Combine two bump texture maps or procedural textures. Control their interaction by defining the Ratio and Weight in which the two bumps are visible.
![](https://manual.keyshot.com/wp-content/uploads/2020/07/bump_add_node.png)
Bump Add Settings
The Ratio and Weights control the contribution of the two input bump maps to the final bump result.
Ratio: The Ratio parameter allows to balance the contribution of both input bump maps with a single slider. The default value of 0.5 defines that both bump maps contribute equally to the final bump result. With a value of 0 only Bump 1 affects the material, whereas with a value of 1 only Bump 2 is visible.
Weight: The two Weight parameters work like a multiplier for each of the two bump texture’s Bump Height. The default values of 1 keeps the bump height as defined on the texture. When the Weight for a bump input is 0, the effect of that bump is nullified. Values higher than 1 amplify the bump effect in the final result.
![](https://manual.keyshot.com/wp-content/uploads/2020/07/bump_add_panel.png)
Bump Add example
The following examples show a Plastic material with Bump Add to illustrate the concepts of Ratio and Weight
![](https://manual.keyshot.com/wp-content/uploads/2020/07/BumpAdd_Ratio-0.5.png)
Bump Add with Ratio = 0.5, Weight 1 = 3 and Weight 2 = 1
![](https://manual.keyshot.com/wp-content/uploads/2020/07/BumpAdd_MaterialGraph-1024x258.png)
Variations
![](https://manual.keyshot.com/wp-content/uploads/2020/07/BumpAdd_Ratio-0.png)
![](https://manual.keyshot.com/wp-content/uploads/2020/07/BumpAdd_Ratio-1.png)
![](https://manual.keyshot.com/wp-content/uploads/2020/07/BumpAdd_Weight1-1.png)
![](https://manual.keyshot.com/wp-content/uploads/2020/07/BumpAdd_Weight1-10.png)