{"id":9605,"date":"2020-11-05T10:15:48","date_gmt":"2020-11-05T09:15:48","guid":{"rendered":"http:\/\/www.keyshot.com\/manual\/tools\/normalen-bearbeiten\/"},"modified":"2021-03-12T13:17:52","modified_gmt":"2021-03-12T12:17:52","slug":"normalen-bearbeiten","status":"publish","type":"manual_documentation","link":"https:\/\/manual.keyshot.com\/keyshot10\/manual\/tools\/normalen-bearbeiten\/?lang=de","title":{"rendered":"Normalen bearbeiten"},"content":{"rendered":"\n<h3 class=\"wp-block-heading\" id=\"EditNormals-Whatdoesthetooldo?\">Wie funktioniert das Tool?<\/h3>\n\n<p>Hat Ihr Modell ein Loch oder eine flache Stelle, kann Ihnen das <em>Normalen bearbeiten<\/em> Tool dabei helfen, die Normalen zu vereinheitlichen.<\/p>\n\n<p>Eine Normale ist die Senkrechte auf eine Netz-Fl\u00e4che. In einem 3D-Modell sollten alle Ihre Normalen in dieselbe Richtung weisen, andernfalls k\u00f6nnten L\u00f6cher zu sehen sein. Ebenso k\u00f6nnen an Stellen, wo Sie eigentlich eine gekr\u00fcmmte Fl\u00e4che erwarten, ebene Bereiche zu sehen sein, wenn Ihre Vertex-Normalen nicht ausgerichtet sind.<\/p>\n\n<h3 class=\"wp-block-heading\" id=\"EditNormals-HowtoEditNormals\">So bearbeiten Sie Normalen<\/h3>\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\">\n<p>Sie k\u00f6nnen das <img loading=\"lazy\" decoding=\"async\" width=\"16\" height=\"16\" class=\"wp-image-9608\" style=\"width: 16px;\" src=\"https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/edit_normals_icon-1.png\" alt=\"\"\/> <em>Normalen bearbeiten<\/em> Tool entweder \u00fcber den Tools-Abschnitt im Ribbon oder \u00fcber das Kontextmen\u00fc in der Echtzeitansicht oder dem Szenenbaum \u00f6ffnen.<\/p>\n\n\n\n<p><strong>Mindest-Kantenwinkel<\/strong>&#13;\n&#13;\nPassen Sie den <em>Mindest-Kantenwinkel<\/em> an, um sicherzustellen, dass Kanten mit einem Knick nicht ebenfalls ausgerichtet werden.<\/p>\n\n\n\n<p><strong>Vertex-Normalen berechnen&#13;\n<\/strong>Wenn die Normalen des fehlenden Polygons in die entgegengesetzte Richtung zeigen oder wenn die Vertex-Normalen benachbarter Polygone nicht ausgerichtet sind, verwenden Sie die Option <em>Vertex-Normalen berechnen<\/em>. Beachten Sie, dass Sie beim Berechnen eine Vorschau der neuen Normalen erhalten. Klicken Sie <em>Anwenden<\/em>, um die neuen Normalen an das Modell zu senden.&#13;\n<strong>&#13;\n<\/strong><\/p>\n\n\n\n<p><strong>Anzeigen<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Vertex-Normalen anzeigen: Schaltet die Sichtbarkeit der (gr\u00fcnen) Vertex-Normalen ein\/aus.<\/li><li>Fl\u00e4chen-Normalen anzeigen: Schaltet die Sichtbarkeit der (blauen) Fl\u00e4chen-Normalen ein\/aus.<\/li><li>Vorschau Gr\u00f6\u00dfe: Mit dieser Option k\u00f6nnen Sie die H\u00f6he der Normalen Indikatoren anpassen.<\/li><li>Drahtmodell: Schalten Sie die Sichtbarkeit des Drahtmodells des Bauteils ein\/aus, damit Sie die Oberfl\u00e4chentopologie besser lesen k\u00f6nnen.<\/li><\/ul>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"662\" src=\"https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/edit_normals-1024x662.png\" alt=\"\" class=\"wp-image-5691\" srcset=\"https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/edit_normals-1024x662.png 1024w, https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/edit_normals-300x194.png 300w, https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/edit_normals-768x497.png 768w, https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/edit_normals-1536x993.png 1536w, https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/edit_normals.png 1568w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n<\/div>\n","protected":false},"author":29916,"featured_media":0,"parent":9572,"menu_order":3,"template":"","manualdocumentationcategory":[19],"manual_doc_tag":[],"class_list":["post-9605","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-keyshot-de"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Normalen bearbeiten - KeyShot 10 Manual<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/tools\/normalen-bearbeiten\/?lang=de\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Normalen bearbeiten - KeyShot 10 Manual\" \/>\n<meta property=\"og:description\" content=\"Wie funktioniert das Tool? 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Hat Ihr Modell ein Loch oder eine flache Stelle, kann Ihnen das Normalen bearbeiten Tool dabei helfen, die Normalen zu vereinheitlichen. Eine Normale ist die Senkrechte auf eine Netz-Fl\u00e4che. In einem 3D-Modell sollten alle Ihre Normalen in dieselbe Richtung weisen, andernfalls k\u00f6nnten L\u00f6cher zu sehen sein. 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