{"id":16141,"date":"2022-01-25T13:48:26","date_gmt":"2022-01-25T12:48:26","guid":{"rendered":"https:\/\/manual.keyshot.com\/keyshot11\/?post_type=manual_documentation&#038;p=16141"},"modified":"2022-02-07T09:57:17","modified_gmt":"2022-02-07T08:57:17","slug":"release-notes-11-0","status":"publish","type":"manual_documentation","link":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-0\/","title":{"rendered":"Release Notes 11.0"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_85 ez-toc-wrap-right counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">On this page<\/p>\n<label for=\"ez-toc-cssicon-toggle-item-6a46326b5e278\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #ffffff;color:#ffffff\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #ffffff;color:#ffffff\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-6a46326b5e278\" checked aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-0\/#New_Features\" >New Features<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-0\/#Improvements\" >Improvements<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-0\/#Bugs\" >Bugs<\/a><\/li><\/ul><\/nav><\/div>\n\n<h3 class=\"wp-block-heading\" id=\"New-Features\"><span class=\"ez-toc-section\" id=\"New_Features\"><\/span>New Features<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>Cutaway material is now supported on the GPU<\/li><li>Deformable animations can now be imported using FBX files using cached .mcx file animations.<\/li><li>Added physics simulation tool<\/li><li>Added 3D Painted texture type<\/li><li>Added the possibility to upload and share KeyShot scenes optimized for viewing in a browser, on a desktop or mobile device<\/li><li>Added Color, Material and Finish (CMF) metadata on materials to output in CMF document<\/li><li>Drag and drop of materials now has alpha cutouts<\/li><li>Remove environments via scripting<\/li><li>Remove image styles via scripting<\/li><li>Create image styles via scripting<\/li><li>Create environments via scripting<\/li><li>Control keeping of aspect ratio and locking of resolution via scripting<\/li><li>Access camera lens info of current camera via scripting<\/li><li>Change camera to shift lens via scripting<\/li><li>Change camera to panoramic mode via scripting<\/li><li>Change camera to perspective mode via scripting<\/li><li>Change camera to orthographic mode via scripting<\/li><li>Rigged animation in FBX files supported on import to KeyShot<\/li><li>Manipulate Material Graph via scripting<\/li><li>New KeyShot Personal Edition license to replace KeyShot HD<\/li><li>KeyShot subscription license can be activated by using an activation code<\/li><li>Drag and drop of a selection of materials now creates a multi-material<\/li><li>Scripting supports linking duplicate materials in setMaterial(), setObjectMaterial() and applyMaterialMapping()<\/li><li>Added Environment Brightness animation type<\/li><li>Scripting function added for retrieving paths to KeyShot folders<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"Improvements\"><span class=\"ez-toc-section\" id=\"Improvements\"><\/span>Improvements<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>Automatically perform zoom to fit when creating new Curve Animation Node<\/li><li>Bump maps are now applied when importing FBX files<\/li><li>New nodes are placed at top-left corner of the material graph<\/li><li>Cameras can now be added as a single job to rendering queue<\/li><li>Added warning of breaking live linking when Open split object surfaces tool is used for body group with multiple triangle objects<\/li><li>Unified animation import options in import dialogue<\/li><li>Property panel now correctly shows the original file format imported<\/li><li>Ability to generate iBooks has been removed from KeyShot<\/li><li>Improved Transparency in exported GLTFs<\/li><li>Added support for Colored specularity in exported GLTFs<\/li><li>Upgraded to Python 3.9.9 for Scripting<\/li><li>Lighting Presets are now available via headless scripting<\/li><li>3mf export also outputs material CMF data under our company namespace<\/li><li>Added option to remove NURBS from parts in scene tree, or from entire scene during BIP\/KSP export<\/li><li>FBX importer supports importing specific animation frames<\/li><li>New human skin tone materials in the Library<\/li><li>Added option to group jobs when adding render jobs to the queue<\/li><li>Default to using system proxy settings for network traffic, if defined.<\/li><li>Improved performance of animation deletion<\/li><li>Ported studio manipulation to headless scripting<\/li><li>Ported multi-materials manipulation to headless scripting<\/li><li>Ported environments manipulation to headless scripting<\/li><li>Ported image styles manipulation to headless scripting<\/li><li>Send to Network Rendering via headless scripting<\/li><li>Use all material-to-part mappings when creating an automatic material template for parts<\/li><li>Library assets import to only the last active model sets and not to all<\/li><li>Added instancing to glTF exporter to reduce file size<\/li><li>Improved speed of installation on macOS<\/li><li>Library logs moved to the KeyShot log<\/li><li>Fixed error appeared when 16bit PSD files where used as textures<\/li><li>FlexLM client updated to 11.16.6<\/li><li>Retrieval of selected, hidden or locked parts in scene via scripting<\/li><li>Option added to display labels in touch-friendly configurator mode<\/li><li>Support adding and processing render queue via headless scripting<\/li><li>Subscription license will be checked in headless scripting at startup and before rendering, encoding or exporting output<\/li><li>Ported lux.importFile() and lux.getImportOptions() to headless scripting<\/li><li>New option added to reconnect to server if loosing connection during rendering<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"Bugs\"><span class=\"ez-toc-section\" id=\"Bugs\"><\/span>Bugs<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>Fixed importer crash when importing corrupt 3ds file<\/li><li>Fixed issue where deleting a keyframe animation would change the position of an object<\/li><li>Fixed issue where &#8220;Including part animations&#8221; when creating a new model set was not working properly<\/li><li>Fixed issue where the tools would remain in an active state after being closed.<\/li><li>Fixed issue where heads-up display did not detect System language for decimal separator<\/li><li>Normal maps with cylindrical and spherical texture mapping now produce consistent results with the other texture mapping types<\/li><li>Fixed issue where settle was affected by inactive model sets<\/li><li>Fixed an issue where the Power Node on Lights were not shown in Material Graph<\/li><li>Faster processing when adding new geometry to scenes<\/li><li>Fixed issue with favorites library not saving when using specific languages<\/li><li>Fixed issue where mesh simplification tool created nameless parts<\/li><li>Fixed issue where importing the same Substance painter material twice resulted in incorrect material names<\/li><li>Improved performance of Fade Animations on highly specular parts with Product Mode on CPU<\/li><li>Support ignore internal geometry for the gem material with GPU rendering<\/li><li>Fixed issue where &#8220;Activate KeyShotXR&#8221; option was not grayed out when option is already active<\/li><li>The anisotropic filtering has been improved for custom rendering to better handle high frequency textures<\/li><li>Fixed an issue where the same color could be re-used in Clown pass<\/li><li>Fixed issue where scene with many keyframe animations is very slow<\/li><li>Fixed issue where using &#8220;reverse&#8221; in animation properties would reverse the direction instead of playback<\/li><li>Fixed issue where importing in an empty scene did not resize the environment<\/li><li>Fixed an issue where Bloom could cause visual artifacts in scenes using Translucent materials<\/li><li>Fixed issue where changing scene units would change the scale of keyframe animated parts<\/li><li>Fixed issue where &#8220;move model&#8221; would move model set if parts had no parent<\/li><li>Fixed an issue where the FPS would change when importing geometry<\/li><li>Pattern tool is now enabled on all levels<\/li><li>Fixed an issue where the move tool would not affect keyframes<\/li><li>Fixed a crash when importing a file after creating a new model set.<\/li><li>Improved performance for animations in GPU mode<\/li><li>Support for instancing in 3mf export to allow for smaller file sizes<\/li><li>Fixed issue when the incorrect environment was used when opening a scene<\/li><li>Support scene units for metallic flakes in the metallic paint material<\/li><li>Fixed issue where incompatible animations could be applied to orthographic cameras<\/li><li>Nodes in material graph can no longer be attached to itself<\/li><li>Added support for transmission extension in GLTF\/GLB export and import<\/li><li>Fixed issue where choosing to render XR with animation frames set to work area would change animations FPS<\/li><li>Improved sampling performance in product mode<\/li><li>Fixed a crash in geometry tools when applying geometry updates to parts with animations<\/li><li>Fixed an error in GPU mode when using a 2D bump texture<\/li><li>Fixed an issue where the link between animations was broken when changing parameters<\/li><li>Fixed a crash when loading non-VDB files on a volume map<\/li><li>Fixed a crash when loading malformed VDB files<\/li><li>Fixed an issue which would cause a wrong camera to be marked as active when loading a scene<\/li><li>Fixed accepting alpha channel for rendering via scripting<\/li><li>Fixed &#8220;Illegal memory access&#8221; error when toggling GPU mode on in certain scenes<\/li><li>Reintroduced width and height keyword arguments to lux.renderFrames()<\/li><li>Fixed undo on the action of deleting an animation folder<\/li><li>Fixed potential artifacts on sun &amp; sky horizon with non-black ground color<\/li><li>Fixed issue with missing color and incorrect opacity texture, when importing glb file<\/li><li>Fixed issue where special characters would result in a non-functional material template<\/li><li>Objects with Cutaway are now illuminated properly by HDRI with Interior Mode<\/li><li>Fixed issue where creating instances with make pattern tool would result in unlinked materials<\/li><li>Fixed a crash when applying a real cloth material<\/li><li>Fixed issue which could cause model sets to become invalid when moved<\/li><li>Enable save button in output window while processing queue<\/li><li>Fixed crash when entering the configurator wizard<\/li><li>Importing environments or image styles with names already used will now append a number to differentiate them<\/li><li>Fixed issue where OBJ files containing spaces in the material names would not export correctly<\/li><li>Fixed possibility of duplicate names of model sets, cameras and studios on import by adding incrementing number<\/li><li>Vertex Colors will be maintained when using Geometry tools<\/li><li>Fixed a crash when loading a PSD that has an invalid number of channels<\/li><li>Fixed issue creating a geometry that has both a bump height and a bump texture along with an Opacity texture, if switched to GPU<\/li><li>Only enable changing the license if one instance of KeyShot is running<\/li><li>Fixed issue where links in registration dialog were not visible when changing language from English<\/li><li>Fixed issue where cameras scaled incorrectly in glTF export<\/li><li>Metallic Paint Flakes now show correctly for all scene units<\/li><\/ul>\n","protected":false},"author":29916,"featured_media":0,"parent":14114,"menu_order":1,"template":"","manualdocumentationcategory":[13],"manual_doc_tag":[],"class_list":["post-16141","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-keyshot"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Release Notes 11.0 - KeyShot 11 Manual<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" 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