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The following is a summary of new features and known issues for KeyShot 10.
New Features
See Feature Highlights and Additional Features and Improvements
Release notes
Enhancements
- Don’t show Welcome Window after import
- If command line file argument is not a BIP file, then try to import instead
- Update DWG OpenDesign libraries to 2021.4
- Make FBX import respect alpha from baseColor texture
- Re-orientation option added when importing a BIP file into the scene
- “Always render NURBS” will now be automatically applied when importing objects that lack triangles
- Added support for Revit 2021 on Import
- Added support for SolidWorks 2020 cached support on Import
- Import dialog for CAD files now has third import option: New Scene
- Curve output added, and re-ordered the material parameters
- Added support for Volume caustics in Product mode
- Rewriting the Move tool to make it more versatile
- Move tool will now only ever be active in realtime view or Geometry view
- Move tool should follow mouse more precisely now
- Added rotation around group origin to Move Tool
- Added Include Names of Always Active Model Sets option
- Changed Default selection for:
- “Non-manifold edges or vertices detected during export. Export with errors highlighted?” dialog in STL export
- Reduce flickering when moving region
- Added warning for trying to render custom control and denoise
- Added warning for trying to render layers and denoise
- Render options are more correctly named
- lux.importFile() will now take import settings into account
- Make realtime window expand when docked widgets are undocked/closed
- Make the zoom-speed for the curve panel the same for all
- Move ‘Respect animation ordering’ from Preferences to Animation Settings
- Add ‘Remove textures’ to the dialog showing textures not found
- Warning messages will now have Show Details option if applicable
- Center and Fit Models hotkey now works in the Geometry view as well
- Wording on dialogues when deleting environments has been improved
- Add setting in settings.xml disabling Qt web engine to be used for troubleshooting.
Bug Fixes
- Fixed an issue where Locking a Linked Camera animation would not Lock the Original animation
- Render Region not respected for Animation Previews
- Color fade animation with custom ease curve does not work
- Animation preview will no longer fail if max time is less than the time it takes to render 1 sample
- ‘Custom’ still in motion ease curve option for color fade
- Fixed that pivot point animations could be affected by moving unrelated objects
- Fixed incorrect camera path animation when pivot and look at point where not the same
- Moving folder of pins into a folder that contains itself crashes keyshot
- Fixed the HDRI editor sometimes having a hot pixel
- Fixed issue where saturation and hue could be outdated
- Fixed glb export not being able to export a scene with many parts
- GPU mode with denoiser randomly show non denoised frame on multi gpu systems
- Most material nodes would crash GPU when previewed in GPU mode
- PC crash when enabling Toon Light Source Shadows in GPU mode without light sources
- Real-Time view pause after samples is no longer multiplied by 16 in GPU mode
- IES Light Axis table unresponsive in GPU mode
- Fixed crashe when disabling apply to front and back of geometry in GPU mode.
- Fixed Error when starting GPU mode in scene with area light with “Apply to front/back of geometry” off
- Disabling GPU effects causes significant Screen tearing
- CUDA Error when opening scene with GPU Mode active
- Scattering Medium has different image opacity for CPU and GPU
- Area Lights inside Scattering Medium are not visible with GPU Mode
- Artifacts in VDB Scattering Medium volume on GPU
- Fixed an issue where the Backplate is wrong when split rendering large images on the GPU
- Fixed an issue where enabling the denoiser would fade the Realtime view to black
- Fixed an issue where bump add weight texture was not respected in GPU mode
- Fixed ground material illumination not working in GPU mode
- Inconsistent environment shadows in scene with opacity on ground material
- Clown pass has been fixed for bump mapped materials
- Environment contrast now updates correctly in GPU mode
- Fixed not being able to pause in GPU mode
- Fixed backplates and labels not updating in GPU mode
- Fixed area lights sometimes looking dimmer in GPU mode
- Fixed diffuse reflected light causing transparent solids to resolve brighter in GPU mode
- Fixed scenes with many spotlights being too dark in GPU mode
- Fixed motion blur with interior mode causing dark regions in GPU mode
- Intel Denoiser doesn’t affect transparent parts of the image
- Fixed not being able to use an odd number as resolution if High DPI is enabled
- Fixed an issue where importing a Bip file would Change the Aspect ratio
- Fixed adding geometry to a high poly scene is very slow
- Fixed focal lenght not being correct when transferring scene from Rhino
- Fixed Camera Target not being correct when transferring scene from Rhino
- Environment now resizes when importing a model from the model library
- HD users can have multiple model sets in scene tree by enabling them in presentation mode
- Fixed update doesn’t work on KS duplicates when livelinking
- matcap does not disable properly with label applied
- Arealight color now updates when textures are added or changed
- Center On Part setting is now set correctly when copying material graph node
- Fixed Opacity not working correctly inside scattering mediums
- Fixed difference in translucent advanced and cloudy plastic between CPU and GPU
- Fixed Measured Car Paint reflecting Background Color
- Fixed caustics showing banding when using GPU mode on a multi-GPU system
- Fixed issues with Lights in Scattering medium with Interior mode
- Fixed scattering medium not being reflected in specular material in Interior mode
- Fixed volumetric caustics not being rendered when the light source is inside the volume
- Fixed area light reflections in Anisotropic material being different between render modes
- Fixed the Toon material outline contour
- Fixed Point light having wrong color and power
- Fixed geometry displacement still being active after deleting geometry node and applying new material from library
- Diffuse reflected Light leaving Transparent Solids (e.g. Liquid) do not resolve after changin CPU usage using region rendering
- Changing CPU Usage in a scene with a backplate refreshes the Realtime View
- KeyShot only shows one CPU in CPU-usage dropdown in dual CPU system
- Fixed issue where a missing frontplate file could cause the Realtime View to get stuck
- Motion blur now works in NURBS mode
- Ctrl+Left mouse button now works for right-clicking in the Realtime view on Mac
- When adding an animation to the local queue, format did show image type instead of an animation type.
- Fixed adjusting resolution in render dialog Configuration Tab not adjusting region size.
- Fixed Render Queue jobs sometimes failing
- Fixed issue where adding a Multi-Material to the queue would only render one material
- Added a warning for invalid heights in MP4 renderings
- Default environment and image style can now be included in name templates
- Specular highlights no longer slow to resolve behind glass on GPU in interior mode
- Emissive/Area Light visibility settings not respected by render layers
- objects will turn black behind transparent material
- Fixed Rendering artifacts for “Top” Standard view
- KeyShot now shows a “finishing” progress bar while finishing a rendering.
- Diffuse reflected Light leaving Transparent Solids (e.g. Liquid) do not resolve after changing CPU usage using region rendering.
- Improving saving speed for ksp files when using Video Map textures
- Fuzz direction textures now work with UV mapped textures
- Reflection Looks different when using Interior mode vs Product mode
- Fixed exr output when using bloom and region rendering in combination
- Fixed rendering sometimes getting stuck at “Finishing”
- Fixed incorrect exposure sometimes being applied to render layers
- Improving saving speed for ksp files when using Video Map textures
- “Save Active model set” will now reduce the filsize when saving.
- Fixed model sets not being able to be re-arranged in the UI
- On Large files when trying to add geometry or duplicating a model KeyShot will freeze and or Crash
- Fixed environment not de-selecting current selection when dragged and dropped into realtime view
- Fixed Hide and Lock disabling Rounded edges
- Fixed object scales reshuffling when entering a value between 0 and 1
- Fixed sometimes not being able to edit/delete studios
- Move tool doesn’t follow NURBS object made with split object surfaces tool
- KeyShot crashes when clearing after setting a seam in UV-unwrapping tool
- Fixed size of some Icons
- Using re-tessellate tool from part properties menu will de-select the part after
- Fixed UV unwrap background not adjusting to color theme
- Fixed size of some Icons
- Forward and Backwards direction no longer inverted in Walkthrough-mode when under the ground plane
- Remember if Material Template dialog was open when closing and restore the state.
- Fixed an issue where XR with animation would render additional frames
- XR preview does not correctly respect sample count
- Animation Frames can now be used in XR without impacting the vertical frames
- Model Sets can no longer be re-arranged /frozen in the UI
- Fixed issue with 3Dconnexion Spacemouse not working on Mac
- Fixed a German translation error
- Allow Python to load external libraries
- “Clear-Coat” Accordion not part of translation files
- 16 bit Grayscale .tif images are displayed as red in KeyShot
- Unable to load TIFF 32 bit
- Fixed crash when creating very large patterns
KeyShot Viewer Bug Fixes
- Benchmark window layout improvements
- Only Download thumbnail images when downloading scene
- Fixed KeyShot Viewer not showing Denoising