The Geometry View window provides a secondary OpenGL viewer for use as a secondary view for lighting, camera or animation setup.
The Geometry view is dock-able and can be launched from the Ribbon, via the Main Menu, Window or via the hotkey O.
Geometry View
- Settings
Set the background color and customize what is visible: ground grid, lights, cameras, etc. - Display Style
Controls your model’s display style: shaded, flat, wireframe, shaded wireframe, and bounding. - Camera Type
Choose to sync with the active camera or navigate independently in this view. - Standard Views
Snap to a pre-defined standard camera view: front, right, top, etc. - Move Tool
Click this button to launch the Move Tool. - Geometry View
OpenGL viewer that can be viewed next to the Real-Time View.
Learn more about what you can do in the Geometry View section
![](https://manual.keyshot.com/wp-content/uploads/2020/07/geometry_view.png)
Note
The geometry tools, that in previous versions were located in the Geometry view, have in KeyShot 9 been moved to the Tools menu in the Ribbon.