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Below is a list of KeyShotXR variables. these variables are set in the .html file created by KeyShot when the KeyShotXR is rendered. These variables can be edited after the KeyShotXR is created if minor edits are needed, rather than recreating the KeyShotXR over again. The .html file can be edited using a standard text editor.
Variable Location
All KeyShot variables are located in the KeyShotXR .html file <head>
section, within a <script>
tag, and are called by the initKeyShotXR() function.
Variable location
<head>
<script type="text/javascript">
var keyshotXR;
function initKeyShotXR() {
var nameOfDiv = "KeyShotXR";
// Other variables follow here..
keyshotXR = new keyshotXR(nameOfDiv, /* The other variables ... */);
}
window.onload = initKeyShotXR;
</script>
</head>
nameOfDiv
The div id of the KeyShotXR. This is where the KeyShotXR content is located.
Position in html
<body oncontextmenu="return false;">
<div id="KeyShotXR"></div>
</body>
Variables
General Settings
Folder Name – folderName
The name of the folder that contains all the files for the KeyShotXR. This is set under Render, Output options in the KeyShotXR tab, Name entry.
Usage Example:
var folderName = "material_ball_XR.10";
Download only on click – downloadOnInteraction
This variable allows a KeyShotXR only to be loaded after it has been clicked. This option is set in the KeyShotXR settings, under Render > Output options in the KeyShotXR tab, under Advanced.
Usage Example:
var downloadOnInteraction = false;
Image type – imageExtension
This variable is the image extension for the frames generated for the KeyShotXR. Only one extension type may be used. This is set in the KeyShotXR settings, under Render, Output options in the KeyShotXR tab, under KeyShotXR Control > Format.
Usage Example:
var imageExtension = "jpg";
Background color – backgroundColor
The background color of the .html page in hexidecimal notation. This will be the color behind/surrounding the KeyShotXR. The default is white (#FFFFFF). This option can only be set from in the .html file.
Usage Example:
var backgroundColor = "#FFFFFF";
Frame number
Horizontal – uCount
This is the number of horizontal frames in the KeyShotXR. This is set under Render, Output options in the KeyShotXR tab, under KeyShotXR Control > Smoothness Control.
Usage Example:
var uCount = 18;
Vertical – vCount
This is the number of vertical frames in the KeyShotXR. This is set under Render, Output options in the KeyShotXR tab, under KeyShotXR Control > Smoothness Control.
Usage Example:
var vCount = 18;
Start Frame
Horizontal – uStartIndex
This controls the horizontal start frame for the KeyShotXR. This is set by viewing angle in the KeyShotXR settings, under Render, Output options in the KeyShotXR tab, under KeyShotXR Control > Angle Control.
Usage Example:
var uStartIndex = 1;
Vertical – vStartIndex
This controls the vertical start frame for the KeyShotXR. This is set by viewing angle in the KeyShotXR settings, under Render, Output options in the KeyShotXR tab, under KeyShotXR Control > Angle Control.
Usage Example:
var vStartIndex = 0;
ViewPort Size
Width – viewPortWidth
The width of the KeyShotXR in pixels. This is set under Render > Output options in the KeyShotXR tab, Viewing Resolution > first text field entry.
Usage Example:
var viewPortWidth = 640;
Height – viewPortHeight
The height of the KeyShotXR in pixels. This is set under Render > Output options in the KeyShotXR tab, Viewing Resolution > second text field entry.
Usage Example:
var viewPortHeight = 640;
Rotation settings
Continuous horizontal rotation – uWrap
This allows the KeyShotXR to continue rotation after last frame in the horizontal direction when set to true.
Usage Example:
var uWrap = true;
Continuous vertical rotation – vWrap
This allows the KeyShotXR to continue rotation after last frame in the vertical direction when set to true.
Usage Example:
var vWrap = true;
Rotation damping – rotationDamping
This controls the speed at which the rotation slows down when a KeyShotXR is rotated. Increasing this value will increase the duration of rotation before coming to a stop. This is set in the KeyShotXR settings, under Render > Output options in the KeyShotXR tab, under Advanced.
Usage Example:
var rotationDamping = 0.96;
Mouse Sensitivity
Horizontal – uMouseSensitivity
This controls the horizontal mouse/touch sensitivity for the KeyShotXR. Changing the value to/from a negative value will change the direction of the KeyShotXR rotation. This is set under Render > Output options in the KeyShotXR tab, under Advanced.
Usage Example:
var uMouseSensitivity = -0.0055;
Vertical – vMouseSensitivity
This controls the vertical mouse/touch sensitivity for the KeyShotXR. Changing the value to/from a negative value will change the direction of the KeyShotXR rotation. This is set under Render > Output options in the KeyShotXR tab, under Advanced.
Usage Example:
var vMouseSensitivity = 1;
Zoom levels
Minimum – minZoom
This controls the minimum zoom level for the KeyShotXR. Setting to a negative value will allow Zoom out capability. Increasing the value above 1 will change the zoom level of the KeyShotXR when loaded. This is set in the KeyShotXR settings, under Render > Output options in the KeyShotXR tab, under Advanced by checking the Zoom-In checkbox.
Usage Example:
var minZoom = 1;
Note
KeyShot automatically calculates the resolution when rendering the KeyShotXR based on this setting when ‘Preserve image quality’ option is enabled. If changed afterward, grainy images may be experienced.
Maximum – maxZoom
This controls the maximum zoom level for the KeyShotXR. Increasing this number, increases the amount a KeyShotXR can be zoomed in. This is set in the KeyShotXR settings, under Render > Output options in the KeyShotXR tab, under Advanced by checking the Zoom-In checkbox.
Usage Example:
var maxZoom = 1;
Note
KeyShot automatically calculates the resolution when rendering the KeyShotXR based on this setting when ‘Preserve image quailty’ option is enabled. If changed afterward, grainy images may be experienced.
Loading icon
Show loading icon – showLoading
If this variable is set to true, the loading icon will be shown. If set to false, it will not be shown. This option is set in the KeyShotXR settings, under Render, Output options in the KeyShotXR tab, under Advanced by selecting the Show Loading Screen option.
Usage Example:
var showLoading = true;
Set loading icon – loadingIcon
This allows a different loading icon to be used. The variable is the filename of the icon located in the the KeyShotXR files folder. This option is set in the KeyShotXR settings, under Render > Output options in the KeyShotXR tab, under Advanced, by selecting the Default loading icon.
Usage Example:
var loadingIcon = "ks_logo.png";
Screen size
Automatic resizing (responsive size) – downScaleToBrowser
This variable controls the automatic resizing of a KeyShotXR when a browser is resized; it allows a KeyShotXR to be responsive. This is set to true by default and can only be changed in the .html file.
Usage Example:
var downScaleToBrowser = true;
Allow full screen – allowFullscreen
This variable allows a KeyShotXR to be viewed fullscreen when it is double-clicked in desktop browsers. This option is set in the KeyShotXR settings, under Render, Output options in the KeyShotXR tab, under Advanced, by selecting Allow Fullscreen Mode by Double-Click.
Usage Example:
var allowFullscreen = true;
Move Direction
Reverse horizontal direction – uReverse
This variable will reverse the horizontal direction of rotation when set to true.
Usage Example:
var uReverse = false;
Reverse vertical direction – vReverse
This variable will reverse the vertical direction of rotation when set to true.
Usage Example:
var vReverse = false;
Deprecated variables
addDownScaleGUIButton
With KeyShot 6 this option has been deprecated. The option is still available for legacy KeyShotXRs that require this from in the .html file.
Usage Example:
var addDownScaleGUIButton = false;