{"id":8037,"date":"2020-09-08T09:09:45","date_gmt":"2020-09-08T09:09:45","guid":{"rendered":"https:\/\/bssrdf.com\/manual\/texturtypen\/bild-texturen\/uv-kacheln\/"},"modified":"2021-05-05T11:57:23","modified_gmt":"2021-05-05T09:57:23","slug":"uv-kacheln","status":"publish","type":"manual_documentation","link":"https:\/\/manual.keyshot.com\/keyshot10\/manual\/texturen\/texturtypen\/bild-texturen\/uv-kacheln\/?lang=de","title":{"rendered":"UV-Kacheln"},"content":{"rendered":"\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p>Eine\u00a0<em>UV-Kacheln-Textur<\/em>\u00a0ist ein Bild-Map Typ.\u00a0<em>UV-Kacheln-Texturen<\/em>\u00a0und deren Einstellungen sind im\u00a0<em>Projekt-Fenster<\/em>\u00a0unter\u00a0<em>Materialien<\/em>\u00a0in der\u00a0<em>Registerkarte Texturen<\/em>\u00a0zu sehen.<\/p>\n\n\n\n<p>UV-Kacheln ist der KeyShots-Ansatz f\u00fcr UDIM, bei dem mehrere Texturen mithilfe von UV-Koordinaten auf dem Modell positioniert werden. Die gekachelte UV-Textur erfordert, dass das Modell in Ihrer Modellierungssoftware daf\u00fcr vorbereitet wurde.<\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"640\" src=\"https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/TiledCube_base.jpg\" alt=\"\" class=\"wp-image-11314\" srcset=\"https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/TiledCube_base.jpg 800w, https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/TiledCube_base-300x240.jpg 300w, https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/TiledCube_base-768x614.jpg 768w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><figcaption><em>Einfache Kunststoffw\u00fcrfel <\/em><\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"640\" src=\"https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/TiledCube.jpg\" alt=\"\" class=\"wp-image-11317\" srcset=\"https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/TiledCube.jpg 800w, https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/TiledCube-300x240.jpg 300w, https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/TiledCube-768x614.jpg 768w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><figcaption><em>Die gleichen W\u00fcrfel mit gekachelter UV-Textur <\/em><\/figcaption><\/figure><\/div>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2021\/03\/tiled_uv_panel_de.png\" alt=\"\" class=\"wp-image-11320\" width=\"337\" height=\"512\" \/><\/figure><\/div>\n<\/div>\n\n<h2 class=\"wp-block-heading\" id=\"TiledUV-ApplyingTiledUV\">Anwenden von UV-Kacheln<\/h2>\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"754\" height=\"571\" src=\"https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/tile_naming.png\" alt=\"\" class=\"wp-image-11323\" srcset=\"https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/tile_naming.png 754w, https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/tile_naming-300x227.png 300w\" sizes=\"auto, (max-width: 754px) 100vw, 754px\" \/><\/figure><\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\">\n<p>W\u00e4hlen Sie Ihr Material aus und f\u00fcgen Sie eine gekachelte UV-Textur hinzu, z. B. als Diffus-Map.<\/p>\n\n\n\n<p>Durchsuchen und w\u00e4hlen Sie eine der Texturkacheln aus. Wenn die Kacheln den richtigen Namen haben, erkennt KeyShot den Rest der Kacheln und f\u00fcgt sie automatisch hinzu. <\/p>\n\n\n\n<p><strong>Texturkacheln<\/strong>&#013;\nUm sicherzustellen, dass die Kacheln richtig erkannt und positioniert werden, m\u00fcssen die Kacheln gem\u00e4\u00df einer der folgenden Konventionen benannt werden:<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li>NameuXXvYY &#8211; Hier k\u00f6nnen Sie ein Trennzeichen zwischen dem Namen und den U- und V-Werten hinzuf\u00fcgen (z. B. cube_u0_v0, cube_u1_v0\u2026).<\/li><li>NameUDIM &#8211; Hier k\u00f6nnen Sie ein Trennzeichen zwischen dem Namen und der UDIM-Nummer hinzuf\u00fcgen (z. B. cube_1001, cube_1002\u2026).<\/li><\/ol><\/div>\n<\/div>\n\n<p><strong>Filtern<\/strong><\/p>\n\n<p>F\u00fcr gekachelte UV-Texturen k\u00f6nnen Sie die Texturfilterung f\u00fcr jede Textur direkt steuern:<\/p>\n\n<ul class=\"wp-block-list\"><li><strong>Trilinear<\/strong> ist die einfachste und schnellste Methode, kann jedoch in bestimmten F\u00e4llen zu \u00fcberm\u00e4\u00dfiger Unsch\u00e4rfe f\u00fchren.<\/li><li><strong>Anisotrop<\/strong> ist von h\u00f6herer Qualit\u00e4t als trilinear und sollte in den meisten F\u00e4llen weniger Unsch\u00e4rfe und sch\u00e4rfere Texturen ergeben.<\/li><li><strong>Elliptisch<\/strong>\u00a0ist die genaueste Filterung, kann jedoch sehr langsam sein.<\/li><\/ul>\n<p><strong>Filter Bias<\/strong>&#013;\nPassen Sie die Filtermethode an, um mehr verschwommene Texturen (negative Werte) oder sch\u00e4rfere Texturen (positive Werte) zu erhalten.<\/p>\n\n<h3 class=\"wp-block-heading\" id=\"TiledUV-Color\">Farbe <\/h3>\n\n<p><strong>Helligkeit<\/strong>&#013;\nPassen Sie die Helligkeit der Texturkacheln an.<\/p>\n\n<p><strong>Textur Gamma<\/strong>&#013;\nGeben Sie das Gamma der Quelltextur an. Wenn Sie lineare Farbtexturen verwenden, setzen Sie diese auf 1. Wenn Zweifel an diesem Wert bestehen, ist er wahrscheinlich 2,0 oder 2,2. Kann auch als Ad-hoc-Steuerung des Kontrasts der Textur verwendet werden.<\/p>\n\n<div class=\"wp-block-genesis-blocks-gb-columns gb-layout-columns-1 one-column\"><div class=\"gb-layout-column-wrap gb-block-layout-column-gap-2 gb-is-responsive-column\">\n<div class=\"wp-block-genesis-blocks-gb-column info-box gb-block-layout-column\"><div class=\"gb-block-layout-column-inner has-pale-cyan-blue-background-color\">\n<h6 class=\"wp-block-heading\">Anmerkung<\/h6>\n\n\n\n<p>Die meisten Textur-Maps werden in 32-Bit erstellt, die nicht gammakorrigiert sind. Aus diesem Grund ist der Standard-Gammawert auf 1 festgelegt. Wenn Sie gammakorrigierte Texturen verwenden, m\u00fcssen Sie das Gamma anpassen, um das richtige Erscheinungsbild der Farben zu erzielen. <\/p>\n<\/div><\/div>\n<\/div><\/div>\n","protected":false},"author":29916,"featured_media":0,"parent":7837,"menu_order":2,"template":"","manualdocumentationcategory":[19],"manual_doc_tag":[],"class_list":["post-8037","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-keyshot-de"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>UV-Kacheln - KeyShot 10 Manual<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/texturen\/texturtypen\/bild-texturen\/uv-kacheln\/?lang=de\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"UV-Kacheln - KeyShot 10 Manual\" \/>\n<meta property=\"og:description\" content=\"Eine\u00a0UV-Kacheln-Textur\u00a0ist ein Bild-Map Typ.\u00a0UV-Kacheln-Texturen\u00a0und deren Einstellungen sind im\u00a0Projekt-Fenster\u00a0unter\u00a0Materialien\u00a0in der\u00a0Registerkarte Texturen\u00a0zu sehen. UV-Kacheln ist der KeyShots-Ansatz f\u00fcr UDIM, bei dem mehrere Texturen mithilfe von UV-Koordinaten auf dem Modell positioniert werden. Die gekachelte UV-Textur erfordert, dass das Modell in Ihrer Modellierungssoftware daf\u00fcr vorbereitet wurde. 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