{"id":3642,"date":"2020-07-09T09:11:07","date_gmt":"2020-07-09T09:11:07","guid":{"rendered":"https:\/\/bssrdf.com\/?post_type=manual_documentation&#038;p=3642"},"modified":"2022-02-10T09:58:01","modified_gmt":"2022-02-10T08:58:01","slug":"metal","status":"publish","type":"manual_documentation","link":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/materials\/material-types\/basic\/metal\/","title":{"rendered":"Metal"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_83 ez-toc-wrap-right counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">On this page<\/p>\n<label for=\"ez-toc-cssicon-toggle-item-6a3052fc96d26\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #ffffff;color:#ffffff\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #ffffff;color:#ffffff\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-6a3052fc96d26\" checked aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/materials\/material-types\/basic\/metal\/#Metal_Type\" >Metal Type<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/materials\/material-types\/basic\/metal\/#Color\" >Color<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/materials\/material-types\/basic\/metal\/#Roughness\" >Roughness<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/materials\/material-types\/basic\/metal\/#Measured\" >Measured<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/materials\/material-types\/basic\/metal\/#Metal_Presets\" >Metal Presets<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/materials\/material-types\/basic\/metal\/#Roughness-2\" >Roughness<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/materials\/material-types\/basic\/metal\/#Anodized\" >Anodized<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"823\" src=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/measured_metal_material.12.jpg\" alt=\"\" class=\"wp-image-3650\" srcset=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/measured_metal_material.12.jpg 1000w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/measured_metal_material.12-300x247.jpg 300w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/measured_metal_material.12-768x632.jpg 768w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\">\n<p>The&nbsp;<em>Metal<\/em>&nbsp;material type is a simple way to create polished or rough looking metal materials. It provides quick color adjustment, metal presets and simple settings for quick creation of metal materials.<\/p>\n<\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"Metal-MetalType\"><span class=\"ez-toc-section\" id=\"Metal_Type\"><\/span>Metal Type<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>The Metal material type gives you the option to control the metal by<em>&nbsp;Color&nbsp;<\/em>or by&nbsp;<em>Measured<\/em>&nbsp;material preset or by importing a complex IOR file.&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"Metal-Color\"><span class=\"ez-toc-section\" id=\"Color\"><\/span>Color<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>The Color option provides a quick preset metal appearance with control over&nbsp;<em>Color<\/em>&nbsp;and&nbsp;<em>Roughness<\/em>.&nbsp;<\/p>\n\n\n\n<p><strong>Color<\/strong><br>This setting is visible when&nbsp;<em>Metal Type<\/em>&nbsp;is set to&nbsp;<em>Color<\/em>. This controls the color of reflected light on the metal surface.&nbsp;Select the color box to display the Color Picker and select the desired color.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"roughness\"><span class=\"ez-toc-section\" id=\"Roughness\"><\/span>Roughness<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>This adds microscopic levels of imperfections to the surface of the material when the values are increased. When this is set to 0, a material will appear perfectly smooth and polished. When the value is increased, the material will appear more rough as light is diffused across the surface.<br>You can also add a roughness texture by clicking the&nbsp;<img loading=\"lazy\" decoding=\"async\" width=\"32\" height=\"32\" class=\"wp-image-3224\" style=\"width: 16px\" src=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/library_textures_icon.png\" alt=\"\">&nbsp;texture icon next to the roughness setting. Click the texture thumbnail to view and adjust the texture settings or right-click and select&nbsp;<em>Delete<\/em>&nbsp;to remove it.<br>Some of the Library materials have a slider icon&nbsp;<img loading=\"lazy\" decoding=\"async\" width=\"32\" height=\"32\" class=\"wp-image-3643\" style=\"width: 16px\" src=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/utilities_icon.png\" alt=\"\">&nbsp;next to the Roughness setting, in these cases extra adjustment controls have been added for finer tuning of the roughness.<\/p>\n\n\n\n<p><strong>Samples<\/strong><br>A low samples setting (8 or lower) will tend to make the surface look more noisy, which will give a more imperfect and rough look. As you increase the value, the noise will even out more and provide a more evenly distributed roughness.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"measured\"><span class=\"ez-toc-section\" id=\"Measured\"><\/span>Measured<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<div class=\"wp-block-group\"><div class=\"wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow\">\n<h3 class=\"wp-block-heading\" id=\"metal-presets\"><span class=\"ez-toc-section\" id=\"Metal_Presets\"><\/span>Metal Presets<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>The&nbsp;<em>Measured<\/em>&nbsp;option includes 13 scientifically accurate metal presets including&nbsp;<em>Aluminum, Brass, Chromium, Copper, Gold, Iron Magnesium, Nickel, Niobium, Platinum, Silver, Titanium,<\/em>&nbsp;and&nbsp;<em>Zinc<\/em>,&nbsp;along with the ability to load Complex IOR files (.ior, .nk, .csv)<em>.&nbsp;<\/em>All metal presets and Custom IOR files provide the additional ability to add an anodized coating with control of&nbsp;<em>Film Refractive Index, Film Extinction Coefficient,<\/em>&nbsp;and<em>&nbsp;Film Thickne<\/em>ss.<\/p>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-group\"><div class=\"wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow\">\n<h3 class=\"wp-block-heading\" id=\"roughness\"><span class=\"ez-toc-section\" id=\"Roughness-2\"><\/span>Roughness<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>This adds microscopic levels of imperfections to the surface of the material when the values are increased. When this is set to 0, a material will appear perfectly smooth and polished. When the value is increased, the material will appear more rough as light is diffused across the surface.<\/p>\n\n\n\n<p><strong>Samples<\/strong><br>A low samples setting (8 or lower) will tend to make the surface look more noisy, which will give a more imperfect and rough look. As you increase the value, the noise will even out more and provide a more evenly distributed roughness.<\/p>\n<\/div><\/div>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"anodized\"><span class=\"ez-toc-section\" id=\"Anodized\"><\/span>Anodized<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>Anodized settings are available for all metal presets selected from the&nbsp;<em>Metal Type<\/em>&nbsp;dropdown as well as loaded Complex IOR files. The colors you see when&nbsp;<em>Anodized<\/em>&nbsp;is enabled are the result of light interfering with itself in the anodized film and can therefore be hard to predict the outcome. However, the following setting descriptions will help you learn better how to control it.<\/p>\n\n\n\n<p><strong>Film Refractive Index<\/strong><br>The<em>&nbsp;Film&nbsp;Refractive Index<\/em>&nbsp;setting for anodized metals provides more or less reflection on the surface. Increase the value to get more reflection intensity. The actual film color will be affected by the&nbsp;<em>Refractive Index<\/em>. However, you can shift the colors with the&nbsp;<em>Film Thickness<\/em>&nbsp;setting, so typically you will focus only on finding the desired amount of reflection with the&nbsp;<em>Film&nbsp;Refractive Index<\/em>&nbsp;setting.<\/p>\n\n\n\n<p><strong>Film Extinction Coefficient<\/strong><br>The&nbsp;<em>Film Refractive Index<\/em>&nbsp;and&nbsp;<em>Film Extinction Coefficient<\/em>&nbsp;determines how light reflects and refracts through the thin film on the metal. The&nbsp;<em>Film Extinction Coefficient<\/em>&nbsp;controls the absorption of light through the film. For small to moderate values, a positive extinction coefficient will darken the color but large values will lead to a bright white metallic reflection. Use an extinction coefficient of 0 for dielectric coatings and use a non-zero extinction coefficient for metallic coatings.<\/p>\n\n\n\n<p><strong>Film Thickness<\/strong><br>Changing the<em>&nbsp;Film Thickness<\/em>&nbsp;setting will shift the colors you see for the metal with&nbsp;<em>Anodized<\/em>&nbsp;enabled. Increasing the setting to a very high value will result in the effect of layers of colored rings on the surface. It is generally a good idea to stay within a range of 100-1000 nm.<\/p>\n\n\n\n<div class=\"wp-block-genesis-blocks-gb-columns gb-layout-columns-1 one-column\"><div class=\"gb-layout-column-wrap gb-block-layout-column-gap-2 gb-is-responsive-column\">\n<div class=\"wp-block-genesis-blocks-gb-column info-box gb-block-layout-column\"><div class=\"gb-block-layout-column-inner\">\n<h6 class=\"wp-block-heading\" id=\"controlling-anodized-color\">Controlling Anodized Color<\/h6>\n\n\n\n<p>In general, a larger&nbsp;<em>Film Thickness\/Refractive Index<\/em>&nbsp;leads to more colors and an&nbsp;<em>Film Extinction Coefficien<\/em>t will darken colors and dampen variation. For all the metal presets, even if anodized is enabled or not, the color can depend on the viewing angle (just as with the color of real-world metals). You will notice slight color tints at grazing angles, especially for Gold and Aluminum.<\/p>\n<\/div><\/div>\n<\/div><\/div>\n","protected":false},"author":29916,"featured_media":0,"parent":4651,"menu_order":6,"template":"","manualdocumentationcategory":[13],"manual_doc_tag":[],"class_list":["post-3642","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-keyshot"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Metal - KeyShot 11 Manual<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/materials\/material-types\/basic\/metal\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Metal - KeyShot 11 Manual\" \/>\n<meta property=\"og:description\" content=\"The&nbsp;Metal&nbsp;material type is a simple way to create polished or rough looking metal materials. 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