{"id":9750,"date":"2020-11-05T11:21:18","date_gmt":"2020-11-05T10:21:18","guid":{"rendered":"http:\/\/www.keyshot.com\/manual\/animationen\/animationstypen\/deformation-animations\/"},"modified":"2021-03-12T13:18:25","modified_gmt":"2021-03-12T12:18:25","slug":"deformation-animations","status":"publish","type":"manual_documentation","link":"https:\/\/manual.keyshot.com\/keyshot10\/manual\/animationen\/animationstypen\/deformation-animations\/?lang=de","title":{"rendered":"Deformations-Animationen"},"content":{"rendered":"\n<p>Eine Modellverformung ist jede \u00c4nderung der Modellform: Drehungen, Erweiterungen, Kontraktionen und Charakter-Rigging.<\/p>\n\n<p>Diese Arten von Animationen erforderten fortgeschrittene Techniken, die in CAD-Paketen wie Maya und 3DS Max verf\u00fcgbar sind. KeyShot bietet zwar keine Deformations-Animation, unterst\u00fctzt jedoch weiterhin Deformationen, die in CAD eingerichtet und als eine Alembic-Datei (.ABC) exportiert wurden.<\/p>\n\n<p><strong>So importieren Sie Ihre Deformations-Animationen aus einer Alembic-Datei:<\/strong><\/p>\n\n<p><strong>1.<\/strong> Klicken Sie in KeyShot auf die Schaltfl\u00e4che Importieren (oder auf <em>Datei&gt; Importieren<\/em>).<\/p>\n\n<p><strong>2. <\/strong>Navigieren Sie zu Ihrer Alembic-Datei (.ABC) und klicken Sie auf \u00d6ffnen.<\/p>\n\n<p><strong>3.<\/strong> Aktivieren Sie im <em>Import-Dialog&gt; Animation<\/em> die Option <em>deformierbare gitter<\/em> und best\u00e4tigen Sie den <em>Import<\/em>.<\/p>\n\n<p><strong>4.<\/strong> Klicken Sie in der Animationszeitleiste auf <em>Wiedergabe<\/em>, um eine Vorschau in Echtzeit abzuspielen. Sie k\u00f6nnen auch auf den Zeitmarker in der Zeitleiste klicken und ihn ziehen.<\/p>\n\n<p>Die Datei wird importiert und als Animationsknoten in der <em>Animationszeitleiste<\/em> angezeigt, wo sie positioniert und in der Gr\u00f6\u00dfe ge\u00e4ndert werden kann.<\/p>\n","protected":false},"author":29916,"featured_media":0,"parent":8862,"menu_order":5,"template":"","manualdocumentationcategory":[19],"manual_doc_tag":[],"class_list":["post-9750","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-keyshot-de"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Deformations-Animationen - KeyShot 10 Manual<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/animationen\/animationstypen\/deformation-animations\/?lang=de\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Deformations-Animationen - KeyShot 10 Manual\" \/>\n<meta property=\"og:description\" content=\"Eine Modellverformung ist jede \u00c4nderung der Modellform: Drehungen, Erweiterungen, Kontraktionen und Charakter-Rigging. 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