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Locked Camera Mapping
Locked camera mapping opens up the possibilities for placing textures. With this new feature, you can project an image onto your geometry from a fixed camera position. This allows for more accurate placement if your goal is to map a texture in the same position as the real world product.
This is especially great for architectural visualization. If you have a photograph of a house and you can recreate the camera position in KeyShot, then with this feature, you can easily project that image onto your geometry.
How it Works
After adding your texture or label to your material, change the Mapping Type to Camera. Then, from within the Size and Mapping section, klick on Lock Camera Map . With this setting enabled, your image remains locked in that position despite any changes you might make to the camera.
Save Scene in Performance Mode
- In KeyShot 10, you can save a scene in Performance Mode and it will open in Performance Mode.
- Updates to improve import functionality.
- FBX import respects Alpha.
- FBX import with textures.
- Added Opacity Map Mode for Alpha.
Name Templates and Model Sets
- Added the option in Name Templates to Include Always Visible Model Sets.
- Name templates can now use active Image Style and Image Size.
Save to Library for Sub-Materials
- Added the ability to save sub-materials from a Multi-Material to the library.
- Right-click on a sub-material and choose Save to Library.
- Adjusted the Toon material outline behavior to be more consistent with line art illustration techniques.
|KeyShot 9||KeyShot 10|
|Toon Material||Toon Material|