{"id":6487,"date":"2020-07-20T13:14:15","date_gmt":"2020-07-20T13:14:15","guid":{"rendered":"https:\/\/bssrdf.com\/?post_type=manual_documentation&#038;p=6487"},"modified":"2020-11-06T15:02:47","modified_gmt":"2020-11-06T14:02:47","slug":"vr-overview","status":"publish","type":"manual_documentation","link":"https:\/\/manual.keyshot.com\/keyshot10\/manual\/virtual-reality\/vr-overview\/","title":{"rendered":"VR Overview"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_83 ez-toc-wrap-right counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">On this page<\/p>\n<label for=\"ez-toc-cssicon-toggle-item-6a303d98ecb77\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #ffffff;color:#ffffff\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #ffffff;color:#ffffff\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-6a303d98ecb77\" checked aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/virtual-reality\/vr-overview\/#Accessing_KeyShot_VR_Settings\" >Accessing KeyShot VR Settings<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/virtual-reality\/vr-overview\/#Terminology\" >Terminology<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/virtual-reality\/vr-overview\/#Cube_Map\" >Cube Map<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/virtual-reality\/vr-overview\/#Spherical\" >Spherical<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/virtual-reality\/vr-overview\/#Side-by-side\" >Side-by-side<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/virtual-reality\/vr-overview\/#Over-under\" >Over-under<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/virtual-reality\/vr-overview\/#Eye_Distance\" >Eye Distance<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/virtual-reality\/vr-overview\/#Pole_Merging_Angle\" >Pole Merging Angle<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n\n<p>The VR capabilities in KeyShot allow you to use VR devices, such as the Oculus Rift and the HTC Vive, to view KeyShot scenes. There are two applications for using VR with KeyShot:<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li><strong>Render VR Images<\/strong><br>View rendered panoramic images rendered in KeyShot. This mode is compatible with any type of VR device capable of viewing VR images. Please check with the manufacturer of the device to know what type of image is necessary.\u00a0<a href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/virtual-reality\/render-vr-images\/\">Learn more<\/a><br><\/li><li><strong>Work in Real-time VR<\/strong><br>View and render the Real-time View through the VR headset.\u00a0This mode is only compatible with the\u00a0Oculus Rift\u00a0and OpenVR compatible headsets, such as the HTC Vive, Valve Index, and Windows Mixed Reality headsets.\u00a0<a href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/virtual-reality\/work-in-real-time-vr\/\">Learn more<\/a><\/li><\/ol>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"VROverview-AccessingKeyShotVRSettings\"><span class=\"ez-toc-section\" id=\"Accessing_KeyShot_VR_Settings\"><\/span>Accessing KeyShot VR Settings<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>VR capabilities are a KeyShot Pro feature. (<a href=\"https:\/\/manual.keyshot.com\/keyshot10\/product-comparison\/\" target=\"_blank\" rel=\"noreferrer noopener\">Compare KeyShot versions<\/a><a href=\"https:\/\/manual.keyshot.com\/keyshot10\/product-comparison\/\">.<\/a>) All VR settings are accessed from the&nbsp;<em>Project<\/em>&nbsp;window,&nbsp;<em>Camera<\/em>&nbsp;tab, under the&nbsp;<em>Lens Settings<\/em>&nbsp;and&nbsp;<em>Stereo<\/em>&nbsp;sections.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"VROverview-Terminology\"><span class=\"ez-toc-section\" id=\"Terminology\"><\/span>Terminology<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"VROverview-CubeMap\"><span class=\"ez-toc-section\" id=\"Cube_Map\"><\/span>Cube Map<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>In this mode, six views will be rendered side by side.&nbsp;<ul><li>The views are: Front, Back, Right, Left, Top, Bottom.&nbsp;<\/li><\/ul><\/li><li>If your device supports stereo cube maps&nbsp;it will automatically orient the images for you to view them correctly.<\/li><\/ul>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"640\" height=\"107\" src=\"https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/Contemporary-Bathroom-Interior.17.png\" alt=\"\" class=\"wp-image-6488\" srcset=\"https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/Contemporary-Bathroom-Interior.17.png 640w, https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/Contemporary-Bathroom-Interior.17-300x50.png 300w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"VROverview-Spherical\"><span class=\"ez-toc-section\" id=\"Spherical\"><\/span>Spherical<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>As described by the name, this image will look like a flattened out sphere.<\/li><li>This mode will be compatible with most devices out there.<\/li><\/ul>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"640\" height=\"320\" src=\"https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/Contemporary-Bathroom-Interior.18.png\" alt=\"\" class=\"wp-image-6491\" srcset=\"https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/Contemporary-Bathroom-Interior.18.png 640w, https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/Contemporary-Bathroom-Interior.18-300x150.png 300w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"VROverview-Side-by-side\"><span class=\"ez-toc-section\" id=\"Side-by-side\"><\/span>Side-by-side<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>In order to see the image in 3D via the headset, you need to have the same image played in both eyes. In this mode both images are stitched next to each other.<\/li><\/ul>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"640\" height=\"160\" src=\"https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/Contemporary-Bathroom-Interior.20.png\" alt=\"\" class=\"wp-image-6494\" srcset=\"https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/Contemporary-Bathroom-Interior.20.png 640w, https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/Contemporary-Bathroom-Interior.20-300x75.png 300w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"VROverview-Over-under\"><span class=\"ez-toc-section\" id=\"Over-under\"><\/span>Over-under<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>In order for you to see the image in 3D in the headset, you need to have the same image played in both eyes. In this mode both images are stitched one on top of the other.<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"VROverview-EyeDistance\"><span class=\"ez-toc-section\" id=\"Eye_Distance\"><\/span>Eye Distance<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>This is to set the distance between your eyes. This is a setting that you configured when setting up your head-mounted display. Use the same distance set when setting up your device.<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"VROverview-PoleMergingAngle\"><span class=\"ez-toc-section\" id=\"Pole_Merging_Angle\"><\/span>Pole Merging Angle<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>This is a parameter for stereo rendering.&nbsp;It is the angle at which pole merging begins.&nbsp;It helps avoid artifacts when looking upward and downward. The eye distance value is kept the same until the viewing angle reaches the specified angle after which the eye distance is gradually decreased until it reaches a value of 0 when looking directly downwards or upwards.<\/li><\/ul>\n","protected":false},"author":29916,"featured_media":0,"parent":6473,"menu_order":1,"template":"","manualdocumentationcategory":[13],"manual_doc_tag":[],"class_list":["post-6487","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-keyshot"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>VR Overview - KeyShot 10 Manual<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/virtual-reality\/vr-overview\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"VR Overview - KeyShot 10 Manual\" \/>\n<meta property=\"og:description\" content=\"The VR capabilities in KeyShot allow you to use VR devices, such as the Oculus Rift and the HTC Vive, to view KeyShot scenes. 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