{"id":16351,"date":"2022-10-31T15:14:40","date_gmt":"2022-10-31T14:14:40","guid":{"rendered":"https:\/\/manual.keyshot.com\/keyshot11\/?post_type=manual_documentation&#038;p=16351"},"modified":"2022-10-31T15:14:43","modified_gmt":"2022-10-31T14:14:43","slug":"release-notes-11-3","status":"publish","type":"manual_documentation","link":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-3\/","title":{"rendered":"Release Notes 11.3"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_83 ez-toc-wrap-right counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">On this page<\/p>\n<label for=\"ez-toc-cssicon-toggle-item-6a307c8954541\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #ffffff;color:#ffffff\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #ffffff;color:#ffffff\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-6a307c8954541\" checked aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-3\/#New_Features\" >New Features<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-3\/#Security\" >Security<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-3\/#Improvements\" >Improvements<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-3\/#Bugs\" >Bugs<\/a><\/li><\/ul><\/nav><\/div>\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"New_Features\"><\/span>New Features<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>Added an option to merge parts based on materials, to the Mesh Simplification tool<\/li><li>Delete and find deleted scene nodes via scripting.<\/li><li>Add support for importing ASE color swatch files<\/li><li>Create scene material through scripting.<\/li><li>Added ability to adjust number of blades in Depth of Field<\/li><li>Added project based CMF data import\/export to material information manager<\/li><li>Added PDF output for CMF<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Security\"><\/span>Security<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>Updated to PNG 1.6.37<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Improvements\"><\/span>Improvements<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>U3M imports respect the normal scale value instead of defaulting to -1.<\/li><li>Do not set the process priority on Windows to below normal.<\/li><li>Apple Silicon support is no longer in beta.<\/li><li>Ignore hidden parts when calling &#8216;Center and Fit&#8217; in the scene tree.<\/li><li>Ignore hidden objects when calling centerAndFit from scripting.<\/li><li>Added instancing support for the FBX importer<\/li><li>Support for Inventor 3D Read: 2023, ProE \/ Creo Parametric 2D Read: Creo 9.0, ProE \/ Creo Parametric 3D Read: Creo 9.0, Revit 3D Read: 2023, UG NX 2D Read: NX 2019, NX 2027, UG NX 3D Read: NX 2019, NX 2027<\/li><li>Added hotkey for Isolate material selection<\/li><li>Add material to library via scripting<\/li><li>Updated color picker design<\/li><li>Creo View importer uses instancing to reduce scene size<\/li><li>Improved performance when selecting objects in scenes with many parts.<\/li><li>Added JPG texture compression to GLB\/GLTF and USD exports<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Bugs\"><\/span>Bugs<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>U3M importer now reads the schema version of the U3M file for correct texture sizes in KeyShot<\/li><li>Fixed rare crash with advanced materials and many ray bounces<\/li><li>Fixed an issue that could cause some studios to go missing when loading a scene<\/li><li>getCameraDirection() in scripting will now return normalized values.<\/li><li>Fixed HDRI environment lookup for Product Mode with CPU<\/li><li>Fixed the issue of wrong thumbnails being displayed for the Reference Image in the Material Information Manager.<\/li><li>3D Paint Brush textures are now applied with correct gamma.<\/li><li>Fixed the issue where KeyShot freezes when changing the animation&#8217;s timeline for imported files.<\/li><li>Fixed an issue with corrupted workspaces.<\/li><li>U3M importer sets texture maps other than &#8216;_BASE&#8217; to be interpreted as linear images (gamma 1) to improve accuracy.<\/li><li>Fixed an issue with the move tool window being able to scale up infinitely.<\/li><li>Fixed a bug where double-clicking a scene file wouldn&#8217;t correctly open it on MacOS<\/li><li>Fixed a bug where studio switch events wouldn&#8217;t correctly switch model sets while in GPU mode<\/li><li>Cameras\/Model Sets\/Studios are added as a individual jobs to rendering queue when animation or KeyShotXR is selected<\/li><li>Fixed adding Multi-Material job for Animation or KeyShotXR<\/li><li>Adding camera or environment studio as locked also locks added camera.<\/li><li>Fixed an issue with DOF animation removing the DOF when playing back the animation<\/li><li>Fixed an issue with memory management on some animation types<\/li><li>Fixed an issue with syncing UV mapped textures.<\/li><li>Fixed an issue where using geometry tools could generate invalid geometry<\/li><\/ul>\n","protected":false},"author":29916,"featured_media":0,"parent":14114,"menu_order":20,"template":"","manualdocumentationcategory":[13],"manual_doc_tag":[],"class_list":["post-16351","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-keyshot"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Release Notes 11.3 - KeyShot 11 Manual<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-3\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Release Notes 11.3 - KeyShot 11 Manual\" \/>\n<meta property=\"og:description\" content=\"New 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