{"id":3701,"date":"2020-07-09T11:10:10","date_gmt":"2020-07-09T11:10:10","guid":{"rendered":"https:\/\/bssrdf.com\/?post_type=manual_documentation&#038;p=3701"},"modified":"2020-11-23T13:28:12","modified_gmt":"2020-11-23T12:28:12","slug":"advanced","status":"publish","type":"manual_documentation","link":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/materials\/material-types\/advanced-material\/advanced\/","title":{"rendered":"Advanced"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_83 ez-toc-wrap-right counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">On this page<\/p>\n<label for=\"ez-toc-cssicon-toggle-item-6a3065f1efaa5\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #ffffff;color:#ffffff\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #ffffff;color:#ffffff\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-6a3065f1efaa5\" checked aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/materials\/material-types\/advanced-material\/advanced\/#Diffuse\" >Diffuse<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/materials\/material-types\/advanced-material\/advanced\/#Specular\" >Specular<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/materials\/material-types\/advanced-material\/advanced\/#Ambient\" >Ambient<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/materials\/material-types\/advanced-material\/advanced\/#Roughness\" >Roughness<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/materials\/material-types\/advanced-material\/advanced\/#Refractive_Index\" >Refractive Index<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/materials\/material-types\/advanced-material\/advanced\/#Diffuse_Transmission\" >Diffuse Transmission<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/materials\/material-types\/advanced-material\/advanced\/#Specular_Transmission\" >Specular Transmission<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/materials\/material-types\/advanced-material\/advanced\/#Roughness_Transmission\" >Roughness Transmission<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/materials\/material-types\/advanced-material\/advanced\/#Samples\" >Samples<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/materials\/material-types\/advanced-material\/advanced\/#Fresnel\" >Fresnel<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/materials\/material-types\/advanced-material\/advanced\/#Use_Diffuse_Map_Alpha\" >Use Diffuse Map Alpha<\/a><\/li><\/ul><\/nav><\/div>\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p>The&nbsp;<em>Advanced<\/em>&nbsp;material is the most versatile of all KeyShot material types. There are more parameters in this material than in any other. With this variety of parameters, materials such as metals, plastics, transparent or cloudy plastics, glass, leathers and diffuse materials can all be created from this single material type. Material types that cannot be created are translucent materials and metallic paints.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Diffuse\"><\/span>Diffuse<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>This can be thought of as the overall color of the material. Transparent materials will have little or no diffuse. Metals will have no diffuse with all the color derived from the specular.&nbsp;To fully understand this parameter see the section on diffuse.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Specular\"><\/span>Specular<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>This is the color and intensity of the reflection of light sources within the scene. Black will be 0% intensity and the material will not be reflective. White will be 100% intensity and will be completely reflective. If a plastic material is being created, the specular color should be gray to reduce reflectivity.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"674\" height=\"1020\" src=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/advanced_material.png\" alt=\"\" class=\"wp-image-3702\" srcset=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/advanced_material.png 674w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/advanced_material-198x300.png 198w\" sizes=\"auto, (max-width: 674px) 100vw, 674px\" \/><\/figure>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<div class=\"wp-block-group\"><div class=\"wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow\">\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Ambient\"><\/span>Ambient<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>This will control the color of self shadowing on the material in areas that are not receiving direct light. It can produce unrealistic looks, so it is recommended to keep this set to black unless it is needed.<\/p>\n<\/div><\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/advanced_ambient-1.jpg\" alt=\"\" class=\"wp-image-3752\" width=\"300\" height=\"150\" srcset=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/advanced_ambient-1.jpg 800w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/advanced_ambient-1-300x150.jpg 300w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/advanced_ambient-1-768x384.jpg 768w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><figcaption><em>On the left the material has a green ambient color &#8211; on the right the&nbsp;ambient color is black.<\/em><\/figcaption><\/figure>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<div class=\"wp-block-group\"><div class=\"wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow\">\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Roughness\"><\/span>Roughness<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>This will add microscopic levels of imperfections to the surface of the material when the values are increased. When set to 0, a material will appear perfectly smooth and polished. When the value is increased, the material will appear more rough as light is diffused across the surface.<\/p>\n<\/div><\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/advanced_roughness-1.jpg\" alt=\"\" class=\"wp-image-3756\" width=\"300\" height=\"150\" srcset=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/advanced_roughness-1.jpg 800w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/advanced_roughness-1-300x150.jpg 300w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/advanced_roughness-1-768x384.jpg 768w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><figcaption><em>On the left the material has a roughness of 0 &#8211; on the right it is 0,04.<\/em><\/figcaption><\/figure>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<div class=\"wp-block-group\"><div class=\"wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow\">\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Refractive_Index\"><\/span>Refractive Index<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>This will control the level of refraction on the material.<\/p>\n<\/div><\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/advanced_refractive-1.jpg\" alt=\"\" class=\"wp-image-3759\" width=\"300\" height=\"150\" srcset=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/advanced_refractive-1.jpg 800w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/advanced_refractive-1-300x150.jpg 300w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/advanced_refractive-1-768x384.jpg 768w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><figcaption><em>On the left the refractive index is 1,3 &#8211; on the right it is 2,3<\/em><\/figcaption><\/figure>\n<\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Diffuse_Transmission\"><\/span>Diffuse Transmission<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>This will cause additional light to be scattered across the surface of the material, which can simulate a translucent effect. It will increase render time, so if it is not needed, the recommendation is to leave it at black.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Specular_Transmission\"><\/span>Specular Transmission<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>This can be thought of as the transparency of the material. Black will be 100% opaque and white will be 100% transparent.<br>If a transparent glass or plastic is being created, the diffuse should be black with all the color derived from this parameter. Transparent glasses or plastics should also have the specular set to white. If a cloudy plastic is desired, the diffuse can be set to a very dark version of the color set here.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Roughness_Transmission\"><\/span>Roughness Transmission<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>This will control the roughness of the refraction. The main difference between this parameter and roughness is that roughness is on the internal portion of the material. This can be used to create a frosted look while still maintaining a shiny surface. The material needs to have some transparency through the specular transmission for the effect to show.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Samples\"><\/span>Samples<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>This will control the accuracy of glossy (rough) reflections by increasing the samples that are used.<\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Fresnel\"><\/span>Fresnel<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>This will control the intensity of the reflections that are perpendicular to the camera. In the real world, materials are more reflective around the edges of objects than they are on areas of objects that are directly facing the viewer or camera. This is enabled by default.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/advanced_fresnel.jpg\" alt=\"\" class=\"wp-image-3714\" width=\"300\" height=\"150\" srcset=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/advanced_fresnel.jpg 800w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/advanced_fresnel-300x150.jpg 300w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/advanced_fresnel-768x384.jpg 768w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><figcaption><em>The material on the left has Fresnel checked &#8211; the one on the right does not.<\/em><\/figcaption><\/figure>\n\n\n\n<p><\/p>\n<\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Use_Diffuse_Map_Alpha\"><\/span>Use Diffuse Map Alpha<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>This option will be available if your material has a <a href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/textures\/map-types\/\" data-type=\"manual_documentation\" data-id=\"5289\">Diffuse texture map<\/a>, with an alpha channel (eg. a .png with transparent areas). <br>When enabled KeyShot will use the diffuse texture to also add opacity to the material. This setting is primarily used with legacy materials. In general we recommend using the <a href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/textures\/map-types\/\" data-type=\"manual_documentation\" data-id=\"5289\">Opacity map<\/a> for transparency.<\/p>\n","protected":false},"author":29916,"featured_media":0,"parent":4658,"menu_order":11,"template":"","manualdocumentationcategory":[13],"manual_doc_tag":[],"class_list":["post-3701","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-keyshot"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Advanced - KeyShot 11 Manual<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/materials\/material-types\/advanced-material\/advanced\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Advanced - KeyShot 11 Manual\" \/>\n<meta property=\"og:description\" content=\"The&nbsp;Advanced&nbsp;material is the most versatile of all KeyShot material types. 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There are more parameters in this material than in any other. With this variety of parameters, materials such as metals, plastics, transparent or cloudy plastics, glass, leathers and diffuse materials can all be created from this single material type. 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