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Security Update
- Fixed disclosed security vulnerabilities in LSA-394129 (see more at https://www.keyshot.com/csirt/)
New Features
- Added selectable Thumbnail style when saving in project materials to Library.
- Added selectable Thumbnail style on Library materials.
- Added new selection method “Paint selection” in Split Object Surfaces tool.
- Added new touch-friendly presentation mode.
- Added new mesh simplification tool to reduce the face count of a model.
- Thumbnails in the Material Library have been updated with new models to better represent the look of the materials.
Enhancements
- Improved visual appearance of metallic paints with clear coat roughness.
- Added support for loading optimized material file format.
- The “Activate trial” option was removed since the trial can be activated from “Activate license” option.
- The ‘Apply’ button, when using Geometry Tools, has been greyed out until the user has made a change to the object.
- The registration wizard now also has the usage option for the user to select the scope of the trial.
- Improved the stop rendering dialog to make accidentally deleting rendered frames harder.
- Added support for Maya 2022.
- Added import support for CATIA V5-6R2021 (R31), Jt up to version 10.6 and Parasolid up to version 33.1.
- Model sets and Studios can now be added as a single job to rendering queue.
- Replaced the ‘choose folder’ combo box with the tree widget used for adding other library items (colors, materials, environments).
- Added such that all root folders are expanded by default.
- Added a ‘paste’ context menu item to the library page, since the shift-RMB to paste was hard to find.
- Added possibility to Undo/Redo selection on Split object surfaces and Split Separate Objects tools.
- Added support for Draco compression in glTF/GLB export.
- Added support for Sketchup 2021.
- Updated axf format to version 1.8.
- Improved caustics for smooth Environment lighting.
- Added separate executable for headless mode.
- Improved materials on glTF/GLB and USD import.
- Added functionality to find and link duplicate materials.
- Fixed incorrect error message for importing an invalid .c4d file.
- Added support for lux.exportFile() in headless scripting.
- Improved handling of file thumbnails when Uninstalling.
- It is no longer possible to create self-intersecting seams that will not work when unwrapping.
- Added support for importing glTF files, with or without Draco compression.
- Added importance sampling to AxF flake component such that they show up under environment lighting in product mode.
- Added more functions for headless scripting.
- Added support for metallic flakes with varying depths in Axalta Paint materials.
- Improved library performance when loading many large resources.
Bug Fixes
- Fixed sampling weight for direct lighting of multi lobe materials with lobes that have a low weight.
- Improved Axalta paint rendering for better visual similarity between GPU and CPU rendering.
- Fixed too blurry reflections in GPU mode in some cases.
- Fixed potential missing first reflective volume caustic in scattering media on the CPU.
- Fixed issue where pallets become unhooked and put on second monitor.
- Fixed a possible crash when loading material files during startup.
- Fixed an issue that would cause a Visual difference for Dielectric Materials compared to earlier KeyShot versions.
- Fixed issue with Keyshot crashing when exporting to USD.
- Fixed import issue with generic material on glTF and USD files.
- Fixed a possible Crash when toggling Mutlimaterials.
- Fixed issue where importing files from previous versions could cause the geometry to have incorrect local center.
- Fixed an issue where files would be saved with an incorrect aspect ratio.
- Fixed an issue where Studios would lose the Environment assignment.
- Fixed issue where export of obj could cause invalid normals.
- Fixed an issue where duplicating model sets could cause a crash.
- Fixed backplates from showing aliasing when down-sampled.
- Fixed issue where opening scene with texture scale mode set to scene units would show as UV in UI.
- Fixed issue: Pressing enter while editing text field would close dialog.
- Fixed issue where .fbx files crashed on import if they had incomplete UVs.
- Improvement in area light stability.
- Fixed HDRI editor environments not always painted at full resolution.
- Fixed crash when previewing texture in material graph with a coated metal material present.
- Fixed issue where objects in scene root were not transformed to fit scene units.
- Improved error handing when importing files with animations.
- Fixed issue where Move tool could be used from all mouse buttons.
- Fixed issue where “Send to Network rendering” failed.
- Fixed issue where bubble materials are not supported in GPU mode.
- Fixed issue where models wouldn’t keep key bindings.
- Fixed issue where running lux.exportFile via Scripting would crash KeyShot.
- Fixed incorrect materials on Fuzz in background rendering.
- Fixed issue where environment image was sometimes not saved.
- Fixed issue where environment animations could not be copy-pasted.
- Fixed crash that could occur when opening scene with studio events.
- Fixed render passes on the GPU with objects that should be invisible to the camera.
- Fixed animation window size being restricted to a small size.
- USD export now supports special characters.
- Fixed issue where collision detection was not taken into account when using keyframe animations.
- Fixed issue where importing glb files to KeyShot caused wrong coordinates in the file.
- Fixed crash when trying to bake of multi-layer optics materials with no layers.
- Collision geometry is now updated on scaling in the project scene tab.
- Fixed crash in geometry nodes and gpu rendering when geometry would have less than two texture coordinates per vertex.
- Fixed issue where UV mapped displacement was not resolved correctly.
- Fixed potential GPU memory leak.
- Fixed issue where KeyShot becomes unresponsive if Split Object Surfaces tool is used on RealCloth material.
- Fixed an issue where PVZ import would occasionally fail.
- Fixed shift of texture center when using Part Center on objects with geometry shaders. May have caused apparently random behaviour of displacement.
- Improved visual appearance for Velvet material in Interior mode.
- Fixed possible Memory Leak in GPU rendering.
- The denoiser no longer prevents automatic pause from being triggered.
- Fixed inconsistent brightness of caustics depending on model visibility when rendering on GPU.
- Fixed issue where opacity maps on ground planes were incorrect in GPU mode.
- Fixed issue where Switching to GPU mode while having a ground material with opacity on it will create strange lines.
- Fixed issue where global illumination could be out of sync when changing environments.
- When adding a model to the library the bounding box is now only calculated based on the chosen model sets.
- Fixed an issue where a duplicated environment will not contain the original pins and folder names.
- Fixed Collision Detection not working when moving a keyframe animated object.
- Fixed issue where artefact appear in GPU mode.
- Fixed frame count sometimes being wrong when extracting frames for video maps.
- Fixed auto-update of NR Worker when having both CPU+GPU instances but CPU is paused.
- Added a warning when importing a u3m material with missing textures.
- Fixed issue where welcome window could be overlaid by a loading bar.
- Queue rendering works correctly for external CAD pro licenses.
- Fixed support for special characters inside exported glb and gltf files.
- Fixed issue where having multiple versions of Alias installed prevented .wire import.
- Fixed SMTP authentication with certain mail servers.
- Fixed saving “Import cameras” in import settings for all file types.
- Fixed issue where fade animation would be ignored if a keyframe animation was added.
- Fixed issue causing Environment Settings contrast not always being applied.
- Improved loading speed for Realcloth material.
- Fixed incorrect import of opacity textures on fbx files.
- Updated description of the benchmark tool.
- Fixed an issue which would cause the Camera target to not update correctly on Camera switch events.
- Link duplicates setting is remembered correctly after restart.
- Fixed issue where removed texture references was not saved when reloading a scene.
- Fixed issue where custom sun position settings can still be used when the sun & sky day arc animation is added.
- Fixed issue where the header “Log in with your Luxion ID” in dark mode was not respecting the theme.
- Fixed metallic flakes visibility in GPU mode.
- Fixed issue where importing a model with a defined scale in to a scene with an undefined scale resulting in wrong scaling of labels.
- Fixed issue where importing files with z-up axis could result in flipped cameras.
- Fixed re-connection problems in NR Monitor.
- Fixed issue where transparency did not show correctly for some file formats in the texture library.
- Fixed issue where UI would get stuck when drag and drop of models caused GPU to run out of memory.
- Fixed ‘Save active model set’ sometimes saving corrupt file.
- Fixed issue where if a plane has UV mapping, the highlight was rotating with the object.
- Fixed issue where user was not able to drag and drop a backplate on the backplate file path in environment settings.
- Fixed issue where users could drag and drop a vdb file to the HDRI editor.
- Fixed loading old KeyShot 1.9 files with multiple materials per object.
- Fixed potential discrepancy between CPU/GPU with toon materials.
- Fixed Cloud download via the browser on MacOS.
- Fixed issue where KeyShot would crash when using move tool in a keyframe animation.
- Fixed discrepancy in direct lighting calculations between CPU/GPU.
- Fixed potential hang when offline rendering faded objects on GPU.
- Fixed loading 16 bit ppm files.
- Fixed sporadic crash when toggling between CPU/GPU.
- Updated Creo View import API to version 17.1.
- Fixed potential discrepancy between CPU/GPU with contour texture materials.
- Fixed double environment light contribution when using ground illumination with faded objects in GPU mode.
- Fixed to make GPU caustics consistently bright for different ground plane sizes.