{"id":3075,"date":"2020-07-07T12:54:20","date_gmt":"2020-07-07T12:54:20","guid":{"rendered":"https:\/\/bssrdf.com\/?post_type=manual_documentation&#038;p=3075"},"modified":"2022-02-10T09:39:08","modified_gmt":"2022-02-10T08:39:08","slug":"import","status":"publish","type":"manual_documentation","link":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/import\/","title":{"rendered":"Import"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_83 ez-toc-wrap-right counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">On this page<\/p>\n<label for=\"ez-toc-cssicon-toggle-item-6a31ae24836a2\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #ffffff;color:#ffffff\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #ffffff;color:#ffffff\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-6a31ae24836a2\" checked aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/import\/#How_to_Import\" >How to Import<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/import\/#Quick_import\" >Quick import<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/import\/#Import_Dialog\" >Import Dialog<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/import\/#1_Scene_Pro_only\" >1. Scene (Pro only)<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/import\/#2_Position\" >2. Position<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/import\/#3_Geometry\" >3. Geometry<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/import\/#4_Environment_and_Camera\" >4. Environment and Camera<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/import\/#5_Materials_and_Structure\" >5. Materials and Structure<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/import\/#6_Enable_Quick_Import\" >6. Enable Quick Import<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/import\/#Additional_Options\" >Additional Options<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/import\/#BIP_import\" >BIP import<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/import\/#Scene\" >Scene<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-13\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/import\/#Materials_and_Structure\" >Materials and Structure<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n\n<h2 class=\"wp-block-heading\" id=\"Import-HowtoImport\"><span class=\"ez-toc-section\" id=\"How_to_Import\"><\/span>How to Import<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>You can import models into KeyShot in several ways:<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li>by pressing&nbsp;<em>Import<\/em>&nbsp;on the&nbsp;<em>Toolbar<\/em> <\/li><li>by drag and drop into the&nbsp;<em>Real-time View<\/em><\/li><li>via the hotkey combination Ctrl+I\/Cmd+I<\/li><li>via the<em>&nbsp;Main Menu<\/em>&nbsp;&gt;&nbsp;<em>File &gt; Import\u2026&nbsp;<\/em><\/li><li>via the&nbsp;<em>Main Menu &gt; File &gt; Import Dialog\u2026<\/em><\/li><\/ol>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"Import-Quickimport\"><span class=\"ez-toc-section\" id=\"Quick_import\"><\/span>Quick import<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>The first time you import using any of the <a href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/supported-file-formats\/\" data-type=\"manual_documentation\" data-id=\"3073\">supported formats<\/a>, the&nbsp;<em>Import Dialog<\/em>&nbsp;will appear. In the bottom left corner of the Import dialog you have the option&nbsp;<em>Enable Quick Import.<\/em>&nbsp;This will allow you to skip the Import Dialog on import, using on of the first 4 methods &#8211;&nbsp;<em>Main Menu &gt; File &gt; Import Dialog\u2026&nbsp;<\/em>will still show the Dialog.<\/p>\n\n\n\n<p>You can edit the Import Settings in&nbsp;<a href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/preferences\/\" data-type=\"manual_documentation\" data-id=\"2677\">Preferences<\/a>&nbsp;where you also can opt out of the Quick Import again.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"import-dialog\"><span class=\"ez-toc-section\" id=\"Import_Dialog\"><\/span>Import Dialog <span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>You can import a number of different 3D <a href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/supported-file-formats\/\" data-type=\"manual_documentation\" data-id=\"3073\">file formats<\/a> into KeyShot. Depending on the file type you are importing, some of the options below might not be displayed in your<em>&nbsp;Import Dialog<\/em>.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"636\" height=\"771\" src=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/11\/import_dialog_obj.png\" alt=\"\" class=\"wp-image-9842\" srcset=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/11\/import_dialog_obj.png 636w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/11\/import_dialog_obj-247x300.png 247w\" sizes=\"auto, (max-width: 636px) 100vw, 636px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"1-scene-pro-only\"><span class=\"ez-toc-section\" id=\"1_Scene_Pro_only\"><\/span>1. Scene (Pro only)<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>If you already have content in your scene, the Import dialog will offer following options: <\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Add to Scene<\/strong> &#8211; This will import the model into the current scene. When this is selected, you can also control which Model Set You want to add the Model to:<ul><li><strong>New model Set &#8211;<\/strong>&nbsp;This will create a new Model Set and import the file to that<\/li><\/ul><ul><li><strong>Select Model Set(s)<\/strong>&nbsp;&#8211; Select which Model Set(s) you want to place your model in. The currently active Model Sets will be selected by default.<\/li><\/ul><\/li><li><strong>Update Geometry &#8211;<\/strong>&nbsp;If you have imported the model once already, this option will be available. This will enable you to update changes to a model without having to start over on the KeyShot scene. If you choose to update,&nbsp;some of the options in the dialog will be hidden and KeyShot will compare the geometry with what is in the scene already, and remove\/add the differences. Note that if you have altered the geometry (eg. via Tools) or renamed parts inside KeyShot this will have an impact on the ability to&nbsp;update the geometry.<\/li><li><strong>Add to Empty Scene<\/strong> &#8211; This will clear the current scene and add the imported model in a fresh scene.<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"Import-Position\"><span class=\"ez-toc-section\" id=\"2_Position\"><\/span>2. Position<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Center Geometry &#8211;&nbsp;<\/strong>When checked, \u201cCenter Geometry\u201d will import the model and place it in the very center of the environment. Any original 3D coordinates for the model are removed when center geometry is selected. If this option is not selected, the model will be placed in the same position in 3D space where it was originally created.<\/li><li><strong>Snap to Ground &#8211;&nbsp;<\/strong>When checked, \u201cSnap to Ground\u201d will import the model and position it directly on the ground plane. This will also remove any original 3d coordinate information.<\/li><li><strong>Keep position relative to native origin &#8211;&nbsp;<\/strong>When Checked this will place the geometry in relation to the original origin point. Use this for multi-import assemblies with a shared CAD origin.<\/li><li><strong>Up Orientation &#8211;&nbsp;<\/strong>Not all modeling applications define the up-axis in the same manner. Depending on your application, you may need to set a different orientation other than the default \u201cY Up\u201d setting. Although KeyShot will recognize the up orientation of the 3D modeling software, your model may have been built in a different orientation. If your model comes in on its side, try setting a different orientation.<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"Import-Geometry\"><span class=\"ez-toc-section\" id=\"3_Geometry\"><\/span>3. Geometry<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Geometry Unit &#8211;&nbsp;<\/strong>Use this drop-down menu to choose the correct units the geometry was modeled in for the first import. The model scale will be adjusted accordingly upon second import if a different unit is selected. Available only for .wire, .3ds, .obj and .stl file formats.<\/li><li><strong>Tessellation Quality &#8211;&nbsp;<\/strong>Use this slider or input box to input the tessellation quality of the geometry. Lower values will import faster and higher values will import slower. It is recommended to use the default value of 0.2.<\/li><li><strong>Accurate Tessellation &#8211;&nbsp;<\/strong>This option will optimize tessellation triangle size for improved performance. It is suggested to enable this option if available for your import format.<\/li><li><strong>Import NURBS Data (Pro) &#8211;&nbsp;<\/strong>This option will bring in NURBS geometry that ensures no faceting on the model for completely smooth curves.<\/li><li><strong>Cached Geometry &#8211;&nbsp;<\/strong>This option allows importing of an assembly without the contained part files. Available for SolidWorks and SolidEdge only.<\/li><li><strong>Calculate Normals &#8211;&nbsp;<\/strong>Available for .obj only. It is recommended to try importing first with this option disabled as normals may already be included in the file.<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"Import-EnvironmentandCamera\"><span class=\"ez-toc-section\" id=\"4_Environment_and_Camera\"><\/span>4. Environment and Camera<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Adjust Camera to Look at Geometry &#8211;&nbsp;<\/strong>When checked, the camera will center to fit the imported geometry in the scene upon import.<\/li><li><strong>Adjust Environment to Fit Geometry &#8211;&nbsp;<\/strong>When checked, the environment will size to fit the imported geometry in the scene&nbsp;upon import.<\/li><li><strong>Import Cameras &#8211;&nbsp;<\/strong>This will add native CAD cameras to the KeyShot camera list. Only available for .fbx, .ma, .mb, .bip, .ksp.<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"5-materials-and-structure\"><span class=\"ez-toc-section\" id=\"5_Materials_and_Structure\"><\/span>5. Materials and Structure<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Separate Materials by Part\/Layer &#8211;&nbsp;<\/strong>This option will isolate linked materials to each part by prefixing a part name to each material name.<\/li><li><strong>Keep Individual Parts &#8211;&nbsp;<\/strong>This option avoids merging of objects for troubleshooting purposes. It is recommended to try importing with this option disabled first to avoid excess separation of surfaces. Only available for .wire, .dwg, .dxf, .igs, .obj and .skp.<\/li><li><strong>Retain Materials &#8211;&nbsp;<\/strong>This option appears for Update and Add to Scene imports to ensure that materials that have already been assigned in the scene will be applied to the new import if the native CAD materials names match.<\/li><li><strong>Import Layers as Groups &#8211;&nbsp;<\/strong>Uses Layers setup in Maya to define tree structure. Available for .ma and .mb only.<\/li><li><strong>Collapse Hierarchy &#8211;&nbsp;<\/strong>Flattens tree structure to simplify Scene Tree.&nbsp;Available for .ma and .mb only.<\/li><li><strong>Assign Materials from Library &#8211;&nbsp;<\/strong>When this is enabled materials will be auto-assigned upon import if the native CAD materials have the same name as materials in the KeyShot Library.<\/li><li><strong>Use Material Template &#8211;&nbsp;<\/strong>If you have Material Templates set up in KeyShot you will have the option of using one to with the import. Material Templates can bulk assign materials from the KeyShot library to the imported parts based on the name of each part\u2019s original material. See the&nbsp;<a href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/tools-3\/material-templates\/\" data-type=\"manual_documentation\" data-id=\"5759\">Material Templates<\/a>&nbsp;page to learn more.<\/li><li><strong>Structure Scene Tree hierarchy by &#8211;&nbsp;<\/strong>Use this drop-down to set up the Scene Tree structure.&nbsp;Different options will show depending on file format.<ul><li><strong>Object (name)<\/strong>&nbsp;&#8211; retains assembly structure and naming for accuracy and flexibility<\/li><li><strong>Material (type)<\/strong>&nbsp;&#8211; flattens the hierarchy for a simpler tree structure by creating a single part for each material<\/li><li><strong>Layer<\/strong>&nbsp;&#8211; retains assembly structure and naming for accuracy and flexibility<\/li><li><strong>Shader<\/strong>&nbsp;&#8211; flattens the hierarchy for a simpler tree structure by creating a single part for each shader.<\/li><\/ul><\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"Import-AdditionalOptions\"><span class=\"ez-toc-section\" id=\"6_Enable_Quick_Import\"><\/span>6. Enable Quick Import<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>When you enable this the settings in the current Import dialog will be remembered and applied next time you are importing model in the same file format. You can disable or edit the settings for Quick Import in the <a href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/preferences\/import-settings\/\" data-type=\"manual_documentation\" data-id=\"2718\">Import settings<\/a> in Preferences.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"Import-AdditionalOptions\"><span class=\"ez-toc-section\" id=\"Additional_Options\"><\/span>Additional Options<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Animation &#8211;&nbsp;<\/strong>Entire Animation imports all the animation data available in the file. Specific Frame imports i.e. deformations at a specified frame and does not import animations to the Timeline. Available for .abc, .ma, .fbx and .mb only.<\/li><li><strong>Curve Import Options &#8211;&nbsp;<\/strong>Curve Radius Modified adjusts imported curve thickness. Available for .abc, .fbx, .ma and .mb only.<\/li><\/ul>\n\n\n\n<div class=\"wp-block-genesis-blocks-gb-columns gb-layout-columns-1 one-column\"><div class=\"gb-layout-column-wrap gb-block-layout-column-gap-2 gb-is-responsive-column\">\n<div class=\"wp-block-genesis-blocks-gb-column warning-box gb-block-layout-column\"><div class=\"gb-block-layout-column-inner\">\n<h6 class=\"wp-block-heading\" id=\"known-limitation\">Known Limitation<\/h6>\n\n\n\n<p>Import of NURBS animations from Alembic files is not supported.<\/p>\n<\/div><\/div>\n<\/div><\/div>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"Import-BIPimport\"><span class=\"ez-toc-section\" id=\"BIP_import\"><\/span>BIP import<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"636\" height=\"672\" src=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/11\/import_dialog_bip-1.png\" alt=\"\" class=\"wp-image-9844\" srcset=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/11\/import_dialog_bip-1.png 636w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/11\/import_dialog_bip-1-284x300.png 284w\" sizes=\"auto, (max-width: 636px) 100vw, 636px\" \/><\/figure>\n\n\n\n<p>You can also select a KeyShot scene (BIP) for import. If you do that KeyShot will ask if you want to open the file or import it into the current scene. <\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Open file &#8211;<\/strong>&nbsp;will hide the rest of the options in the dialog, close your current scene and open the new scene. <\/li><li><strong>Import file &#8211;&nbsp;<\/strong>When checked, the import dialog will show the various Import settings for how to add the model to the current scene.<\/li><\/ul>\n\n\n\n<div class=\"wp-block-genesis-blocks-gb-columns gb-layout-columns-1 one-column\"><div class=\"gb-layout-column-wrap gb-block-layout-column-gap-2 gb-is-responsive-column\">\n<div class=\"wp-block-genesis-blocks-gb-column info-box gb-block-layout-column\"><div class=\"gb-block-layout-column-inner\">\n<h6 class=\"wp-block-heading\" id=\"note\">Note<\/h6>\n\n\n\n<p>The difference between <em>Open File<\/em> and <em>Add to new scene<\/em> is that with <em>Open File<\/em> everything will be as it was last time you saved the scene, while <em>Add to new scene <\/em>will import the model into your Startup Scene, with everything that entails (geometry, environments, cameras etc.).<\/p>\n<\/div><\/div>\n<\/div><\/div>\n\n\n\n<p>In addition to some of the options described in the Import Dialog section above, you will see following choices:<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"Import-Scene\"><span class=\"ez-toc-section\" id=\"Scene\"><\/span>Scene<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Import &#8211;<\/strong>&nbsp;Select what to include from the .bip or .ksp.<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"Import-MaterialsandStructure\"><span class=\"ez-toc-section\" id=\"Materials_and_Structure\"><\/span>Materials and Structure<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Apply Materials from Scene to matching source names &#8211;<\/strong>&nbsp;Update and link materials in the imported model, if they share a name with a material in the <em>In-project Library<\/em>.<\/li><li><strong>Apply Materials from Library to matching source names &#8211;<\/strong>&nbsp;Update and link materials in the imported model, if they share a name with a material in the <em>Material Library<\/em>.<\/li><\/ul>\n\n\n\n<p>Note that if both options are enabled, and different versions of a material exist in the library and the current scene, the material from the scene will be applied to imported geometry.<\/p>\n\n\n\n<div class=\"wp-block-genesis-blocks-gb-columns gb-layout-columns-1 one-column\"><div class=\"gb-layout-column-wrap gb-block-layout-column-gap-2 gb-is-responsive-column\">\n<div class=\"wp-block-genesis-blocks-gb-column info-box gb-block-layout-column\"><div class=\"gb-block-layout-column-inner\">\n<h6 class=\"wp-block-heading\" id=\"note\">Note<\/h6>\n\n\n\n<p>If you experience problems with opening scenes with e.g. heavy displacement, you can try to open it in recovery mode. This means that the scene will be opened in&nbsp;<em>Performance mode<\/em>&nbsp;and that no&nbsp;<em><a href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/materials\/material-graph\/material-graph-nodes\/geometry-node-types\/\" data-type=\"manual_documentation\" data-id=\"4417\">Geometry nodes<\/a><\/em>&nbsp;are executed. You can find the option in the&nbsp;<em>Main menu &gt; Help &gt; Open (Recovery mode)&#8230;<\/em><\/p>\n<\/div><\/div>\n<\/div><\/div>\n","protected":false},"author":29916,"featured_media":0,"parent":3067,"menu_order":2,"template":"","manualdocumentationcategory":[13],"manual_doc_tag":[],"class_list":["post-3075","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-keyshot"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Import - KeyShot 11 Manual<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/import\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Import - KeyShot 11 Manual\" \/>\n<meta property=\"og:description\" content=\"How to Import You can import models into KeyShot in several ways: by pressing&nbsp;Import&nbsp;on the&nbsp;Toolbar by drag and drop into the&nbsp;Real-time Viewvia the hotkey combination Ctrl+I\/Cmd+Ivia the&nbsp;Main Menu&nbsp;&gt;&nbsp;File &gt; Import\u2026&nbsp;via the&nbsp;Main Menu &gt; File &gt; Import Dialog\u2026 Quick import The first time you import using any of the supported formats, the&nbsp;Import Dialog&nbsp;will appear. In the [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/import\/\" \/>\n<meta property=\"og:site_name\" content=\"KeyShot 11 Manual\" \/>\n<meta property=\"article:modified_time\" content=\"2022-02-10T08:39:08+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/11\/import_dialog_obj.png\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"8 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/manual.keyshot.com\\\/keyshot11\\\/manual\\\/models-tab\\\/import\\\/\",\"url\":\"https:\\\/\\\/manual.keyshot.com\\\/keyshot11\\\/manual\\\/models-tab\\\/import\\\/\",\"name\":\"Import - KeyShot 11 Manual\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/manual.keyshot.com\\\/keyshot11\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/manual.keyshot.com\\\/keyshot11\\\/manual\\\/models-tab\\\/import\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/manual.keyshot.com\\\/keyshot11\\\/manual\\\/models-tab\\\/import\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/manual.keyshot.com\\\/keyshot11\\\/wp-content\\\/uploads\\\/sites\\\/6\\\/2020\\\/11\\\/import_dialog_obj.png\",\"datePublished\":\"2020-07-07T12:54:20+00:00\",\"dateModified\":\"2022-02-10T08:39:08+00:00\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/manual.keyshot.com\\\/keyshot11\\\/manual\\\/models-tab\\\/import\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/manual.keyshot.com\\\/keyshot11\\\/manual\\\/models-tab\\\/import\\\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/manual.keyshot.com\\\/keyshot11\\\/manual\\\/models-tab\\\/import\\\/#primaryimage\",\"url\":\"https:\\\/\\\/manual.keyshot.com\\\/keyshot11\\\/wp-content\\\/uploads\\\/sites\\\/6\\\/2021\\\/03\\\/import_dialog_obj_jp.png\",\"contentUrl\":\"https:\\\/\\\/manual.keyshot.com\\\/keyshot11\\\/wp-content\\\/uploads\\\/sites\\\/6\\\/2021\\\/03\\\/import_dialog_obj_jp.png\",\"width\":636,\"height\":771},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/manual.keyshot.com\\\/keyshot11\\\/manual\\\/models-tab\\\/import\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/manual.keyshot.com\\\/keyshot11\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Working With Models\",\"item\":\"https:\\\/\\\/manual.keyshot.com\\\/keyshot11\\\/manual\\\/models-tab\\\/\"},{\"@type\":\"ListItem\",\"position\":3,\"name\":\"Import\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/manual.keyshot.com\\\/keyshot11\\\/#website\",\"url\":\"https:\\\/\\\/manual.keyshot.com\\\/keyshot11\\\/\",\"name\":\"KeyShot 11 Manual\",\"description\":\"\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/manual.keyshot.com\\\/keyshot11\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Import - KeyShot 11 Manual","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/import\/","og_locale":"en_US","og_type":"article","og_title":"Import - KeyShot 11 Manual","og_description":"How to Import You can import models into KeyShot in several ways: by pressing&nbsp;Import&nbsp;on the&nbsp;Toolbar by drag and drop into the&nbsp;Real-time Viewvia the hotkey combination Ctrl+I\/Cmd+Ivia the&nbsp;Main Menu&nbsp;&gt;&nbsp;File &gt; Import\u2026&nbsp;via the&nbsp;Main Menu &gt; File &gt; Import Dialog\u2026 Quick import The first time you import using any of the supported formats, the&nbsp;Import Dialog&nbsp;will appear. In the [&hellip;]","og_url":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/import\/","og_site_name":"KeyShot 11 Manual","article_modified_time":"2022-02-10T08:39:08+00:00","og_image":[{"url":"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/11\/import_dialog_obj.png","type":"","width":"","height":""}],"twitter_card":"summary_large_image","twitter_misc":{"Est. reading time":"8 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/import\/","url":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/import\/","name":"Import - KeyShot 11 Manual","isPartOf":{"@id":"https:\/\/manual.keyshot.com\/keyshot11\/#website"},"primaryImageOfPage":{"@id":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/import\/#primaryimage"},"image":{"@id":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/import\/#primaryimage"},"thumbnailUrl":"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/11\/import_dialog_obj.png","datePublished":"2020-07-07T12:54:20+00:00","dateModified":"2022-02-10T08:39:08+00:00","breadcrumb":{"@id":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/import\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/import\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/import\/#primaryimage","url":"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2021\/03\/import_dialog_obj_jp.png","contentUrl":"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2021\/03\/import_dialog_obj_jp.png","width":636,"height":771},{"@type":"BreadcrumbList","@id":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/import\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/manual.keyshot.com\/keyshot11\/"},{"@type":"ListItem","position":2,"name":"Working With Models","item":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/"},{"@type":"ListItem","position":3,"name":"Import"}]},{"@type":"WebSite","@id":"https:\/\/manual.keyshot.com\/keyshot11\/#website","url":"https:\/\/manual.keyshot.com\/keyshot11\/","name":"KeyShot 11 Manual","description":"","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/manual.keyshot.com\/keyshot11\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"}]}},"_links":{"self":[{"href":"https:\/\/manual.keyshot.com\/keyshot11\/wp-json\/wp\/v2\/manual_documentation\/3075","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/manual.keyshot.com\/keyshot11\/wp-json\/wp\/v2\/manual_documentation"}],"about":[{"href":"https:\/\/manual.keyshot.com\/keyshot11\/wp-json\/wp\/v2\/types\/manual_documentation"}],"author":[{"embeddable":true,"href":"https:\/\/manual.keyshot.com\/keyshot11\/wp-json\/wp\/v2\/users\/29916"}],"version-history":[{"count":0,"href":"https:\/\/manual.keyshot.com\/keyshot11\/wp-json\/wp\/v2\/manual_documentation\/3075\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/manual.keyshot.com\/keyshot11\/wp-json\/wp\/v2\/manual_documentation\/3067"}],"wp:attachment":[{"href":"https:\/\/manual.keyshot.com\/keyshot11\/wp-json\/wp\/v2\/media?parent=3075"}],"wp:term":[{"taxonomy":"manualdocumentationcategory","embeddable":true,"href":"https:\/\/manual.keyshot.com\/keyshot11\/wp-json\/wp\/v2\/manualdocumentationcategory?post=3075"},{"taxonomy":"manual_doc_tag","embeddable":true,"href":"https:\/\/manual.keyshot.com\/keyshot11\/wp-json\/wp\/v2\/manual_doc_tag?post=3075"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}