{"id":8078,"date":"2020-09-08T09:48:58","date_gmt":"2020-09-08T09:48:58","guid":{"rendered":"https:\/\/bssrdf.com\/manual\/texturtypen\/3d-texturen\/flecken\/"},"modified":"2021-03-12T13:15:00","modified_gmt":"2021-03-12T12:15:00","slug":"flecken","status":"publish","type":"manual_documentation","link":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/texturen\/texturtypen\/3d-texturen\/flecken\/?lang=de","title":{"rendered":"Flecken"},"content":{"rendered":"\n<p>Die prozedurale Textur Flecken bietet eine interaktive M\u00f6glichkeit zum Erzeugen einer Textur-Map aus verstreuten Flecken auf einer Oberfl\u00e4che.<\/p>\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p><strong><span lang=\"de-DE\">Farbe<\/span><\/strong><span lang=\"de-DE\">&#13;\nVerwenden Sie diese Option um die Farbe der generierten Flecken festzulegen. <\/span><\/p>\n\n\n\n<p><strong><span lang=\"de-DE\">Hintergrund<\/span><\/strong><span lang=\"de-DE\">&#13;\nVerwenden Sie diese Option um die Farbe des Hintergrundes festzulegen. <\/span><\/p>\n\n\n\n<p><strong>Skalierung<\/strong>&#13;\nHier k\u00f6nnen Sie die Gesamtskalierung der Textur-Map regeln.<\/p>\n\n\n\n<p><strong>Zelltyp<\/strong>&#13;\nW\u00e4hlen Sie zwischen Kreisf\u00f6rmig, Quadrat und Rhombus als Zelltyp.<\/p>\n\n\n\n<p><strong>Dichte<\/strong>&#13;\nHier regeln Sie, wie viele Flecken auf der Oberfl\u00e4che erscheinen.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/spots_example.jpg\" alt=\"\" class=\"wp-image-9950\" width=\"250\" height=\"250\" srcset=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/spots_example.jpg 500w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/spots_example-300x300.jpg 300w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/spots_example-150x150.jpg 150w\" sizes=\"auto, (max-width: 250px) 100vw, 250px\" \/><figcaption><em>In diesem Beispiel wurde die Fleckemtextur sowohl als Diffus-Map als auch als Transparenz-Map angewendet.<\/em><\/figcaption><\/figure>\n<\/div>\n<\/div>\n\n<div class=\"wp-block-group\"><div class=\"wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow\">\n<p><strong>Radius<\/strong>&#13;\n\u00c4ndern Sie hier die Gesamt-Gr\u00f6\u00dfe der erzeugten Flecken ein.<\/p>\n\n\n\n<p><strong>Abschw\u00e4chung<\/strong>&#13;\nMit diesem Parameter k\u00f6nnen Sie die Kanten Ihrer Formen weichzeichnen. Ein h\u00f6herer Wert f\u00fchrt zu weicheren Kanten.<\/p>\n\n\n\n<p><strong>Verzerrung<\/strong>&#13;\nErh\u00f6hen Sie diesen Wert, um die Form der Flecken zufallsbedingt zu verzerren.<\/p>\n\n\n\n<p><strong>Verzerr-Skalierung<\/strong>&#13;\nMit diesem Parameter \u00e4ndern Sie den Grad der Verzerrung, die auf die Flecken angewendet wird.<\/p>\n<\/div><\/div>\n\n<p><strong>Stufen<\/strong>&#13;\nErh\u00f6ht die Anzahl der erzeugten Gr\u00f6\u00dfenstufen.<\/p>\n\n<p><strong>Stufen-Skalierung<\/strong>&#13;\nDiese Einstellung \u00e4ndert die Gr\u00f6\u00dfenunterschiede zwischen den einzelnen Stufen. Stellen Sie einen Wert gr\u00f6\u00dfer als Eins ein, um die Gr\u00f6\u00dfe der kleinsten Flecken zu verringern. Stellen Sie einen Wert kleiner als Eins ein, um die Gr\u00f6\u00dfe der gr\u00f6\u00dften Flecken zu erh\u00f6hen.<\/p>\n\n<p><strong>Intensit\u00e4ts-Multiplikator<\/strong>&#13;\nErh\u00f6hen Sie diesen Parameter, damit die Flecken immer durchsichtiger werden, je kleiner sie werden.<\/p>\n\n<h2 class=\"wp-block-heading\" id=\"Spots-Advanced\">Erweitert<\/h2>\n\n<p><strong>Invertieren<\/strong>&#13;\nAktivieren Sie diese Option, damit die Flecken nach innen auf die Au\u00dfenfarbe \u00fcberlaufen und Ringe oder blasenartige Silhouetten erzeugen.<\/p>\n","protected":false},"author":29916,"featured_media":0,"parent":7845,"menu_order":14,"template":"","manualdocumentationcategory":[19],"manual_doc_tag":[],"class_list":["post-8078","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-keyshot-de"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Flecken - KeyShot 11 Manual<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/texturen\/texturtypen\/3d-texturen\/flecken\/?lang=de\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Flecken - KeyShot 11 Manual\" \/>\n<meta property=\"og:description\" content=\"Die prozedurale Textur Flecken bietet eine interaktive M\u00f6glichkeit zum Erzeugen einer Textur-Map aus verstreuten Flecken auf einer Oberfl\u00e4che. Farbe&#013; Verwenden Sie diese Option um die Farbe der generierten Flecken festzulegen. Hintergrund&#013; Verwenden Sie diese Option um die Farbe des Hintergrundes festzulegen. Skalierung&#013; Hier k\u00f6nnen Sie die Gesamtskalierung der Textur-Map regeln. 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