{"id":5499,"date":"2020-07-15T10:34:19","date_gmt":"2020-07-15T10:34:19","guid":{"rendered":"https:\/\/bssrdf.com\/?post_type=manual_documentation&#038;p=5499"},"modified":"2022-02-10T10:48:49","modified_gmt":"2022-02-10T09:48:49","slug":"position-and-orientation","status":"publish","type":"manual_documentation","link":"https:\/\/manual.keyshot.com\/keyshot10\/manual\/cameras\/position-and-orientation\/","title":{"rendered":"Position and Orientation"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_83 ez-toc-wrap-right counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">On this page<\/p>\n<label for=\"ez-toc-cssicon-toggle-item-6a3013d32f158\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #ffffff;color:#ffffff\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #ffffff;color:#ffffff\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-6a3013d32f158\" checked aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/cameras\/position-and-orientation\/#Camera_Mode_%E2%80%93_Spherical\" >Camera Mode &#8211; Spherical<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/cameras\/position-and-orientation\/#Distance\" >Distance<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/cameras\/position-and-orientation\/#Azimuth\" >Azimuth<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/cameras\/position-and-orientation\/#Inclination\" >Inclination<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/cameras\/position-and-orientation\/#Twist\" >Twist<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/cameras\/position-and-orientation\/#Camera_Mode_%E2%80%93_Absolute\" >Camera Mode &#8211; Absolute<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/cameras\/position-and-orientation\/#Position\" >Position<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/cameras\/position-and-orientation\/#Target\" >Target<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/cameras\/position-and-orientation\/#Keep_View_Direction\" >Keep View Direction<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/cameras\/position-and-orientation\/#Twist-2\" >Twist<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/cameras\/position-and-orientation\/#Walkthrough_Mode\" >Walkthrough Mode<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/cameras\/position-and-orientation\/#Standard_Views\" >Standard Views<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-13\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/cameras\/position-and-orientation\/#Grid\" >Grid<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-14\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/cameras\/position-and-orientation\/#Stay_Above_Ground\" >Stay Above Ground<\/a><\/li><\/ul><\/nav><\/div>\n\n<h2 class=\"wp-block-heading\" id=\"PositionandOrientation-CameraMode-Spherical\"><span class=\"ez-toc-section\" id=\"Camera_Mode_%E2%80%93_Spherical\"><\/span>Camera Mode &#8211; Spherical<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p>Default setting for defining position and orientation of the camera.<\/p>\n\n\n\n<p>When using the default Spherical definition all values reflect camera position in relation to the static Camera Target.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"PositionandOrientation-Distance\"><span class=\"ez-toc-section\" id=\"Distance\"><\/span>Distance<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>Distance between the Camera Target and Camera in scene units. Setting this value too low can lead to the camera being \u201cinside\u201d the 3D model. This can be controlled with the mouse scroll wheel. The direction can be inverted in Preferences.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"PositionandOrientation-Azimuth\"><span class=\"ez-toc-section\" id=\"Azimuth\"><\/span>Azimuth<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>Rotation around KeyShot up (Y) axis, measured in degrees.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"PositionandOrientation-Inclination\"><span class=\"ez-toc-section\" id=\"Inclination\"><\/span>Inclination<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>Defines camera tilt, or vertical rotation from horizontal plane.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"PositionandOrientation-Twist\"><span class=\"ez-toc-section\" id=\"Twist\"><\/span>Twist<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>Twists\/rotates the camera around its own axis.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"628\" height=\"774\" src=\"https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/camera_spherical.png\" alt=\"\" class=\"wp-image-5500\" srcset=\"https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/camera_spherical.png 628w, https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/camera_spherical-243x300.png 243w\" sizes=\"auto, (max-width: 628px) 100vw, 628px\" \/><\/figure>\n<\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"PositionandOrientation-CameraMode-Absolute\"><span class=\"ez-toc-section\" id=\"Camera_Mode_%E2%80%93_Absolute\"><\/span>Camera Mode &#8211; Absolute<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p>Here you can set the position of the camera (Position) and the camera target (Target) relative to the global X-axis, Y-axis, and Z-axis.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"PositionandOrientation-Position\"><span class=\"ez-toc-section\" id=\"Position\"><\/span>Position<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>Defines X\/Y\/Z coordinates of camera location in scene units.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"PositionandOrientation-Target\"><span class=\"ez-toc-section\" id=\"Target\"><\/span>Target<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>Defines X\/Y\/Z coordinates of Camera Target in scene units.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"PositionandOrientation-KeepViewDirection\"><span class=\"ez-toc-section\" id=\"Keep_View_Direction\"><\/span>Keep View Direction<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>Locks View Direction for Position\/Target changes. When unchecked, the camera will keep looking at the target while the&nbsp;Position values are changed. If the checkbox is checked, the camera direction will be kept and therefore the&nbsp;Target&nbsp;point will change as the&nbsp;Position is changed.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"PositionandOrientation-Twist\"><span class=\"ez-toc-section\" id=\"Twist-2\"><\/span>Twist<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>Twists\/rotates the camera around its own axis.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"626\" height=\"778\" src=\"https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/camera_absolute.png\" alt=\"\" class=\"wp-image-5503\" srcset=\"https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/camera_absolute.png 626w, https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/camera_absolute-241x300.png 241w\" sizes=\"auto, (max-width: 626px) 100vw, 626px\" \/><\/figure>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-genesis-blocks-gb-columns gb-layout-columns-1 one-column\"><div class=\"gb-layout-column-wrap gb-block-layout-column-gap-2 gb-is-responsive-column\">\n<div class=\"wp-block-genesis-blocks-gb-column tip-box gb-block-layout-column\"><div class=\"gb-block-layout-column-inner\">\n<h6 class=\"wp-block-heading\" id=\"tip\">Tip<\/h6>\n\n\n\n<p>To reset the camera target, you can right-click in the&nbsp;<em>Real-Time View<\/em>&nbsp;and select&nbsp;<em>Center and Fit Models.&nbsp;<\/em>This will use the center of all objects in the scene and dolly to a distance where all parts are within view. You can also use the&nbsp;<a href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/tools-3\/set-camera-target\/\" data-type=\"manual_documentation\" data-id=\"5786\">Set Camera Target&nbsp;<\/a>tool, which will let you select what to target; point on surface, object or model.<\/p>\n<\/div><\/div>\n<\/div><\/div>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"PositionandOrientation-WalkthroughMode\"><span class=\"ez-toc-section\" id=\"Walkthrough_Mode\"><\/span>Walkthrough Mode<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>See <a href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/cameras\/position-and-orientation\/walkthrough-mode\/\" data-type=\"manual_documentation\" data-id=\"5508\">Walkthrough Mode<\/a> for more information.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"PositionandOrientation-StandardViews\"><span class=\"ez-toc-section\" id=\"Standard_Views\"><\/span>Standard Views<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Quickly access camera presets based on common orthographic directions. Note that this does not automatically change the camera to the orthographic lens only the position of the camera.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"PositionandOrientation-Grid\"><span class=\"ez-toc-section\" id=\"Grid\"><\/span>Grid<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Enables on-screen grid which can be helpful for image composition and camera placement. The grid will not be visible in rendered output.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"PositionandOrientation-StayAboveGround\"><span class=\"ez-toc-section\" id=\"Stay_Above_Ground\"><\/span>Stay Above Ground<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>This option allows all camera movements to be restricted to the upper hemisphere. This is useful for scenes where bottom views are undesirable.<\/p>\n","protected":false},"author":29916,"featured_media":0,"parent":5475,"menu_order":3,"template":"","manualdocumentationcategory":[13],"manual_doc_tag":[],"class_list":["post-5499","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-keyshot"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Position and Orientation - KeyShot 10 Manual<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/cameras\/position-and-orientation\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Position and Orientation - KeyShot 10 Manual\" \/>\n<meta property=\"og:description\" content=\"Camera Mode &#8211; Spherical Default setting for defining position and orientation of the camera. 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