching the material type.
- Fixed an issue where KeyShot would crash when rendering a queue on MacOS.
- Fixed an issue that caused GPU Geometry Setup to take longer than expected.
- Fixed an issue where importing many materials at once would result in an invalid format error.
- Added Textures folder in Preferences for FBX files importer.
- Added folder for embedded textures when importing FBX files.
- Fixed a crash when attempting to use Mesh Simplification on non-triangle mesh parts.
- Fixed an issue where using the Re-tessellate tool would break .pvz models.
- Fixed issue where thumbnails in the queue were not displayed correctly.
- Clear coat AxF materials should now look more correct.
- Users can cancel the process of closing holes in the Close Mesh tool.
- Fixed a case where AxF textures would appear too dark.
- Fixed an issue where the move tool could be drawn behind objects in the the scene.
- Fixed an issue where the Geometry View would pan backwards while holding scroll wheel down.
- Fixed a bug when subsequently sending a SolidWorks motion study into an existing scene.
- lmborrow is now included again.
- Fixed GPU issue for advanced materials with fresnel disabled.
- Fixed GPU issue for direct lighting for rough materials using bump.
- Fixed the issue where GPU crashes when using GPU mode while using measured materials.
- Fixed the issue where the GPU mode is disabled after adding geometry to a scene with geometries included.
- Fixed switching the rendering technique from interior mode to product mode, after importing a geometry for scenes with geometries.
- Fixed an issue where the Reflection Render Passes in GPU mode give black output.
- Fixed the issue where the Bump thumbnail wasn’t showing the uploaded texture map.