{"id":5822,"date":"2020-07-17T07:18:36","date_gmt":"2020-07-17T07:18:36","guid":{"rendered":"https:\/\/bssrdf.com\/?post_type=manual_documentation&#038;p=5822"},"modified":"2022-02-10T11:08:05","modified_gmt":"2022-02-10T10:08:05","slug":"still-image-output","status":"publish","type":"manual_documentation","link":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/render-4\/render-output\/still-image-output\/","title":{"rendered":"Still Image Output"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_83 ez-toc-wrap-right counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">On this page<\/p>\n<label for=\"ez-toc-cssicon-toggle-item-6a307c1247554\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #ffffff;color:#ffffff\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #ffffff;color:#ffffff\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-6a307c1247554\" checked aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/render-4\/render-output\/still-image-output\/#Output_Options\" >Output Options<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/render-4\/render-output\/still-image-output\/#Layers_and_Passes\" >Layers and Passes<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/render-4\/render-output\/still-image-output\/#Region\" >Region<\/a><\/li><\/ul><\/nav><\/div>\n\n<p>The&nbsp;<em>Still Image<\/em>&nbsp;output option provides output of a single static image as well as options for render layers, render passes and region rendering.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"StillImageOutput-OutputOptions\"><span class=\"ez-toc-section\" id=\"Output_Options\"><\/span>Output Options<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p><strong>1. Name<br><\/strong>Select the Prefix and Name Template that fits your needs. If the Template includes either the System or Scene Revision # you can reset them here. The<em>&nbsp;Filename<\/em>&nbsp;shows the full render name generated from the Prefix and the active Name Template.&nbsp;&nbsp;<a href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/render\/render-output\/name-templates\/\">Learn More about Name Templates<\/a><\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<div class=\"wp-block-genesis-blocks-gb-columns gb-layout-columns-1 one-column\"><div class=\"gb-layout-column-wrap gb-block-layout-column-gap-2 gb-is-responsive-column\">\n<div class=\"wp-block-genesis-blocks-gb-column info-box gb-block-layout-column\"><div class=\"gb-block-layout-column-inner\">\n<h6 class=\"wp-block-heading\" id=\"note\">Note<\/h6>\n\n\n\n<p>The KeyShot output formats have various bit depths.<\/p>\n\n\n\n<p>Integer output formats:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>PNG<\/li><li>JPEG<\/li><li>TIFF<\/li><li>PSD<\/li><li>PSD 16-bit<\/li><\/ul>\n\n\n\n<p>Floating point formats:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>EXR (16-bit half-precision)<\/li><li>TIFF 32-bit<\/li><li>PSD 32-bit<\/li><\/ul>\n<\/div><\/div>\n<\/div><\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"835\" src=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/Still-Image-OutputArtboard-1@2x-1024x835.png\" alt=\"\" class=\"wp-image-5823\" srcset=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/Still-Image-OutputArtboard-1@2x-1024x835.png 1024w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/Still-Image-OutputArtboard-1@2x-300x245.png 300w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/Still-Image-OutputArtboard-1@2x-768x627.png 768w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/Still-Image-OutputArtboard-1@2x-1536x1253.png 1536w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/Still-Image-OutputArtboard-1@2x-2048x1671.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n<\/div>\n\n\n\n<p><strong>2. Folder<\/strong><br>Choose where the render will be saved. Unless a specific folder is&nbsp;chosen, it will be saved in your KeyShot Renderings folder.<\/p>\n\n\n\n<p><strong>3. Format<\/strong><br>Choose from PNG, JPEG, EXR, TIFF, TIFF 32-bit, PSD, PSD 16-bit and PSD 32-bit. All&nbsp;formats other than JPEG can include an alpha channel. When PSD, PSD 16-bit or PSD 32-bit is selected you will see a checkbox appear in the Layers and Passes section to&nbsp;<em>Add to PSD.&nbsp;<\/em>When JPEG is selected, you will see an image quality slider, giving you more control over optimization and file size.<\/p>\n\n\n\n<p><strong>Include Alpha (transparency)<br><\/strong>If the selected format supports transparency you can choose to include it in your image.<\/p>\n\n\n\n<p><strong>4. Metadata<\/strong><br>When this option is enabled a file will be output with your still image. Metadata provides useful reference information including: scene name, Camera name and properties, Environment name and properties, active Model Sets, active Studio, Lighting settings, material names and Render Quality settings.<\/p>\n\n\n\n<p>Click&nbsp;<img loading=\"lazy\" decoding=\"async\" width=\"32\" height=\"32\" class=\"wp-image-3220\" style=\"width: 16px\" src=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/settings_dropdown_icon.png\" alt=\"\">&nbsp;to select the format of the metadata:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>.xmp<\/strong>&nbsp;&#8211; This file can be read by any text editor and can also be imported to Adobe applications.<\/li><li><strong>Simple (.meta)<\/strong>&nbsp;&#8211; This file is formatted for easier reading.<\/li><\/ul>\n\n\n\n<p><strong>5. Resolution<\/strong><br>Set the resolution of the render. Type it in or select from the presets.<\/p>\n\n\n\n<p><strong>6. Print Size<\/strong><br>If final output is for print quality, enter in the dimensions of the print&nbsp;size as well as the desired DPI. After size has been set, the resolution&nbsp;will update with the correct dimensions.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"StillImageOutput-LayersandPasses\"><span class=\"ez-toc-section\" id=\"Layers_and_Passes\"><\/span>Layers and Passes<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>See the&nbsp;<a href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/render\/render-output\/layers-and-passes\/\">Layers and Passes<\/a>&nbsp;page.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"StillImageOutput-Region\"><span class=\"ez-toc-section\" id=\"Region\"><\/span>Region<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>See the&nbsp;<a href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/render\/render-output\/region-rendering\/\">Render Region<\/a>&nbsp;page.<\/p>\n","protected":false},"author":29916,"featured_media":0,"parent":5811,"menu_order":2,"template":"","manualdocumentationcategory":[13],"manual_doc_tag":[],"class_list":["post-5822","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-keyshot"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Still Image Output - KeyShot 11 Manual<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/render-4\/render-output\/still-image-output\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Still Image Output - KeyShot 11 Manual\" \/>\n<meta property=\"og:description\" content=\"The&nbsp;Still Image&nbsp;output option provides output of a single static image as well as options for render layers, render passes and region rendering. 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