{"id":5071,"date":"2020-07-14T09:50:57","date_gmt":"2020-07-14T09:50:57","guid":{"rendered":"https:\/\/bssrdf.com\/?post_type=manual_documentation&#038;p=5071"},"modified":"2022-02-10T10:32:51","modified_gmt":"2022-02-10T09:32:51","slug":"tiled-uv","status":"publish","type":"manual_documentation","link":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/textures\/texture-types\/image-textures\/tiled-uv\/","title":{"rendered":"Tiled UV"},"content":{"rendered":"\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p>A&nbsp;<em>Tiled UV&nbsp;<\/em>texture&nbsp;is a type of Image Map.&nbsp;<em>Tiled UV<\/em>&nbsp;textures and their settings can be viewed in the&nbsp;<em>Project&nbsp;window<\/em> &gt;&nbsp;<em>Materials &gt; Textures&nbsp;tab.<\/em>&nbsp;<\/p>\n\n\n\n<p>Tiled UV is KeyShots approach to UDIM where multiple textures are positioned on the model using UV coordinates. The Tiled UV texture requires that the model have been made ready for it in your modelling software.<\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"640\" src=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/TiledCube_base.jpg\" alt=\"\" class=\"wp-image-5078\" srcset=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/TiledCube_base.jpg 800w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/TiledCube_base-300x240.jpg 300w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/TiledCube_base-768x614.jpg 768w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><figcaption><em>Plain plastic cubes<\/em><\/figcaption><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"640\" src=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/TiledCube.jpg\" alt=\"\" class=\"wp-image-5075\" srcset=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/TiledCube.jpg 800w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/TiledCube-300x240.jpg 300w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/TiledCube-768x614.jpg 768w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><figcaption><em>The same cubes with Tiled UV texture<\/em><\/figcaption><\/figure>\n<\/div>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/tiledUV.png\" alt=\"\" class=\"wp-image-5072\" width=\"337\" height=\"512\" srcset=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/tiledUV.png 674w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/tiledUV-197x300.png 197w\" sizes=\"auto, (max-width: 337px) 100vw, 337px\" \/><\/figure>\n<\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"TiledUV-ApplyingTiledUV\">Applying Tiled UV<\/h2>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"754\" height=\"571\" src=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/tile_naming.png\" alt=\"\" class=\"wp-image-5081\" srcset=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/tile_naming.png 754w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/tile_naming-300x227.png 300w\" sizes=\"auto, (max-width: 754px) 100vw, 754px\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\">\n<p>Select your material and add a Tiled UV texture to e.g. the diffuse map.<\/p>\n\n\n\n<p>Browse and select one of the texture tiles. If the tiles are properly named KeyShot will recognize the rest of the tiles and add them automatically.<\/p>\n\n\n\n<p><strong>Texture Tiles<br><\/strong>To be sure the tiles are recognized and positioned correctly the tiles need to be named according to one of these conventions:<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li><em>Name<\/em>u<em>XX<\/em>v<em>YY&nbsp;&#8211;&nbsp;<\/em>Where you can choose to add a separator between the name and U and V values (e.g.&nbsp;cube_u0_v0, cube_u1_v0 &#8230;)<\/li><li><em>NameUDIM&nbsp;<\/em><em>&#8211;&nbsp;<\/em>Where you can choose to add a separator between the name and the UDIM number (e.g. cube_1001, cube_1002 &#8230;)<\/li><\/ol>\n<\/div>\n<\/div>\n\n\n\n<p><strong>Filtering<\/strong><\/p>\n\n\n\n<p>For Tiled UV texture you can control the texture filtering for each texture directly:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Trilinear&nbsp;<\/strong>is the simplest and fastest method, but may result in excessive blurring in certain cases.<\/li><li><strong>Anisotropic&nbsp;<\/strong>is higher quality than trilinear and should give less blurring and sharper textures in most cases<\/li><li><strong>Elliptic&nbsp;<\/strong>is the most accurate filtering but can be quite slow.<\/li><\/ul>\n\n\n\n<p><strong>Filter Bias<br><\/strong>Adjust the filtering method to give more blurry textures (negative values) or sharper textures (positive values).<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"TiledUV-Color\">Color<\/h3>\n\n\n\n<p><strong>Brightness<\/strong><br>Adjust the brightness of the texture tiles.<\/p>\n\n\n\n<p><strong>Texture Gamma<\/strong><br>Specify the gamma of the source texture. If you use linear color textures set it to 1. If there is doubt about this value, it is likely 2.0 or 2.2. Can also be used as an ad-hoc control of the contrast of the texture.<\/p>\n\n\n\n<div class=\"wp-block-genesis-blocks-gb-columns gb-layout-columns-1 one-column\"><div class=\"gb-layout-column-wrap gb-block-layout-column-gap-2 gb-is-responsive-column\">\n<div class=\"wp-block-genesis-blocks-gb-column info-box gb-block-layout-column\"><div class=\"gb-block-layout-column-inner\">\n<h6 class=\"wp-block-heading\" id=\"note\">Note<\/h6>\n\n\n\n<p>Most texture maps are created in 32 bit, which are not gamma corrected. This is why the default gamma value is set to 1. If you are using gamma corrected textures you will need to adjust the Gamma in order to get the right appearance of the colors.<\/p>\n<\/div><\/div>\n<\/div><\/div>\n","protected":false},"author":29916,"featured_media":0,"parent":5054,"menu_order":2,"template":"","manualdocumentationcategory":[13],"manual_doc_tag":[],"class_list":["post-5071","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-keyshot"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Tiled UV - KeyShot 11 Manual<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/textures\/texture-types\/image-textures\/tiled-uv\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Tiled UV - KeyShot 11 Manual\" \/>\n<meta property=\"og:description\" content=\"A&nbsp;Tiled UV&nbsp;texture&nbsp;is a type of Image Map.&nbsp;Tiled UV&nbsp;textures and their settings can be viewed in the&nbsp;Project&nbsp;window &gt;&nbsp;Materials &gt; Textures&nbsp;tab.&nbsp; Tiled UV is KeyShots approach to UDIM where multiple textures are positioned on the model using UV coordinates. 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