[{"id":16351,"date":"2022-10-31T15:14:40","date_gmt":"2022-10-31T14:14:40","guid":{"rendered":"https:\/\/manual.keyshot.com\/keyshot11\/?post_type=manual_documentation&#038;p=16351"},"modified":"2022-10-31T15:14:43","modified_gmt":"2022-10-31T14:14:43","slug":"release-notes-11-3","status":"publish","type":"manual_documentation","link":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-3\/","title":{"rendered":"Release Notes 11.3"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_81 ez-toc-wrap-right counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">On this page<\/p>\n<label for=\"ez-toc-cssicon-toggle-item-69d022a7571c7\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #ffffff;color:#ffffff\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #ffffff;color:#ffffff\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-69d022a7571c7\" checked aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-3\/#New_Features\" >New Features<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-3\/#Security\" >Security<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-3\/#Improvements\" >Improvements<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-3\/#Bugs\" >Bugs<\/a><\/li><\/ul><\/nav><\/div>\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"New_Features\"><\/span>New Features<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>Added an option to merge parts based on materials, to the Mesh Simplification tool<\/li><li>Delete and find deleted scene nodes via scripting.<\/li><li>Add support for importing ASE color swatch files<\/li><li>Create scene material through scripting.<\/li><li>Added ability to adjust number of blades in Depth of Field<\/li><li>Added project based CMF data import\/export to material information manager<\/li><li>Added PDF output for CMF<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Security\"><\/span>Security<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>Updated to PNG 1.6.37<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Improvements\"><\/span>Improvements<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>U3M imports respect the normal scale value instead of defaulting to -1.<\/li><li>Do not set the process priority on Windows to below normal.<\/li><li>Apple Silicon support is no longer in beta.<\/li><li>Ignore hidden parts when calling &#8216;Center and Fit&#8217; in the scene tree.<\/li><li>Ignore hidden objects when calling centerAndFit from scripting.<\/li><li>Added instancing support for the FBX importer<\/li><li>Support for Inventor 3D Read: 2023, ProE \/ Creo Parametric 2D Read: Creo 9.0, ProE \/ Creo Parametric 3D Read: Creo 9.0, Revit 3D Read: 2023, UG NX 2D Read: NX 2019, NX 2027, UG NX 3D Read: NX 2019, NX 2027<\/li><li>Added hotkey for Isolate material selection<\/li><li>Add material to library via scripting<\/li><li>Updated color picker design<\/li><li>Creo View importer uses instancing to reduce scene size<\/li><li>Improved performance when selecting objects in scenes with many parts.<\/li><li>Added JPG texture compression to GLB\/GLTF and USD exports<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Bugs\"><\/span>Bugs<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>U3M importer now reads the schema version of the U3M file for correct texture sizes in KeyShot<\/li><li>Fixed rare crash with advanced materials and many ray bounces<\/li><li>Fixed an issue that could cause some studios to go missing when loading a scene<\/li><li>getCameraDirection() in scripting will now return normalized values.<\/li><li>Fixed HDRI environment lookup for Product Mode with CPU<\/li><li>Fixed the issue of wrong thumbnails being displayed for the Reference Image in the Material Information Manager.<\/li><li>3D Paint Brush textures are now applied with correct gamma.<\/li><li>Fixed the issue where KeyShot freezes when changing the animation&#8217;s timeline for imported files.<\/li><li>Fixed an issue with corrupted workspaces.<\/li><li>U3M importer sets texture maps other than &#8216;_BASE&#8217; to be interpreted as linear images (gamma 1) to improve accuracy.<\/li><li>Fixed an issue with the move tool window being able to scale up infinitely.<\/li><li>Fixed a bug where double-clicking a scene file wouldn&#8217;t correctly open it on MacOS<\/li><li>Fixed a bug where studio switch events wouldn&#8217;t correctly switch model sets while in GPU mode<\/li><li>Cameras\/Model Sets\/Studios are added as a individual jobs to rendering queue when animation or KeyShotXR is selected<\/li><li>Fixed adding Multi-Material job for Animation or KeyShotXR<\/li><li>Adding camera or environment studio as locked also locks added camera.<\/li><li>Fixed an issue with DOF animation removing the DOF when playing back the animation<\/li><li>Fixed an issue with memory management on some animation types<\/li><li>Fixed an issue with syncing UV mapped textures.<\/li><li>Fixed an issue where using geometry tools could generate invalid geometry<\/li><\/ul>\n","protected":false},"author":29916,"featured_media":0,"parent":14114,"menu_order":20,"template":"","manualdocumentationcategory":[13],"manual_doc_tag":[],"class_list":["post-16351","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-keyshot"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.1.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Release Notes 11.3 - KeyShot 11 Manual<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-3\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Release Notes 11.3 - KeyShot 11 Manual\" \/>\n<meta property=\"og:description\" content=\"New Features Added an option to merge parts based on materials, to the Mesh Simplification tool Delete and find deleted scene nodes via scripting. 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Add support for importing ASE color swatch files Create scene material through scripting. Added ability to adjust number of blades in Depth of Field Added project based CMF data import\/export to [&hellip;]","og_url":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-3\/","og_site_name":"KeyShot 11 Manual","article_modified_time":"2022-10-31T14:14:43+00:00","twitter_card":"summary_large_image","twitter_misc":{"Est. reading time":"3 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-3\/","url":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-3\/","name":"Release Notes 11.3 - KeyShot 11 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setup Linux"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_81 ez-toc-wrap-right counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">On this page<\/p>\n<label for=\"ez-toc-cssicon-toggle-item-69d022a76483d\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #ffffff;color:#ffffff\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #ffffff;color:#ffffff\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-69d022a76483d\" checked aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/setup\/headless-setup\/headless-setup-linux\/#Typical_setup_example\" >Typical setup example<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/setup\/headless-setup\/headless-setup-linux\/#Stop_Services\" >Stop Services<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/setup\/headless-setup\/headless-setup-linux\/#Services_via_SystemD\" >Services via SystemD<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/setup\/headless-setup\/headless-setup-linux\/#Auto_start_Worker_Service\" >Auto start Worker Service<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/setup\/headless-setup\/headless-setup-linux\/#Auto_start_Manager_Service\" >Auto start Manager Service<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/setup\/headless-setup\/headless-setup-linux\/#Stop_SystemD_Services\" >Stop SystemD Services<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Typical_setup_example\"><\/span>Typical setup example<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>The following is a typical step-by-step setup and install of a worker and manager as services:<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li>Unzip Network Rendering distribution anywhere<\/li><li><code>cd<\/code> into the unzipped distribution folder<\/li><li>Run basic setup: <code>% sudo .\/setup.sh<\/code><\/li><li>Copy the license file into &#8220;\/var\/local\/share\/KeyShot11NetworkResources\/&#8221;<\/li><li><code>% cd bin<\/code><\/li><li>Configure the manager via terminal prompts:<br><code>% .\/keyshot_network_manager --config<\/code><br>Follow on-screen commands.<\/li><li>Configure the worker via terminal prompts:<br><code>% .\/keyshot_network_worker --config<\/code><br>Follow on-screen commands.<\/li><li>Install the manager watchdog service:<br><code># .\/keyshot_network_manager_watchdog -install<\/code><\/li><li>Install the worker watchdog service:<br><code># .\/keyshot_network_worker_watchdog -install<\/code><\/li><li>Start the manager watchdog service:<br><code>% .\/keyshot_network_manager_watchdog<\/code><\/li><li>Start the worker watchdog service:<br><code>% .\/keyshot_network_worker_watchdog<\/code><\/li><\/ol>\n\n\n\n<p>At this point, both the Network Rendering Manager and Worker services are running in the background.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Stop_Services\"><\/span>Stop Services<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ol class=\"wp-block-list\"><li>Open a Terminal<\/li><li><code>cd<\/code> into the installations bin folder<\/li><li>Stop the manager watchdog service:<br><code>% .\/keyshot_network_manager_watchdog -terminate<\/code><\/li><li>Stop the worker watchdog service:<br><code>% .\/keyshot_network_worker_watchdog -terminate<\/code><\/li><\/ol>\n\n\n\n<div class=\"wp-block-genesis-blocks-gb-columns gb-layout-columns-1 one-column\"><div class=\"gb-layout-column-wrap gb-block-layout-column-gap-2 gb-is-responsive-column\">\n<div class=\"wp-block-genesis-blocks-gb-column info-box gb-block-layout-column\"><div class=\"gb-block-layout-column-inner\">\n<h6 class=\"wp-block-heading\">Note<\/h6>\n\n\n\n<p>If you are running a SystemD service, remember to stop the SystemD before stopping the watchdogs.<\/p>\n<\/div><\/div>\n<\/div><\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Services_via_SystemD\"><\/span>Services via SystemD<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Auto_start_Worker_Service\"><\/span>Auto start Worker Service<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ol class=\"wp-block-list\"><li>Browse to <code>cd \/etc\/systemd\/system<\/code><\/li><li>Create a file named &#8216;keyshot_network_worker_watchdog.service&#8217; containing the following: <\/li><\/ol>\n\n\n\n<pre class=\"wp-block-code\"><code class=\"\">[Unit]\nDescription=KeyShot Network Rendering Worker Watchdog\nWants=network-online.target\nAfter=network.target\n\n[Service]\nType=forking\nWorkingDirectory=\/home\/luxion\/Documents\/keyshot_network_11\/bin\/\nUser=luxion\nExecStart=\/home\/luxion\/Documents\/keyshot_network_11\/bin\/keyshot_network_worker_watchdog\nExecStop=\/home\/luxion\/Documents\/keyshot_network_11\/bin\/keyshot_network_worker_watchdog -terminate\nRestart=always\n\n[Install]\nWantedBy=multi-user.target<\/code><\/pre>\n\n\n\n<div class=\"wp-block-genesis-blocks-gb-columns gb-layout-columns-1 one-column\"><div class=\"gb-layout-column-wrap gb-block-layout-column-gap-2 gb-is-responsive-column\">\n<div class=\"wp-block-genesis-blocks-gb-column info-box gb-block-layout-column\"><div class=\"gb-block-layout-column-inner\">\n<h6 class=\"wp-block-heading\">Note<\/h6>\n\n\n\n<p>The <code>luxion<\/code> is used as an example username. You will need to replace it with your actual username in <code>User=<\/code> and in the filepaths.<\/p>\n<\/div><\/div>\n<\/div><\/div>\n\n\n\n<ol class=\"wp-block-list\" start=\"3\"><li>Reload the service file to include the newly created service <br><code># systemctl daemon-reload<\/code><\/li><li>To enable your Worker service on every reboot <br><code>% systemctl enable keyshot_network_worker_watchdog.service<\/code><\/li><li>To start your service <br><code>% systemctl start keyshot_network_worker_watchdog.service<\/code><\/li><\/ol>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Auto_start_Manager_Service\"><\/span>Auto start Manager Service<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ol class=\"wp-block-list\"><li>Browse to <code>cd \/etc\/systemd\/system<\/code><\/li><li>Create a file named &#8216;keyshot_network_manager_watchdog.service&#8217; containing the following: <\/li><\/ol>\n\n\n\n<pre class=\"wp-block-code\"><code class=\"\">[Unit]\nDescription=KeyShot Network Rendering Manager Watchdog\nWants=network-online.target\nAfter=network.target\n\n[Service]\nType=forking\nWorkingDirectory=\/home\/luxion\/Documents\/keyshot_network_11\/bin\/\nUser=luxion\nExecStart=\/home\/luxion\/Documents\/keyshot_network_11\/bin\/keyshot_network_manager_watchdog\nExecStop=\/home\/luxion\/Documents\/keyshot_network_11\/bin\/keyshot_network_manager_watchdog -terminate\nRestart=always\n\n[Install]\nWantedBy=multi-user.target<\/code><\/pre>\n\n\n\n<div class=\"wp-block-genesis-blocks-gb-columns gb-layout-columns-1 one-column\"><div class=\"gb-layout-column-wrap gb-block-layout-column-gap-2 gb-is-responsive-column\">\n<div class=\"wp-block-genesis-blocks-gb-column info-box gb-block-layout-column\"><div class=\"gb-block-layout-column-inner\">\n<h6 class=\"wp-block-heading\">Note<\/h6>\n\n\n\n<p>The <code>luxion<\/code> is used as an example username. You will need to replace it with your actual username in <code>User=<\/code> and in the filepaths.<\/p>\n<\/div><\/div>\n<\/div><\/div>\n\n\n\n<ol class=\"wp-block-list\" start=\"3\"><li>Reload the service file to include the newly created service <br><code># systemctl daemon-reload<\/code><\/li><li>To enable your Manager service on every reboot <br><code># systemctl enable keyshot_network_manager_watchdog.service<\/code><\/li><li>To start your service <br><code># systemctl start keyshot_network_manager_watchdog.service<\/code><\/li><\/ol>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Stop_SystemD_Services\"><\/span>Stop SystemD Services<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ol class=\"wp-block-list\"><li>Open a Terminal<\/li><li>To stop your Worker service <br><code># systemctl stop keyshot_network_worker_watchdog.service<\/code><\/li><li>To disable your Worker service on every reboot <br><code># systemctl disable keyshot_network_worker_watchdog.service<\/code><\/li><li>To stop your Manager service<br><code># systemctl stop keyshot_network_manager_watchdog.service<\/code><\/li><li>To disable your Manager service on every reboot <br><code># systemctl disable keyshot_network_manager_watchdog.service<\/code><\/li><\/ol>\n","protected":false},"author":29916,"featured_media":0,"parent":16310,"menu_order":15,"template":"","manualdocumentationcategory":[15],"manual_doc_tag":[],"class_list":["post-16313","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-network-rendering"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.1.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Headless setup Linux - KeyShot 11 Manual<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/setup\/headless-setup\/headless-setup-linux\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Headless setup Linux - KeyShot 11 Manual\" \/>\n<meta property=\"og:description\" content=\"Typical setup example The following is a typical step-by-step setup and install of a worker and manager as services: Unzip Network Rendering distribution anywhere cd into the unzipped distribution folder Run basic setup: % sudo .\/setup.sh Copy the license file into &#8220;\/var\/local\/share\/KeyShot11NetworkResources\/&#8221; % cd bin Configure the manager via terminal prompts:% .\/keyshot_network_manager --configFollow on-screen commands. [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/setup\/headless-setup\/headless-setup-linux\/\" \/>\n<meta property=\"og:site_name\" content=\"KeyShot 11 Manual\" \/>\n<meta property=\"article:modified_time\" content=\"2022-09-02T09:05:17+00:00\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/setup\/headless-setup\/headless-setup-linux\/\",\"url\":\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/setup\/headless-setup\/headless-setup-linux\/\",\"name\":\"Headless setup Linux - KeyShot 11 Manual\",\"isPartOf\":{\"@id\":\"https:\/\/manual.keyshot.com\/keyshot11\/#website\"},\"datePublished\":\"2022-09-01T08:45:59+00:00\",\"dateModified\":\"2022-09-02T09:05:17+00:00\",\"breadcrumb\":{\"@id\":\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/setup\/headless-setup\/headless-setup-linux\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/setup\/headless-setup\/headless-setup-linux\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/setup\/headless-setup\/headless-setup-linux\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/manual.keyshot.com\/keyshot11\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Getting Started with Network Rendering\",\"item\":\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/\"},{\"@type\":\"ListItem\",\"position\":3,\"name\":\"Setup\",\"item\":\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/setup\/\"},{\"@type\":\"ListItem\",\"position\":4,\"name\":\"Headless Setup\",\"item\":\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/setup\/headless-setup\/\"},{\"@type\":\"ListItem\",\"position\":5,\"name\":\"Headless setup Linux\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/manual.keyshot.com\/keyshot11\/#website\",\"url\":\"https:\/\/manual.keyshot.com\/keyshot11\/\",\"name\":\"KeyShot 11 Manual\",\"description\":\"\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/manual.keyshot.com\/keyshot11\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Headless setup Linux - KeyShot 11 Manual","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/setup\/headless-setup\/headless-setup-linux\/","og_locale":"en_US","og_type":"article","og_title":"Headless setup Linux - KeyShot 11 Manual","og_description":"Typical setup example The following is a typical step-by-step setup and install of a worker and manager as services: Unzip Network Rendering distribution anywhere cd into the unzipped distribution folder Run basic setup: % sudo .\/setup.sh Copy the license file into &#8220;\/var\/local\/share\/KeyShot11NetworkResources\/&#8221; % cd bin Configure the manager via terminal prompts:% .\/keyshot_network_manager --configFollow on-screen commands. [&hellip;]","og_url":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/setup\/headless-setup\/headless-setup-linux\/","og_site_name":"KeyShot 11 Manual","article_modified_time":"2022-09-02T09:05:17+00:00","twitter_card":"summary_large_image","twitter_misc":{"Est. reading time":"2 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/setup\/headless-setup\/headless-setup-linux\/","url":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/setup\/headless-setup\/headless-setup-linux\/","name":"Headless setup Linux - KeyShot 11 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setup Mac"},"content":{"rendered":"\n<p>If you have a Node-Locked License file, copy the license file into &#8221;&nbsp;<em>\/Library\/Application Support\/KeyShot11NetworkResources<\/em>&#8220;<\/p>\n\n\n\n<ol class=\"wp-block-list\" start=\"1\"><li>Open the Terminal<\/li><li><code>cd \u201c\/Applications\/KeyShot 11 Network Configurator.app\/Contents\/MacOS\u201d<\/code><\/li><li>Configure the manager via terminal prompts:<br><code>.\/keyshot_network_manager --config<\/code><br>Follow on-screen commands.<\/li><li>Configure the worker via terminal prompts:<br><code>.\/keyshot_network_worker --config<\/code><br>Follow on-screen commands.<\/li><li>Install the manager watchdog service:<br><code>sudo .\/keyshot_network_manager_watchdog -install<\/code><\/li><li>Install the worker watchdog service:<br><code>sudo .\/keyshot_network_worker_watchdog -install<\/code><\/li><li>Start the manager watchdog service:<br><code>.\/keyshot_network_manager_watchdog<\/code><\/li><li>Start the worker watchdog service:<br><code>.\/keyshot_network_worker_watchdog<\/code><\/li><\/ol>\n\n\n\n<h3 class=\"wp-block-heading\">Stop Services<\/h3>\n\n\n\n<ol class=\"wp-block-list\"><li>Open a Terminal<\/li><li><code><code>cd \u201c\/Applications\/KeyShot 11 Network Configurator.app\/Contents\/MacOS\u201d<\/code><\/code><\/li><li>Stop the manager watchdog service:<br><code>.\/keyshot_network_manager_watchdog -terminate<\/code><\/li><li>Stop the worker watchdog service:<br><code>.\/keyshot_network_worker_watchdog -terminate<\/code><\/li><\/ol>\n","protected":false},"author":29916,"featured_media":0,"parent":16310,"menu_order":10,"template":"","manualdocumentationcategory":[15],"manual_doc_tag":[],"class_list":["post-16312","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-network-rendering"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.1.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Headless setup Mac - KeyShot 11 Manual<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/setup\/headless-setup\/headless-setup-mac\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Headless setup Mac - KeyShot 11 Manual\" \/>\n<meta property=\"og:description\" content=\"If you have a Node-Locked License file, copy the license file into &#8221;&nbsp;\/Library\/Application Support\/KeyShot11NetworkResources&#8220; Open the Terminal cd \u201c\/Applications\/KeyShot 11 Network Configurator.app\/Contents\/MacOS\u201d Configure the manager via terminal prompts:.\/keyshot_network_manager --configFollow on-screen commands. Configure the worker via terminal prompts:.\/keyshot_network_worker --configFollow on-screen commands. Install the manager watchdog service:sudo .\/keyshot_network_manager_watchdog -install Install the worker watchdog service:sudo .\/keyshot_network_worker_watchdog -install Start [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/setup\/headless-setup\/headless-setup-mac\/\" \/>\n<meta property=\"og:site_name\" content=\"KeyShot 11 Manual\" \/>\n<meta property=\"article:modified_time\" content=\"2022-09-01T11:42:54+00:00\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/setup\/headless-setup\/headless-setup-mac\/\",\"url\":\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/setup\/headless-setup\/headless-setup-mac\/\",\"name\":\"Headless setup Mac - KeyShot 11 Manual\",\"isPartOf\":{\"@id\":\"https:\/\/manual.keyshot.com\/keyshot11\/#website\"},\"datePublished\":\"2022-09-01T08:45:24+00:00\",\"dateModified\":\"2022-09-01T11:42:54+00:00\",\"breadcrumb\":{\"@id\":\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/setup\/headless-setup\/headless-setup-mac\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/setup\/headless-setup\/headless-setup-mac\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/setup\/headless-setup\/headless-setup-mac\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/manual.keyshot.com\/keyshot11\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Getting Started with Network Rendering\",\"item\":\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/\"},{\"@type\":\"ListItem\",\"position\":3,\"name\":\"Setup\",\"item\":\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/setup\/\"},{\"@type\":\"ListItem\",\"position\":4,\"name\":\"Headless Setup\",\"item\":\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/setup\/headless-setup\/\"},{\"@type\":\"ListItem\",\"position\":5,\"name\":\"Headless setup Mac\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/manual.keyshot.com\/keyshot11\/#website\",\"url\":\"https:\/\/manual.keyshot.com\/keyshot11\/\",\"name\":\"KeyShot 11 Manual\",\"description\":\"\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/manual.keyshot.com\/keyshot11\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Headless setup Mac - KeyShot 11 Manual","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/setup\/headless-setup\/headless-setup-mac\/","og_locale":"en_US","og_type":"article","og_title":"Headless setup Mac - KeyShot 11 Manual","og_description":"If you have a Node-Locked License file, copy the license file into &#8221;&nbsp;\/Library\/Application Support\/KeyShot11NetworkResources&#8220; Open the Terminal cd \u201c\/Applications\/KeyShot 11 Network Configurator.app\/Contents\/MacOS\u201d Configure the manager via terminal prompts:.\/keyshot_network_manager --configFollow on-screen commands. Configure the worker via terminal prompts:.\/keyshot_network_worker --configFollow on-screen commands. 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setup Windows"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Typical setup example<\/h2>\n\n\n\n<p>If you have a Node-Locked License file, copy the license file into <em>C:\\Users\\Public\\Public Documents\\KeyShot11NetworkResources<\/em><\/p>\n\n\n\n<ol class=\"wp-block-list\" start=\"1\"><li>Open an elevated PowerShell Window<\/li><li><code>cd 'C:\\Program Files\\KeyShot11 Network Rendering\\bin\\'<\/code><\/li><li>Configure the manager via PowerShell prompts:<br><code>.\/keyshot_network_manager.exe --config<\/code><br>Follow on-screen commands.<\/li><li>Configure the worker via PowerShell prompts:<br><code>.\/keyshot_network_worker.exe --config<\/code><br>Follow on-screen commands.<\/li><li>Install the manager watchdog service:<br><code>.\/keyshot_network_manager_watchdog.exe -install<\/code><\/li><li>Install the worker watchdog service:<br><code>.\/keyshot_network_worker_watchdog.exe -install<\/code><\/li><li>Start the manager watchdog service:<br><code>net start \"KeyShot11 Render Manager\"<\/code><\/li><li>Start the worker watchdog service:<br><code>net start \"KeyShot11 Render Worker\"<\/code><\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Stop Services<\/h2>\n\n\n\n<ol class=\"wp-block-list\"><li>Open an elevated PowerShell<\/li><li>Stop the manager watchdog service:<br><code>net stop \"KeyShot11 Render Manager\"<\/code><\/li><li>Stop the worker watchdog service:<br><code>net stop \"KeyShot11 Render Worker\"<\/code><\/li><\/ol>\n","protected":false},"author":29916,"featured_media":0,"parent":16310,"menu_order":5,"template":"","manualdocumentationcategory":[15],"manual_doc_tag":[],"class_list":["post-16311","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-network-rendering"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.1.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Headless setup Windows - KeyShot 11 Manual<\/title>\n<meta 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Configure the worker via PowerShell prompts:.\/keyshot_network_worker.exe --configFollow on-screen commands. 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Configure the worker via PowerShell prompts:.\/keyshot_network_worker.exe --configFollow on-screen commands. Install the manager watchdog service:.\/keyshot_network_manager_watchdog.exe -install Install the worker watchdog [&hellip;]","og_url":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/setup\/headless-setup\/headless-setup-windows\/","og_site_name":"KeyShot 11 Manual","article_modified_time":"2022-09-01T11:17:10+00:00","twitter_card":"summary_large_image","twitter_misc":{"Est. reading time":"1 minute"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/setup\/headless-setup\/headless-setup-windows\/","url":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/setup\/headless-setup\/headless-setup-windows\/","name":"Headless setup Windows - KeyShot 11 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Setup"},"content":{"rendered":"<div id=\"ccchildpages-1\" class=\"ccchildpages ccflex  simple ccclearfix\"><ul class=\"ccchildpages_list ccclearfix\"><li class=\"page_item page-item-16311\"><a href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/setup\/headless-setup\/headless-setup-windows\/\">Headless setup Windows<\/a><\/li>\n<li class=\"page_item page-item-16312\"><a href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/setup\/headless-setup\/headless-setup-mac\/\">Headless setup Mac<\/a><\/li>\n<li class=\"page_item page-item-16313\"><a href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/setup\/headless-setup\/headless-setup-linux\/\">Headless setup Linux<\/a><\/li><\/ul><\/div>\n","protected":false},"author":29916,"featured_media":0,"parent":7155,"menu_order":0,"template":"","manualdocumentationcategory":[15],"manual_doc_tag":[],"class_list":["post-16310","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-network-rendering"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.1.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Headless Setup - KeyShot 11 Manual<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/getting-started\/setup\/headless-setup\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Headless Setup - KeyShot 11 Manual\" \/>\n<meta property=\"og:url\" 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Notes 11.2"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_81 ez-toc-wrap-right counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">On this page<\/p>\n<label for=\"ez-toc-cssicon-toggle-item-69d022a78e7a3\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #ffffff;color:#ffffff\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #ffffff;color:#ffffff\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-69d022a78e7a3\" checked aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-2\/#New_Features\" >New Features<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-2\/#Improvements\" >Improvements<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-2\/#Bugs\" >Bugs<\/a><\/li><\/ul><\/nav><\/div>\n\n<h3 class=\"wp-block-heading\" id=\"New-Features\"><span class=\"ez-toc-section\" id=\"New_Features\"><\/span>New Features<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>Added a scene name text field in the upload dialog for the KeyShot Web Viewer.<\/li><li>Added ability to render CMF documents using scripting.<\/li><li>Detect headless and GUI-only features used in Python scripts.<\/li><li>Added checkbox &#8220;Enable experimental features&#8221; to Preferences.<\/li><li>Improved quality when changing 3D paint texture resolution.<\/li><li>New Pantone 2022 colors.<\/li><li>MacOS app to optionally run KeyShot as arm64 arch.<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"Improvements\"><span class=\"ez-toc-section\" id=\"Improvements\"><\/span>Improvements<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>Improved performance when dragging and dropping materials onto objects in the realtime view.<\/li><li>Added support for retaining Normals after Mesh Simplification.<\/li><li>CATIA V5 3D Read: V5-6R2022 (R32); Parasolid 3D Read: V34.1; UG NX 3D Read: NX 2007, NX 2008, NX 2011, NX 2015<\/li><li>Added support for importing Maya 2023 files.<\/li><li>Upgraded to using Qt 6.2.4.<\/li><li>Improved JWT error.<\/li><li>Added a button to the Upload Dialog that links to your Cloud Page, and one that refreshes the display of your remaining Cloud Storage.<\/li><li>Added support for retaining UVs after Mesh Simplification.<\/li><li>Optimization: manipulation of keyframe animations is now faster and will not block the rendering in the real-time view.<\/li><li>Instead of having to package first, and then upload, the Upload Dialog now just requires a single Upload step.<\/li><li>Fixed an issue where bumps were not imported correctly when importing gltf\/glb files.<\/li><li>Added support for embedded binary data in gltf files.<\/li><li>Localize Scene Contents will now ask for folder to use for resources.<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"Bugs\"><span class=\"ez-toc-section\" id=\"Bugs\"><\/span>Bugs<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>Fixed a crash when creating new model sets in the Configurator.<\/li><li>Fixed an issue where light gizmos would not update when switching the material type.<\/li><li>Fixed an issue where KeyShot would crash when rendering a queue on MacOS.<\/li><li>Fixed an issue that caused GPU Geometry Setup to take longer than expected.<\/li><li>Fixed an issue where importing many materials at once would result in an invalid format error.<\/li><li>Added Textures folder in Preferences for FBX files importer.<\/li><li>Added folder for embedded textures when importing FBX files.<\/li><li>Fixed a crash when attempting to use Mesh Simplification on non-triangle mesh parts.<\/li><li>Fixed an issue where using the Re-tessellate tool would break .pvz models.<\/li><li>Fixed issue where thumbnails in the queue were not displayed correctly.<\/li><li>Clear coat AxF materials should now look more correct.<\/li><li>Users can cancel the process of closing holes in the Close Mesh tool.<\/li><li>Fixed a case where AxF textures would appear too dark.<\/li><li>Fixed an issue where the move tool could be drawn behind objects in the the scene.<\/li><li>Fixed an issue where the Geometry View would pan backwards while holding scroll wheel down.<\/li><li>Fixed a bug when subsequently sending a SolidWorks motion study into an existing scene.<\/li><li>lmborrow is now included again.<\/li><li>Fixed GPU issue for advanced materials with fresnel disabled.<\/li><li>Fixed GPU issue for direct lighting for rough materials using bump.<\/li><li>Fixed the issue where GPU crashes when using GPU mode while using measured materials.<\/li><li>Fixed the issue where the GPU mode is disabled after adding geometry to a scene with geometries included.<\/li><li>Fixed switching the rendering technique from interior mode to product mode, after importing a geometry for scenes with geometries.<\/li><li>Fixed an issue where the Reflection Render Passes in GPU mode give black output.<\/li><li>Fixed the issue where the Bump thumbnail wasn&#8217;t showing the uploaded texture map.<\/li><\/ul>\n","protected":false},"author":29916,"featured_media":0,"parent":14114,"menu_order":10,"template":"","manualdocumentationcategory":[13],"manual_doc_tag":[],"class_list":["post-16286","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-keyshot"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.1.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Release Notes 11.2 - KeyShot 11 Manual<\/title>\n<meta name=\"robots\" content=\"index, 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Added ability to render CMF documents using scripting. Detect headless and GUI-only features used in Python scripts. Added checkbox &#8220;Enable experimental features&#8221; to Preferences. Improved quality when changing 3D paint texture resolution. New Pantone 2022 colors. 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Module"},"content":{"rendered":"\n<p>A Module is an Add-on that can be added to your subscription license. <\/p>\n\n\n\n<p><strong>Installing a Add on Module:<\/strong><\/p>\n\n\n\n<p>If you are installing your Module directly after installing your KeyShot Pro Subscription you can continue with step 4.<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li>Go to <em>Help > Activate License&#8230;<\/em> on Windows or <em>KeyShot > Activate License&#8230;<\/em> on Mac<\/li><li>Select <em>I want to change my subscription license<\/em> and press <em>Next<\/em>.<\/li><li>Follow the activation flow until you reach the list of available licenses.<\/li><li>Under your KeyShot Pro Subscription click <em>Add Module.<\/em><\/li><li>Enter your Activation Key and click <em>Activate.<\/em><\/li><li>After clicking <em>Finish <\/em>KeyShot will restart.<\/li><\/ol>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2022\/03\/KS-License-list-EN-1-1024x824.png\" alt=\"\" class=\"wp-image-16266\" width=\"512\" height=\"412\" srcset=\"https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2022\/03\/KS-License-list-EN-1-1024x824.png 1024w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2022\/03\/KS-License-list-EN-1-300x241.png 300w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2022\/03\/KS-License-list-EN-1-768x618.png 768w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2022\/03\/KS-License-list-EN-1-1536x1236.png 1536w, https:\/\/manual.keyshot.com\/keyshot11\/wp-content\/uploads\/sites\/6\/2022\/03\/KS-License-list-EN-1-2048x1648.png 2048w\" sizes=\"auto, (max-width: 512px) 100vw, 512px\" \/><\/figure>\n","protected":false},"author":29916,"featured_media":0,"parent":15440,"menu_order":5,"template":"","manualdocumentationcategory":[13],"manual_doc_tag":[],"class_list":["post-16265","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-keyshot"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.1.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Activate Module - KeyShot 11 Manual<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/installation\/subscription\/activate-module\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Activate Module - KeyShot 11 Manual\" \/>\n<meta property=\"og:description\" content=\"A Module is an Add-on that can be added to your subscription license. Installing a Add on Module: If you are installing your Module directly after installing your KeyShot Pro Subscription you can continue with step 4. 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Notes 11.1"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_81 ez-toc-wrap-right counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">On this page<\/p>\n<label for=\"ez-toc-cssicon-toggle-item-69d022a79cb21\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #ffffff;color:#ffffff\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #ffffff;color:#ffffff\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-69d022a79cb21\" checked aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-1\/#New_Features\" >New Features<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-1\/#Improvements\" >Improvements<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-1\/#Bugs\" >Bugs<\/a><\/li><\/ul><\/nav><\/div>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"New_Features\"><\/span>New Features<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li>Added the possibility to upload and share KeyShot scenes optimized for viewing in a browser, on a desktop or mobile device.<\/li><li>Added Localize Scene Contents to copy all resources used by a scene to the same folder as where the BIP file is.<\/li><li>Added selection outlines to viewport of Physics Simulation tool.<\/li><li>Added selection in viewport of Physics Simulation tool.<\/li><li>Added support for outputting color information in CMF.<\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Improvements\"><\/span>Improvements<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li>Improved JWT parsing error by expanding system date, time, and time zone values.<\/li><li>Show touch-friendly menu in bottom-left corner if there are no other options available.<\/li><li>Improved Web Viewer upload speed from KeyShot to Cloud by ~2.7x for larger scenes.<\/li><li>Fixed an issue where 3D drawing performance in GPU mode was slow.<\/li><li>Updated to using Python 3.10.<\/li><li>Added Alembic import support of UVs and normals for ngons.<\/li><li>Added multi-selection in viewport of Physics Simulation tool.<\/li><li>Remember position of render dialog.<\/li><li>Added option to keep Original UV&#8217;s when exporting.<\/li><li>Added support for Floating licenses on Linux.<\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Bugs\"><\/span>Bugs<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li>Ensure library resources are loaded before loading a scene file via scripting.<\/li><li>Fixed an issue with camera targets not being saved.<\/li><li>Fixed an issue with thumbnails sometimes not being shown correctly on Windows.<\/li><li>Hidden objects in Creo View files no longer imported.<\/li><li>Fixed the issue where the brush indicator disappears when the brush size is small.<\/li><li>Fixed an issue where files would be exported to GLB with a &#8220;Not robust dudv&#8221; error.<\/li><li>Added option to create subfolders in animation.<\/li><li>Fixed an issue where normals would not be imported for DWG files.<\/li><li>Fixed potential illegal memory access error when rendering in GPU mode.<\/li><li>Scripting: Import options are respected for all formats.<\/li><li>Fixed a crash when saving a scene with one or more multi materials and a configuration set up for &#8220;Model variations&#8221;.<\/li><li>Fixed an issue with importing cameras from .skp files.<\/li><li>Fixed an issue where the re-tessellate tool could freeze KeyShot.<\/li><li>Improved GPU rendering to not Setup the Geometry for each frame when not needed<\/li><\/ul>\n","protected":false},"author":29916,"featured_media":0,"parent":14114,"menu_order":10,"template":"","manualdocumentationcategory":[13],"manual_doc_tag":[],"class_list":["post-16262","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-keyshot"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.1.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Release Notes 11.1 - KeyShot 11 Manual<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-1\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Release Notes 11.1 - KeyShot 11 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Notes 11.0"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_81 ez-toc-wrap-right counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">On this page<\/p>\n<label for=\"ez-toc-cssicon-toggle-item-69d022a7a30d0\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #ffffff;color:#ffffff\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #ffffff;color:#ffffff\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-69d022a7a30d0\" checked aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-0\/#New_Features\" >New Features<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-0\/#Improvements\" >Improvements<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-0\/#Bugs\" >Bugs<\/a><\/li><\/ul><\/nav><\/div>\n\n<h3 class=\"wp-block-heading\" id=\"New-Features\"><span class=\"ez-toc-section\" id=\"New_Features\"><\/span>New Features<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>Cutaway material is now supported on the GPU<\/li><li>Deformable animations can now be imported using FBX files using cached .mcx file animations.<\/li><li>Added physics simulation tool<\/li><li>Added 3D Painted texture type<\/li><li>Added the possibility to upload and share KeyShot scenes optimized for viewing in a browser, on a desktop or mobile device<\/li><li>Added Color, Material and Finish (CMF) metadata on materials to output in CMF document<\/li><li>Drag and drop of materials now has alpha cutouts<\/li><li>Remove environments via scripting<\/li><li>Remove image styles via scripting<\/li><li>Create image styles via scripting<\/li><li>Create environments via scripting<\/li><li>Control keeping of aspect ratio and locking of resolution via scripting<\/li><li>Access camera lens info of current camera via scripting<\/li><li>Change camera to shift lens via scripting<\/li><li>Change camera to panoramic mode via scripting<\/li><li>Change camera to perspective mode via scripting<\/li><li>Change camera to orthographic mode via scripting<\/li><li>Rigged animation in FBX files supported on import to KeyShot<\/li><li>Manipulate Material Graph via scripting<\/li><li>New KeyShot Personal Edition license to replace KeyShot HD<\/li><li>KeyShot subscription license can be activated by using an activation code<\/li><li>Drag and drop of a selection of materials now creates a multi-material<\/li><li>Scripting supports linking duplicate materials in setMaterial(), setObjectMaterial() and applyMaterialMapping()<\/li><li>Added Environment Brightness animation type<\/li><li>Scripting function added for retrieving paths to KeyShot folders<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"Improvements\"><span class=\"ez-toc-section\" id=\"Improvements\"><\/span>Improvements<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>Automatically perform zoom to fit when creating new Curve Animation Node<\/li><li>Bump maps are now applied when importing FBX files<\/li><li>New nodes are placed at top-left corner of the material graph<\/li><li>Cameras can now be added as a single job to rendering queue<\/li><li>Added warning of breaking live linking when Open split object surfaces tool is used for body group with multiple triangle objects<\/li><li>Unified animation import options in import dialogue<\/li><li>Property panel now correctly shows the original file format imported<\/li><li>Ability to generate iBooks has been removed from KeyShot<\/li><li>Improved Transparency in exported GLTFs<\/li><li>Added support for Colored specularity in exported GLTFs<\/li><li>Upgraded to Python 3.9.9 for Scripting<\/li><li>Lighting Presets are now available via headless scripting<\/li><li>3mf export also outputs material CMF data under our company namespace<\/li><li>Added option to remove NURBS from parts in scene tree, or from entire scene during BIP\/KSP export<\/li><li>FBX importer supports importing specific animation frames<\/li><li>New human skin tone materials in the Library<\/li><li>Added option to group jobs when adding render jobs to the queue<\/li><li>Default to using system proxy settings for network traffic, if defined.<\/li><li>Improved performance of animation deletion<\/li><li>Ported studio manipulation to headless scripting<\/li><li>Ported multi-materials manipulation to headless scripting<\/li><li>Ported environments manipulation to headless scripting<\/li><li>Ported image styles manipulation to headless scripting<\/li><li>Send to Network Rendering via headless scripting<\/li><li>Use all material-to-part mappings when creating an automatic material template for parts<\/li><li>Library assets import to only the last active model sets and not to all<\/li><li>Added instancing to glTF exporter to reduce file size<\/li><li>Improved speed of installation on macOS<\/li><li>Library logs moved to the KeyShot log<\/li><li>Fixed error appeared when 16bit PSD files where used as textures<\/li><li>FlexLM client updated to 11.16.6<\/li><li>Retrieval of selected, hidden or locked parts in scene via scripting<\/li><li>Option added to display labels in touch-friendly configurator mode<\/li><li>Support adding and processing render queue via headless scripting<\/li><li>Subscription license will be checked in headless scripting at startup and before rendering, encoding or exporting output<\/li><li>Ported lux.importFile() and lux.getImportOptions() to headless scripting<\/li><li>New option added to reconnect to server if loosing connection during rendering<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"Bugs\"><span class=\"ez-toc-section\" id=\"Bugs\"><\/span>Bugs<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>Fixed importer crash when importing corrupt 3ds file<\/li><li>Fixed issue where deleting a keyframe animation would change the position of an object<\/li><li>Fixed issue where &#8220;Including part animations&#8221; when creating a new model set was not working properly<\/li><li>Fixed issue where the tools would remain in an active state after being closed.<\/li><li>Fixed issue where heads-up display did not detect System language for decimal separator<\/li><li>Normal maps with cylindrical and spherical texture mapping now produce consistent results with the other texture mapping types<\/li><li>Fixed issue where settle was affected by inactive model sets<\/li><li>Fixed an issue where the Power Node on Lights were not shown in Material Graph<\/li><li>Faster processing when adding new geometry to scenes<\/li><li>Fixed issue with favorites library not saving when using specific languages<\/li><li>Fixed issue where mesh simplification tool created nameless parts<\/li><li>Fixed issue where importing the same Substance painter material twice resulted in incorrect material names<\/li><li>Improved performance of Fade Animations on highly specular parts with Product Mode on CPU<\/li><li>Support ignore internal geometry for the gem material with GPU rendering<\/li><li>Fixed issue where &#8220;Activate KeyShotXR&#8221; option was not grayed out when option is already active<\/li><li>The anisotropic filtering has been improved for custom rendering to better handle high frequency textures<\/li><li>Fixed an issue where the same color could be re-used in Clown pass<\/li><li>Fixed issue where scene with many keyframe animations is very slow<\/li><li>Fixed issue where using &#8220;reverse&#8221; in animation properties would reverse the direction instead of playback<\/li><li>Fixed issue where importing in an empty scene did not resize the environment<\/li><li>Fixed an issue where Bloom could cause visual artifacts in scenes using Translucent materials<\/li><li>Fixed issue where changing scene units would change the scale of keyframe animated parts<\/li><li>Fixed issue where &#8220;move model&#8221; would move model set if parts had no parent<\/li><li>Fixed an issue where the FPS would change when importing geometry<\/li><li>Pattern tool is now enabled on all levels<\/li><li>Fixed an issue where the move tool would not affect keyframes<\/li><li>Fixed a crash when importing a file after creating a new model set.<\/li><li>Improved performance for animations in GPU mode<\/li><li>Support for instancing in 3mf export to allow for smaller file sizes<\/li><li>Fixed issue when the incorrect environment was used when opening a scene<\/li><li>Support scene units for metallic flakes in the metallic paint material<\/li><li>Fixed issue where incompatible animations could be applied to orthographic cameras<\/li><li>Nodes in material graph can no longer be attached to itself<\/li><li>Added support for transmission extension in GLTF\/GLB export and import<\/li><li>Fixed issue where choosing to render XR with animation frames set to work area would change animations FPS<\/li><li>Improved sampling performance in product mode<\/li><li>Fixed a crash in geometry tools when applying geometry updates to parts with animations<\/li><li>Fixed an error in GPU mode when using a 2D bump texture<\/li><li>Fixed an issue where the link between animations was broken when changing parameters<\/li><li>Fixed a crash when loading non-VDB files on a volume map<\/li><li>Fixed a crash when loading malformed VDB files<\/li><li>Fixed an issue which would cause a wrong camera to be marked as active when loading a scene<\/li><li>Fixed accepting alpha channel for rendering via scripting<\/li><li>Fixed &#8220;Illegal memory access&#8221; error when toggling GPU mode on in certain scenes<\/li><li>Reintroduced width and height keyword arguments to lux.renderFrames()<\/li><li>Fixed undo on the action of deleting an animation folder<\/li><li>Fixed potential artifacts on sun &amp; sky horizon with non-black ground color<\/li><li>Fixed issue with missing color and incorrect opacity texture, when importing glb file<\/li><li>Fixed issue where special characters would result in a non-functional material template<\/li><li>Objects with Cutaway are now illuminated properly by HDRI with Interior Mode<\/li><li>Fixed issue where creating instances with make pattern tool would result in unlinked materials<\/li><li>Fixed a crash when applying a real cloth material<\/li><li>Fixed issue which could cause model sets to become invalid when moved<\/li><li>Enable save button in output window while processing queue<\/li><li>Fixed crash when entering the configurator wizard<\/li><li>Importing environments or image styles with names already used will now append a number to differentiate them<\/li><li>Fixed issue where OBJ files containing spaces in the material names would not export correctly<\/li><li>Fixed possibility of duplicate names of model sets, cameras and studios on import by adding incrementing number<\/li><li>Vertex Colors will be maintained when using Geometry tools<\/li><li>Fixed a crash when loading a PSD that has an invalid number of channels<\/li><li>Fixed issue creating a geometry that has both a bump height and a bump texture along with an Opacity texture, if switched to GPU<\/li><li>Only enable changing the license if one instance of KeyShot is running<\/li><li>Fixed issue where links in registration dialog were not visible when changing language from English<\/li><li>Fixed issue where cameras scaled incorrectly in glTF export<\/li><li>Metallic Paint Flakes now show correctly for all scene units<\/li><\/ul>\n","protected":false},"author":29916,"featured_media":0,"parent":14114,"menu_order":1,"template":"","manualdocumentationcategory":[13],"manual_doc_tag":[],"class_list":["post-16141","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-keyshot"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.1.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Release Notes 11.0 - KeyShot 11 Manual<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-0\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Release Notes 11.0 - KeyShot 11 Manual\" \/>\n<meta property=\"og:description\" content=\"New Features Cutaway material is now supported on the GPU Deformable animations can now be imported using FBX files using cached .mcx file animations. Added physics simulation tool Added 3D Painted texture type Added the possibility to upload and share KeyShot scenes optimized for viewing in a browser, on a desktop or mobile device Added [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-0\/\" \/>\n<meta property=\"og:site_name\" content=\"KeyShot 11 Manual\" \/>\n<meta property=\"article:modified_time\" content=\"2022-02-07T08:57:17+00:00\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"6 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-0\/\",\"url\":\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-0\/\",\"name\":\"Release Notes 11.0 - KeyShot 11 Manual\",\"isPartOf\":{\"@id\":\"https:\/\/manual.keyshot.com\/keyshot11\/#website\"},\"datePublished\":\"2022-01-25T12:48:26+00:00\",\"dateModified\":\"2022-02-07T08:57:17+00:00\",\"breadcrumb\":{\"@id\":\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-0\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-0\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-0\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/manual.keyshot.com\/keyshot11\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"What&#8217;s New\",\"item\":\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/\"},{\"@type\":\"ListItem\",\"position\":3,\"name\":\"Release Notes\",\"item\":\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/\"},{\"@type\":\"ListItem\",\"position\":4,\"name\":\"Release Notes 11.0\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/manual.keyshot.com\/keyshot11\/#website\",\"url\":\"https:\/\/manual.keyshot.com\/keyshot11\/\",\"name\":\"KeyShot 11 Manual\",\"description\":\"\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/manual.keyshot.com\/keyshot11\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Release Notes 11.0 - KeyShot 11 Manual","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-0\/","og_locale":"en_US","og_type":"article","og_title":"Release Notes 11.0 - KeyShot 11 Manual","og_description":"New Features Cutaway material is now supported on the GPU Deformable animations can now be imported using FBX files using cached .mcx file animations. Added physics simulation tool Added 3D Painted texture type Added the possibility to upload and share KeyShot scenes optimized for viewing in a browser, on a desktop or mobile device Added [&hellip;]","og_url":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-0\/","og_site_name":"KeyShot 11 Manual","article_modified_time":"2022-02-07T08:57:17+00:00","twitter_card":"summary_large_image","twitter_misc":{"Est. reading time":"6 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-0\/","url":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-0\/","name":"Release Notes 11.0 - KeyShot 11 Manual","isPartOf":{"@id":"https:\/\/manual.keyshot.com\/keyshot11\/#website"},"datePublished":"2022-01-25T12:48:26+00:00","dateModified":"2022-02-07T08:57:17+00:00","breadcrumb":{"@id":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-0\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-0\/"]}]},{"@type":"BreadcrumbList","@id":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/release-notes-11-0\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/manual.keyshot.com\/keyshot11\/"},{"@type":"ListItem","position":2,"name":"What&#8217;s New","item":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/"},{"@type":"ListItem","position":3,"name":"Release Notes","item":"https:\/\/manual.keyshot.com\/keyshot11\/manual\/whats-new\/release-notes-2\/"},{"@type":"ListItem","position":4,"name":"Release Notes 11.0"}]},{"@type":"WebSite","@id":"https:\/\/manual.keyshot.com\/keyshot11\/#website","url":"https:\/\/manual.keyshot.com\/keyshot11\/","name":"KeyShot 11 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Namespace Specification"},"content":{"rendered":"\n<p>The namespace <em>www.keyshot.com\/3mf\/2021\/10<\/em> contains:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Transparency_distance [m] (number)<\/li><li>Scattering_coefficient [1\/m] (three numbers, one per color channel)<\/li><li>Absorption_coefficient [1\/m] (three numbers, one per color channel)<\/li><li>Diffuse (name\/code of Pantone color)<\/li><li>CMF (User defined fields and values) Only text and numbers are supported (no thumbnails).<\/li><\/ul>\n\n\n\n<p>Metadata fields are only written into the file when materials using them are exported.<\/p>\n","protected":false},"author":29916,"featured_media":0,"parent":10090,"menu_order":3,"template":"","manualdocumentationcategory":[13],"manual_doc_tag":[],"class_list":["post-16105","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-keyshot"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.1.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>3MF Namespace Specification - KeyShot 11 Manual<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/manual.keyshot.com\/keyshot11\/manual\/models-tab\/export\/export-formats\/3mf-namespace-specification\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"3MF Namespace Specification - KeyShot 11 Manual\" \/>\n<meta property=\"og:description\" content=\"The namespace www.keyshot.com\/3mf\/2021\/10 contains: Transparency_distance [m] (number) Scattering_coefficient [1\/m] (three numbers, one per color channel) Absorption_coefficient [1\/m] (three numbers, one per color channel) Diffuse (name\/code of Pantone color) CMF (User defined fields and values) Only text and numbers are supported (no thumbnails). 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