{"id":2728,"date":"2020-07-07T07:38:38","date_gmt":"2020-07-07T07:38:38","guid":{"rendered":"https:\/\/bssrdf.com\/?post_type=manual_documentation&#038;p=2728"},"modified":"2020-11-06T11:13:17","modified_gmt":"2020-11-06T10:13:17","slug":"real-time-view","status":"publish","type":"manual_documentation","link":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/user-interface\/real-time-view\/","title":{"rendered":"Real-time View"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_83 ez-toc-wrap-right counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">On this page<\/p>\n<label for=\"ez-toc-cssicon-toggle-item-6a305306a1e88\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #ffffff;color:#ffffff\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #ffffff;color:#ffffff\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-6a305306a1e88\" checked aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/user-interface\/real-time-view\/#Real-time_View\" >Real-time View<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/user-interface\/real-time-view\/#1_Heads_Up_Display\" >1.&nbsp;Heads Up Display<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/user-interface\/real-time-view\/#2_Coordinate_Legend\" >2. Coordinate Legend<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/user-interface\/real-time-view\/#3_Solo_mode_indicator\" >3. Solo mode indicator<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/user-interface\/real-time-view\/#4_In-view_Indicators\" >4. In-view Indicators<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/user-interface\/real-time-view\/#Resolution\" >Resolution<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/user-interface\/real-time-view\/#Docking_Windows\" >Docking Windows<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n\n<h2 class=\"wp-block-heading\" id=\"Real-timeView-Real-timeView\"><span class=\"ez-toc-section\" id=\"Real-time_View\"><\/span>Real-time View<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>The KeyShot&nbsp;<em>Real-time View<\/em>&nbsp;is the main viewport in the KeyShot user interface.&nbsp;All real-time rendering of your 3D model&nbsp;will occur here. You can navigate your scene using&nbsp;the camera controls, multi-select objects and right-click directly on your model or in the area around it to view more options.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"560\" src=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/11\/Realtime-view-1-1024x560.png\" alt=\"\" class=\"wp-image-9865\" srcset=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/11\/Realtime-view-1-1024x560.png 1024w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/11\/Realtime-view-1-300x164.png 300w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/11\/Realtime-view-1-768x420.png 768w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/11\/Realtime-view-1.png 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"Real-timeView-1.HeadsUpDisplay\"><span class=\"ez-toc-section\" id=\"1_Heads_Up_Display\"><\/span>1.&nbsp;Heads Up Display<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>For information concerning the&nbsp;<em>Real-time View<\/em>&nbsp;you can turn on the&nbsp;<em>Heads-Up Display&nbsp;<\/em>via the Main Menu under&nbsp;<em>View &gt; Heads-Up Display.<\/em><\/p>\n\n\n\n<p>The Heads-Up Display will be located in the top left corner of the&nbsp;<em>Real-time View<\/em>. It shows<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>FPS:<\/strong>&nbsp;frames per second &#8211; shows the rendering speed in CPU mode<\/li><li><strong>Samples per Second:<\/strong>&nbsp;shows the rendering speed in GPU mode<\/li><li><strong>Time:<\/strong>&nbsp;how long the&nbsp;<em>Real-time View<\/em>&nbsp;has been rendering<\/li><li><strong>Samples:<\/strong>&nbsp;Number of samples the&nbsp;<em>Real-time View<\/em>&nbsp;has been rendering.<\/li><li><strong>Triangles:<\/strong>&nbsp;the amount of triangles present in the scene, excluding hidden Parts\/Model Sets.<\/li><li><strong>NURBS:<\/strong>&nbsp;the amount of NURBS present in the scene, excluding hidden Parts\/Model Sets.<\/li><li><strong>Res:<\/strong>&nbsp;the&nbsp;<em>Real-time View&nbsp;<\/em>resolution.<\/li><li><strong>Focal length:<\/strong>&nbsp;The current Focal length of of the camera.<\/li><li><strong>Denoise:<\/strong>&nbsp;shows the current state of the Denoiser.<\/li><li><strong>GPU Memory:<\/strong>&nbsp;shows the GPU memory usage in relation to the total memory. If the GPU runs out of memory, KeyShot will revert to CPU mode.<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"Real-timeView-2.CoordinateLegend\"><span class=\"ez-toc-section\" id=\"2_Coordinate_Legend\"><\/span>2. Coordinate Legend<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>To help orientate in the<em>&nbsp;Real-time View<\/em>&nbsp;you can turn on the&nbsp;<em>Coordinate Legend<\/em>. This will show the X,Y and Z axis of the current view. Turn on the&nbsp;<em>Coordinate Legend<\/em>&nbsp;via the Main Menu under&nbsp;<em>View &gt;&nbsp;Coordinate Legend.<\/em><\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"3_Solo_mode_indicator\"><\/span>3. Solo mode indicator<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>This indicator will appear whenever you are in <a href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/hiding-and-showing-parts\/\" data-type=\"manual_documentation\" data-id=\"3116\">Solo mode<\/a>. <\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"Real-timeView-3.In-viewIndicators\"><span class=\"ez-toc-section\" id=\"4_In-view_Indicators\"><\/span>4. In-view Indicators<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>Under some circumstances in-view indicators will be displayed in the top right corner of the Real-time View.<\/p>\n\n\n\n<p><img loading=\"lazy\" decoding=\"async\" width=\"32\" height=\"32\" class=\"wp-image-2963\" style=\"width: 20px\" src=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/render_nurbs_icon.png\" alt=\"\">&nbsp;The<em>&nbsp;Render Nurbs<\/em>&nbsp;indicator will be displayed when&nbsp;<em>Render Nurbs&nbsp;<\/em>is active and the button is hidden.<\/p>\n\n\n\n<p><img loading=\"lazy\" decoding=\"async\" width=\"32\" height=\"32\" class=\"wp-image-2957\" style=\"width: 20px\" src=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/performance_mode_icon.png\" alt=\"\">&nbsp;The&nbsp;<em>Performance Mode<\/em>&nbsp;indicator will be displayed when Performance mode is active and the button is hidden.<\/p>\n\n\n\n<p><img loading=\"lazy\" decoding=\"async\" width=\"32\" height=\"32\" class=\"wp-image-3192\" style=\"width: 20px\" src=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/lock_icon.png\" alt=\"\">&nbsp;The&nbsp;<em>Lock<\/em>&nbsp;indicator will be displayed when the camera is locked and the button is hidden.<\/p>\n\n\n\n<p><img loading=\"lazy\" decoding=\"async\" width=\"32\" height=\"32\" class=\"wp-image-2960\" style=\"width: 20px\" src=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/gpu_icon.png\" alt=\"\"> The&nbsp;<em>GPU<\/em>&nbsp;indicator will be present when in&nbsp;<a href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/render-4\/gpu-mode\/\" data-type=\"manual_documentation\" data-id=\"6096\">GPU mode<\/a>&nbsp;and the GPU button is hidden.<\/p>\n\n\n\n<p><img loading=\"lazy\" decoding=\"async\" width=\"32\" height=\"32\" class=\"wp-image-2981\" style=\"width: 20px\" src=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/denoise_icon.png\" alt=\"\">&nbsp;The&nbsp;<em>Denoise<\/em>&nbsp;indicator will be present when&nbsp;<a href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/image\/image-styles\/\" data-type=\"manual_documentation\" data-id=\"5583\">Denoise<\/a>&nbsp;is active and the Ribbon button is hidden.<\/p>\n\n\n\n<p><img loading=\"lazy\" decoding=\"async\" width=\"64\" height=\"64\" class=\"wp-image-6635\" style=\"width: 20px\" src=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/refresh_environment_realtime_icon.png\" alt=\"\">&nbsp;The&nbsp;<em>Generate Environment<\/em>&nbsp;indicator (pro) will be displayed when you have made changes in the&nbsp;<a href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/environments\/hdri-editor\/\" data-type=\"manual_documentation\" data-id=\"5383\">HDRI editor<\/a>&nbsp;and these are not yet generated in the full resolution. You can click the indicator to generate the environment in full resolution.<\/p>\n\n\n\n<p><img loading=\"lazy\" decoding=\"async\" width=\"64\" height=\"64\" class=\"wp-image-6638\" style=\"width: 20px\" src=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/refresh_displacement_realtime_icon.png\" alt=\"\">&nbsp;The&nbsp;<em>Execute Geometry Nodes<\/em>&nbsp;indicator will be displayed when the scene contains geometry with&nbsp;&nbsp;<a href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/materials\/material-graph\/material-graph-nodes\/geometry-node-types\/\" data-type=\"manual_documentation\" data-id=\"4417\">Geometry Nodes<\/a>&nbsp;(displacement\/bubbles\/flakes)&nbsp;or&nbsp;<a href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/materials\/material-types\/advanced-material\/realcloth\/\" data-type=\"manual_documentation\" data-id=\"3919\">RealCloth<\/a>&nbsp;which have not been executed. Click the indicator to execute all geometry nodes in the scene.<\/p>\n\n\n\n<p><img loading=\"lazy\" decoding=\"async\" width=\"64\" height=\"64\" class=\"wp-image-6641\" style=\"width: 20px\" src=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/warning_realtime_icon.png\" alt=\"\">&nbsp;The Warning icon will be shown if your scene contains something that is not being shown correctly in&nbsp;<a href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/render-4\/gpu-mode\/\" data-type=\"manual_documentation\" data-id=\"6096\">GPU mode&nbsp;<\/a>&#8211; e.g. Cutaway materials.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"Real-timeView-Resolution\"><span class=\"ez-toc-section\" id=\"Resolution\"><\/span>Resolution<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>The Real-time View will respect the&nbsp;<a href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/image\/resolution\/\" data-type=\"manual_documentation\" data-id=\"5558\">resolution\/aspect ratio<\/a>&nbsp;set in the&nbsp;<a href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/user-interface-2\/project-window\/image-tab\/\" data-type=\"manual_documentation\" data-id=\"2858\">Image tab.<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"Real-timeView-DockingWindows\"><span class=\"ez-toc-section\" id=\"Docking_Windows\"><\/span>Docking Windows<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>Windows with resources and editing options (see which&nbsp;<a href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/user-interface-2\/\" data-type=\"manual_documentation\" data-id=\"2724\">here<\/a>) can be docked inside the Real-time View. You can dock windows on the sides and in the bottom of the view &#8211; and in multiple columns\/rows if desired. To dock a window drag it by the title-bar towards the middle of the edge you want to dock it to. When a grey docking area is expanded, simply drop the window there. To un-dock, drag the window by the title bar, away from the dock area. If the Real-time View has a locked image size, the docked windows will respect the size, limiting how much they can be resized and where they can be docked.<\/p>\n","protected":false},"author":29916,"featured_media":0,"parent":2724,"menu_order":1,"template":"","manualdocumentationcategory":[13],"manual_doc_tag":[],"class_list":["post-2728","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-keyshot"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Real-time View - KeyShot 11 Manual<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/user-interface\/real-time-view\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Real-time View - KeyShot 11 Manual\" \/>\n<meta property=\"og:description\" content=\"Real-time View The KeyShot&nbsp;Real-time View&nbsp;is the main viewport in the KeyShot user interface.&nbsp;All real-time rendering of your 3D model&nbsp;will occur here. 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