{"id":2435,"date":"2020-07-01T07:20:50","date_gmt":"2020-07-01T07:20:50","guid":{"rendered":"https:\/\/bssrdf.com\/?post_type=manual_documentation&#038;p=2435"},"modified":"2022-02-10T11:54:36","modified_gmt":"2022-02-10T10:54:36","slug":"about-network-rendering","status":"publish","type":"manual_documentation","link":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/about-network-rendering\/","title":{"rendered":"About Network Rendering"},"content":{"rendered":"\n<p>KeyShot Network Rendering allows you to connect multiple computer systems in your office network and utilize&nbsp;the available&nbsp;hardware to&nbsp;reduce rendering times significantly. In addition, rendering over the network is convenient. You may continue&nbsp;working in KeyShot or any other application&nbsp;without slowing down your system&nbsp;while the designated rendering stations&nbsp;process&nbsp;your render \u201cjobs\u201d.<\/p>\n\n\n\n<p>The KeyShot Network Rendering software is compatible with MacOS, Windows, and Linux. And like KeyShot, Network Rendering can process jobs in both CPU and GPU mode, depending on the abilities of the connected <em>Workers.<\/em><\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"AboutNetworkRendering-CPUJobs\">CPU Jobs<\/h2>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p>For CPU jobs, the correlation between render time&nbsp;and number of cores in your network is&nbsp;<span style=\"text-decoration: underline\">approximately linear<\/span>&nbsp;and inversely proportional. In other words,&nbsp;by doubling the number of cores you potentially cut your render time in half.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"900\" height=\"313\" src=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/keyshot-network-rendering-queue.png\" alt=\"\" class=\"wp-image-2438\" srcset=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/keyshot-network-rendering-queue.png 900w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/keyshot-network-rendering-queue-300x104.png 300w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2020\/07\/keyshot-network-rendering-queue-768x267.png 768w\" sizes=\"auto, (max-width: 900px) 100vw, 900px\" \/><figcaption>The more cores you have, the faster your images and animations will render.<sup>1<\/sup><\/figcaption><\/figure>\n\n\n\n<p><\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-genesis-blocks-gb-columns gb-layout-columns-1 one-column\"><div class=\"gb-layout-column-wrap gb-block-layout-column-gap-2 gb-is-responsive-column\">\n<div class=\"wp-block-genesis-blocks-gb-column info-box gb-block-layout-column\"><div class=\"gb-block-layout-column-inner\">\n<h6 class=\"wp-block-heading\" id=\"render-time\">Render time <\/h6>\n\n\n\n<p>Please note that render times are subject to hardware specs, core count, differences between workers, scene complexity, time scale, multi-tasking, and network traffic.<\/p>\n<\/div><\/div>\n<\/div><\/div>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"AboutNetworkRendering-GPUJobs\">GPU Jobs<\/h2>\n\n\n\n<p>With GPU rendering the render time can be even lower. <\/p>\n\n\n\n<p>You don&#8217;t need a specific license to be able to render on the GPU. Each GPU will just take up 16 of the cores included in your License.<\/p>\n\n\n\n<p>Visit the <a href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/render\/gpu-mode\/\">GPU Mode<\/a> page in the&nbsp;KeyShot Manual, for more information about requirements and limitations.<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p class=\"note\"><em><sup>1 <\/sup>Please note that Luxion does not sell or rent cores. &nbsp;All computer hardware (i.e. processor cores) is provided by the customer.<\/em><\/p>\n","protected":false},"author":29913,"featured_media":0,"parent":0,"menu_order":1,"template":"","manualdocumentationcategory":[15],"manual_doc_tag":[],"class_list":["post-2435","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-network-rendering"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>About Network Rendering - KeyShot 11 Manual<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/about-network-rendering\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"About Network Rendering - KeyShot 11 Manual\" \/>\n<meta property=\"og:description\" content=\"KeyShot Network Rendering allows you to connect multiple computer systems in your office network and utilize&nbsp;the available&nbsp;hardware to&nbsp;reduce rendering times significantly. 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