{"id":5246,"date":"2020-07-14T12:41:40","date_gmt":"2020-07-14T12:41:40","guid":{"rendered":"https:\/\/bssrdf.com\/?post_type=manual_documentation&amp;p=5246"},"modified":"2020-07-14T12:41:40","modified_gmt":"2020-07-14T12:41:40","slug":"noise-texture","status":"publish","type":"manual_documentation","link":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/textures\/texture-types\/3d-textures\/noise-texture\/","title":{"rendered":"Noise (Texture)"},"content":{"rendered":"\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p>The Noise (Texture) procedural texture is very similar to the stock noise texture in the textures library, and it allows you to simulate ripples in glass and liquid materials when used as bump.<\/p>\n\n\n\n<p><strong>Colors 1 and 2<\/strong><br>The noise procedural has light and dark colors that you can modify using these two settings.<\/p>\n\n\n\n<p><strong>Scale<\/strong><br>This controls the scale of the noise.<\/p>\n\n\n\n<p><strong>Magnitude<\/strong><br>This increases the intensity of color 2 and the contrast between the two colors.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/noise_texture_example.54.jpg\" alt=\"\" class=\"wp-image-5247\" width=\"375\" height=\"375\" srcset=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/noise_texture_example.54.jpg 500w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/noise_texture_example.54-300x300.jpg 300w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/noise_texture_example.54-150x150.jpg 150w\" sizes=\"auto, (max-width: 375px) 100vw, 375px\" \/><\/figure>\n<\/div>\n<\/div>\n","protected":false},"author":29916,"featured_media":0,"parent":5058,"menu_order":11,"template":"","manualdocumentationcategory":[13],"manual_doc_tag":[],"class_list":["post-5246","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-keyshot"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Noise (Texture) - KeyShot 11 Manual<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/textures\/texture-types\/3d-textures\/noise-texture\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Noise (Texture) - KeyShot 11 Manual\" \/>\n<meta property=\"og:description\" content=\"The Noise (Texture) procedural texture is very similar to the stock noise texture in the textures library, and it allows you to simulate ripples in glass and liquid materials when used as bump. Colors 1 and 2The noise procedural has light and dark colors that you can modify using these two settings. 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