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The following is a summary of new features and bug fixes for KeyShot 10.1.
New Features
- Added new Trial license system
- Added Collision Detection and simple physics to Move Tool
- Added support for importing USD files
- Added Support for importing SolidWorks 2021 files
- Added support for importing Rhino 7 files
- Added function to export an AR package
- Added function to paste a copied Keyframe animation as mirrored
- Added function to only show active sub-material in the Material Graph
- Added support for Measured materials as Labels
Enhancements
- Multiple KeyFrames can now be selected at once
- Custom easing Curves can now be edited for multiple Animations at once
- Improved the Material Graph Align Nodes function
- Added support for Cross selection vs. Window selection in Geometry tools
- Improved camera interaction in Geometry Tools
- Light Manager input fields can now be manually filled
- Multi-selection and editing is now supported in the Light Manager
- When a matcap is assigned the shading mode is now automatically changed to matcap
- Animation preview added in the Animation Wizard for Camera twist animations
- Locked modelsets can no longer be renamed
- Improved Move tool usability with millimeter scale
Bug Fixes
- Fixed missing Mirror function for Animation Folders
- Undoing the deletion of an animation now brings it back in the correct order
- Animations no longer reset to the first frame when importing
- Fixed issue where redo could not redo moving an animation
- Fixed issue where Zoom animations could become unresponsive
- Fixed issue where adding a KeyFrame to a part with an animated group caused the part to move
- Fixed issue where undo would not work on the last change applied to a KeyFrame animation
- Fixed missing animation preview for keyframe animations
- Fixed Move tool arrows sometimes being incorrect
- Fixed object movement after keyframe animation is unchecked
- KeyFrame animations from Maya will now be displayed correctly after import
- Fixed an issue where procedural environments could be drag and dropped as image pins
- Fixed an issue where faces could disappear in Geometry view
- Fixed an issue where close geometry could overlap in Geometry view
- Fixed an issue where shadows would not match on toon materials in GPU and CPU mode
- Fixed an issue where materials with Visible to Camera disabled would still be calculated for denoising in GPU mode
- Fixed an issue where bloom could cause black squares to show in GPU mode
- Fixed an issue where caustics would not update in GPU mode after rotating the HDRI
- Fixed an issue where the GPU mode button would disappear for eligible GPUs with ineligible drivers
- Fixed an issue where rendering fade animations using Custom control caused drastic slowdowns
- Fixed an issue where the ground plane was visible in Interior mode when using Photographic Image Styles
- Fixed an issue where Rendering Lage configurations could cause KeyShot to become unresponsive
- All locked parts are now hidden correctly in Solo mode
- Hiding the last child will no longer also hide the model set
- Scrollwheel shortcut to zoom now also works in materials tab in Project window
- Fixed an issue where Performance mode could be greyed out if a new scene was opened while in GPU mode
- Fixed an issue where the hotkey overview could look wrong
- Cycle Studios now match the Studios’ order in the Studios dialogue
- Texture preview will now revert correctly to original
- Locking an animation will no longer lock the animated Part
- Fixed a crash when a high megapixel image was present in texture library
- Fixed the uninstaller progress bar not stopping at the end
- Fixed an issue where the Welcome window “Recent files“ section does not update
- Fixed an issue where keyshot would not be able to import alias files after upgrading to Alias 2021.3
- Fixed the 3Dconnection mouse for Mac OS Big Sur
- Fixed a crash when adding exclusions to duplicated Model Sets
- Fixed an issue where scenes would not shrink in size when removing Configurations.
- Fixed an issue where importing bip files would cause the render settings to change
- Fixed a crash when selecting the pivot node after “move tool” is closed
- Marquee cross selection now works for all geometry in real time view
- Fixed drag and drop of materials from library after import
- Fixed .bip file thumbnail not updating when saving as .ksp
- Fixed Geometry Nodes not being executed when material is applied via Material Templates
- Fixed an issue where Parts with different materials would come in as one part on import
- Fixed an issue where exported USDZ would have incorect texture mappings
- Fixed an issue where the Uninstaller would get stuck on “Deactivate License”
- Fixed an issue where the Name parameter would not be applied when rendering via scripting