{"id":7860,"date":"2020-09-03T06:48:47","date_gmt":"2020-09-03T06:48:47","guid":{"rendered":"https:\/\/bssrdf.com\/manual\/texturtypen\/3d-texturen\/rauschen-textur\/"},"modified":"2021-03-12T13:14:58","modified_gmt":"2021-03-12T12:14:58","slug":"rauschen-textur","status":"publish","type":"manual_documentation","link":"https:\/\/manual.keyshot.com\/keyshot10\/manual\/texturen\/texturtypen\/3d-texturen\/rauschen-textur\/?lang=de","title":{"rendered":"Rauschen (Textur)"},"content":{"rendered":"\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p>Die prozedurale Textur Rauschen (Textur) ist der Textur Noise in der Textur-Bibliothek sehr \u00e4hnlich und erm\u00f6glicht Ihnen, wenn Sie als Tiefen-Map eingesetzt wird, die Simulation von Unebenheiten in Glas oder Wellen in Fl\u00fcssigkeiten.<\/p>\n\n\n\n<p><strong>Farben 1 und 2<\/strong>&#13;\nProzedurales Rauschen besitzt zwei Farben f\u00fcr jeweils hell und dunkel, die Sie mit diesen beiden Einstellungen \u00e4ndern k\u00f6nnen.<\/p>\n\n\n\n<p><strong>Skalierung<\/strong>&#13;\nRegelt den Ma\u00dfstab des Rauschens.<\/p>\n\n\n\n<p><strong>Ausma\u00df<\/strong>&#13;\nSteigert die Intensit\u00e4t von Farbe 2 und den Kontrast zwischen den beiden Farben.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/noise_texture_example.54.jpg\" alt=\"\" class=\"wp-image-8551\" width=\"375\" height=\"375\" srcset=\"https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/noise_texture_example.54.jpg 500w, https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/noise_texture_example.54-300x300.jpg 300w, https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/noise_texture_example.54-150x150.jpg 150w\" sizes=\"auto, (max-width: 375px) 100vw, 375px\" \/><\/figure>\n<\/div>\n<\/div>\n","protected":false},"author":29916,"featured_media":0,"parent":7845,"menu_order":11,"template":"","manualdocumentationcategory":[19],"manual_doc_tag":[],"class_list":["post-7860","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-keyshot-de"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Rauschen (Textur) - KeyShot 10 Manual<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/texturen\/texturtypen\/3d-texturen\/rauschen-textur\/?lang=de\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Rauschen (Textur) - KeyShot 10 Manual\" \/>\n<meta property=\"og:description\" content=\"Die prozedurale Textur Rauschen (Textur) ist der Textur Noise in der Textur-Bibliothek sehr \u00e4hnlich und erm\u00f6glicht Ihnen, wenn Sie als Tiefen-Map eingesetzt wird, die Simulation von Unebenheiten in Glas oder Wellen in Fl\u00fcssigkeiten. Farben 1 und 2&#013; Prozedurales Rauschen besitzt zwei Farben f\u00fcr jeweils hell und dunkel, die Sie mit diesen beiden Einstellungen \u00e4ndern k\u00f6nnen. 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Farben 1 und 2&#13; Prozedurales Rauschen besitzt zwei Farben f\u00fcr jeweils hell und dunkel, die Sie mit diesen beiden Einstellungen \u00e4ndern k\u00f6nnen. 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