{"id":5240,"date":"2020-07-14T12:39:43","date_gmt":"2020-07-14T12:39:43","guid":{"rendered":"https:\/\/bssrdf.com\/?post_type=manual_documentation&amp;p=5240"},"modified":"2020-07-14T12:39:43","modified_gmt":"2020-07-14T12:39:43","slug":"noise-fractal","status":"publish","type":"manual_documentation","link":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/textures\/texture-types\/3d-textures\/noise-fractal\/","title":{"rendered":"Noise (Fractal)"},"content":{"rendered":"\n<p>The Noise (Fractal) procedural texture also allows you to simulate ripples and bumps in your material.<\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p><strong>Colors 1 and 2<\/strong><br>The noise procedural has light and dark colors that you can modify using these two settings.<\/p>\n\n\n\n<p><strong>Scale<\/strong><br>This controls the scale of the fractal noise.<\/p>\n\n\n\n<p><strong>Levels<\/strong><br>This adds more detail to the fractal noise.<\/p>\n\n\n\n<p><strong>Fall-off<\/strong><br>This controls the color balance. Low values accentuate color 2, and high values accentuate color 1.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/noise_fractal_texture_example.53.jpg\" alt=\"\" class=\"wp-image-5241\" width=\"250\" height=\"250\" srcset=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/noise_fractal_texture_example.53.jpg 500w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/noise_fractal_texture_example.53-300x300.jpg 300w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/noise_fractal_texture_example.53-150x150.jpg 150w\" sizes=\"auto, (max-width: 250px) 100vw, 250px\" \/><figcaption><em>In this example the Noise texture has been added as a bump map to a glass material.<\/em><\/figcaption><\/figure>\n<\/div>\n<\/div>\n","protected":false},"author":29916,"featured_media":0,"parent":5058,"menu_order":10,"template":"","manualdocumentationcategory":[13],"manual_doc_tag":[],"class_list":["post-5240","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-keyshot"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Noise (Fractal) - KeyShot 11 Manual<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/textures\/texture-types\/3d-textures\/noise-fractal\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Noise (Fractal) - KeyShot 11 Manual\" \/>\n<meta property=\"og:description\" content=\"The Noise (Fractal) procedural texture also allows you to simulate ripples and bumps in your material. Colors 1 and 2The noise procedural has light and dark colors that you can modify using these two settings. ScaleThis controls the scale of the fractal noise. LevelsThis adds more detail to the fractal noise. 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