The Geometry View window provides a secondary OpenGL viewer for use as a secondary view for lighting, camera or animation setup.
The Geometry view is dock-able and can be launched from the Ribbon, via the Main Menu, Window or via the hotkey O.
Set the background color and customize what is visible: ground grid, lights, cameras, etc.
- Display Style
Controls your model’s display style: shaded, flat, wireframe, shaded wireframe, and bounding.
- Camera Type
Choose to sync with the active camera or navigate independently in this view.
- Standard Views
Snap to a pre-defined standard camera view: front, right, top, etc.
- Move Tool
Click this button to launch the Move Tool.
- Geometry View
OpenGL viewer that can be viewed next to the Real-Time View.
Learn more about what you can do in the Geometry View section
The geometry tools, that in previous versions were located in the Geometry view, have in KeyShot 9 been moved to the Tools menu in the Ribbon.