The volume map texture enables you to use OpenVDB files for you textures. It is primarily used as a density texture with Scattering Medium.
Browse for the texture file. Only .vdb files can be used af volume maps.
This enables you to quickly position the texture to the center of either the model or the part. For finer adjustment of the position use the Move Texture tool.
This enables you to move the texture – see the Move Texture page for details
Adjust the size of the texture with the slider. The scale is measured in the current scene units.
Fit to part
Scales the texture to fit the part.