Duplicate entire Models/groups
- Select the Model/Group(s) in the Scene Tree
- Right click and select Duplicate.
This action duplicates the model along with any assigned materials and animations, to the same level in the Scene Tree.
Duplicate part or selection of parts
This can be done both in the Real-time View and the Scene Tree
- Select the part(s) you want to duplicate
- Right click and select Duplicate/Duplicate Selection
This will duplicate each part into the group where their original is located.
Finally there is a hotkey for duplicating (Ctrl+W/Cmd+W), which will duplicate the selection as described above.
When you duplicate parts or models, KeyShot will create instanced geometry. This means that KeyShot uses the same geometry data for all instances of a part. Certain features such as Rounded Edges and Update geometry (either from the import dialog or LiveLinking) will apply to all instances of the geometry. If you want to “break the link” to the other instances you can do that by using one of the Geometry tools on the part.
If you want a copy of the entire model, maybe to try out model variations – take a look at Model Sets.