{"id":3102,"date":"2020-07-07T13:16:22","date_gmt":"2020-07-07T13:16:22","guid":{"rendered":"https:\/\/bssrdf.com\/?post_type=manual_documentation&#038;p=3102"},"modified":"2022-02-10T09:42:07","modified_gmt":"2022-02-10T08:42:07","slug":"scene-tree","status":"publish","type":"manual_documentation","link":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/scene-tree\/","title":{"rendered":"Scene Tree"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_85 ez-toc-wrap-right counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">On this page<\/p>\n<label for=\"ez-toc-cssicon-toggle-item-6a4afdbd19361\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #ffffff;color:#ffffff\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #ffffff;color:#ffffff\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-6a4afdbd19361\" checked aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/scene-tree\/#Collapse_Scene_Tree\" >Collapse Scene Tree<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/scene-tree\/#Hideshow\" >Hide\/show<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/scene-tree\/#Lock\" >Lock<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/scene-tree\/#Re-order\" >Re-order<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/scene-tree\/#Rename\" >Rename<\/a><\/li><\/ul><\/nav><\/div>\n\n<p class=\"wp-block-paragraph\">The Scene Tree displays Model Sets\/models and their hierarchies along with any cameras and environments that exist in a scene. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Animations (KeyShot Pro) are represented in the Scene Tree as child nodes of the animated part, group, camera or environment. <\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<h3 class=\"wp-block-heading\" id=\"SceneTree-CollapseSceneTree\"><span class=\"ez-toc-section\" id=\"Collapse_Scene_Tree\"><\/span>Collapse Scene Tree<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Collapsing the Scene Tree hierarchy can be very useful if your model has a lot of parts. <br>You can collapse\/expand single groups or models by clicking the -\/+. You can also collapse right-click the section you would like to collapse and select \u201cCollapse.\u201d The full hierarchy can be collapsed when you select \u201cCollapse All.\u201d<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"SceneTree-Hide\/show\"><span class=\"ez-toc-section\" id=\"Hideshow\"><\/span>Hide\/show<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Models and parts can be hidden and shown using the&nbsp;<img loading=\"lazy\" decoding=\"async\" width=\"32\" height=\"32\" src=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/blue_shown_icon.png\" style=\"width: 16px\" class=\"wp-image-3257\" alt=\"\">&nbsp;icon next to the name. The&nbsp;<img loading=\"lazy\" decoding=\"async\" width=\"32\" height=\"32\" class=\"wp-image-3257\" style=\"width: 16px\" src=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/blue_shown_icon.png\" alt=\"\">&nbsp;icon displayed next to animations can be used to disable and enable animations that are applied. See more on&nbsp;<a href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/hiding-and-showing-parts\/\" data-type=\"manual_documentation\" data-id=\"3116\">Hiding And Showing Parts<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"SceneTree-Lock\"><span class=\"ez-toc-section\" id=\"Lock\"><\/span>Lock<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">If there is a&nbsp;<img loading=\"lazy\" decoding=\"async\" width=\"32\" height=\"32\" class=\"wp-image-3192\" style=\"width: 16px\" src=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/lock_icon.png\" alt=\"\">&nbsp;icon next to a model or part, the geometry is present in the scene, but can not be moved\/edited. Models and parts can be locked\/unlocked either by right-clicking the part\/model and selecting lock\/unlock or in the properties tab just below the Scene Tree, where the icon can be clicked to lock\/unlock.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"SceneTree-Re-order\"><span class=\"ez-toc-section\" id=\"Re-order\"><\/span>Re-order<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Models and parts can be re-ordered in the Scene Tree via drag-and-drop.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"SceneTree-Rename\"><span class=\"ez-toc-section\" id=\"Rename\"><\/span>Rename<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Models and parts can be renamed in the properties tab just below the Scene Tree<strong>.&nbsp;<\/strong>The Properties section always show the details for the selected part\/model, including the name.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"383\" height=\"752\" src=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/11\/Scene_tree.png\" alt=\"\" class=\"wp-image-10023\" srcset=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/11\/Scene_tree.png 383w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/11\/Scene_tree-153x300.png 153w\" sizes=\"auto, (max-width: 383px) 100vw, 383px\" \/><\/figure>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-genesis-blocks-gb-columns gb-layout-columns-1 one-column\"><div class=\"gb-layout-column-wrap gb-block-layout-column-gap-2 gb-is-responsive-column\">\n<div class=\"wp-block-genesis-blocks-gb-column info-box gb-block-layout-column\"><div class=\"gb-block-layout-column-inner\">\n<h6 class=\"wp-block-heading\" id=\"note\">Note<\/h6>\n\n\n\n<p class=\"wp-block-paragraph\">It is best practice to control the naming and ordering in CAD but if you decide to do it in KeyShot, we recommend doing it before assigning textures or labels as it may cause mapping to shift.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Changing the scene hierarchy will also break Live Linking and Update Geometry.<\/p>\n<\/div><\/div>\n<\/div><\/div>\n","protected":false},"author":29916,"featured_media":0,"parent":3067,"menu_order":5,"template":"","manualdocumentationcategory":[13],"manual_doc_tag":[],"class_list":["post-3102","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-keyshot"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Scene Tree - KeyShot 11 Manual<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/scene-tree\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Scene Tree - KeyShot 11 Manual\" \/>\n<meta property=\"og:description\" content=\"The Scene Tree displays Model Sets\/models and their hierarchies along with any cameras and environments that exist in a scene. 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