Invert the color of a source texture map or procedural texture. This is commonly done to convert glossiness maps (white = perfectly shiny) to roughness maps (white = maximum roughness), or invert opacity masks.
![](https://manual.keyshot.com/keyshot10/wp-content/uploads/sites/7/2020/07/color_invert_panel.png)
![](https://manual.keyshot.com/keyshot10/wp-content/uploads/sites/7/2020/07/color_invert_node.png)
Color Invert example with Label Opacity
![](https://manual.keyshot.com/keyshot10/wp-content/uploads/sites/7/2020/07/ColorInvert_Mask_Label.png)
![](https://manual.keyshot.com/keyshot10/wp-content/uploads/sites/7/2020/07/ColorInvert_Flat_Texture.png)
![](https://manual.keyshot.com/keyshot10/wp-content/uploads/sites/7/2020/07/ColorInvert_InvertedMask_Label.png)
![](https://manual.keyshot.com/keyshot10/wp-content/uploads/sites/7/2020/07/ColorInvert_MaterialGraph_Label-1024x294.png)