{"id":5689,"date":"2020-07-16T11:15:13","date_gmt":"2020-07-16T11:15:13","guid":{"rendered":"https:\/\/bssrdf.com\/?post_type=manual_documentation&#038;p=5689"},"modified":"2021-11-10T11:48:20","modified_gmt":"2021-11-10T10:48:20","slug":"edit-normals","status":"publish","type":"manual_documentation","link":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/tools-3\/edit-normals\/","title":{"rendered":"Edit Normals"},"content":{"rendered":"\n<h3 class=\"wp-block-heading\" id=\"EditNormals-Whatdoesthetooldo?\">What does the tool do?<\/h3>\n\n\n\n<p>If your model appears to have a hole or flat areas, the&nbsp;<em>Edit Normals<\/em>&nbsp;tool can help you to unify the normals.<\/p>\n\n\n\n<p>A normal is the direction that is perpendicular to a mesh surface. In a 3D model. The normals should all be facing the same direction, otherwise &#8220;holes&#8221; might appear. Also if your vertex normals are not aligned, flat spots might appear on what was intended to appear as a curved surface.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"EditNormals-HowtoEditNormals\">How to Edit Normals<\/h3>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\">\n<p>You can launch the&nbsp;<img loading=\"lazy\" decoding=\"async\" width=\"32\" height=\"32\" class=\"wp-image-5694\" style=\"width: 16px\" src=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/edit_normals_icon-1.png\" alt=\"\">&nbsp;<em>Edit Normals<\/em>&nbsp;tool either via the Tools section in the Ribbon or via the context menu in the Real-time View or the Scene tree.<\/p>\n\n\n\n<p><strong>Minimum Edge Angle<br><\/strong>Adjust the&nbsp;<em>Minimum Edge Angle<\/em>&nbsp;to ensure that edges that do have a crease are not aligned as well.<\/p>\n\n\n\n<p><strong>Calculate Vertex normals<\/strong><br>If you see the normal of the missing polygon pointing in the opposite direction or if the vertex normals from adjacent polygons are not aligned, use the&nbsp;<em>Calculate Vertex Normals<\/em>. Note that calculating will give you a preview of the new normals. You have to&nbsp;<em>Apply<\/em>&nbsp;to submit the new normals to the model.<\/p>\n\n\n\n<p><strong>View<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Show Vertex Normals: toggle visibility of the (green) vertex normal indicators.<\/li><li>Show Face Normals: toggle visibility of the (blue) face normal indicators.<\/li><li>Display Height: enables you to adjust the height of the normal indicators.<\/li><li>Wireframe: toggle the visibility of the part&#8217;s wireframe, to help you read the surface topology.<\/li><\/ul>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"662\" src=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/edit_normals-1024x662.png\" alt=\"\" class=\"wp-image-5691\" srcset=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/edit_normals-1024x662.png 1024w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/edit_normals-300x194.png 300w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/edit_normals-768x497.png 768w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/edit_normals-1536x993.png 1536w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/edit_normals.png 1568w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n<\/div>\n","protected":false},"author":29916,"featured_media":0,"parent":5634,"menu_order":15,"template":"","manualdocumentationcategory":[13],"manual_doc_tag":[],"class_list":["post-5689","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-keyshot"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Edit Normals - KeyShot 11 Manual<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/tools-3\/edit-normals\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Edit Normals - KeyShot 11 Manual\" \/>\n<meta property=\"og:description\" content=\"What does the tool do? If your model appears to have a hole or flat areas, the&nbsp;Edit Normals&nbsp;tool can help you to unify the normals. A normal is the direction that is perpendicular to a mesh surface. In a 3D model. The normals should all be facing the same direction, otherwise &#8220;holes&#8221; might appear. 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If your model appears to have a hole or flat areas, the&nbsp;Edit Normals&nbsp;tool can help you to unify the normals. A normal is the direction that is perpendicular to a mesh surface. In a 3D model. The normals should all be facing the same direction, otherwise &#8220;holes&#8221; might appear. 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