{"id":5032,"date":"2020-07-14T08:37:14","date_gmt":"2020-07-14T06:37:14","guid":{"rendered":"https:\/\/bssrdf.com\/?post_type=manual_documentation&#038;p=5032"},"modified":"2021-02-03T15:43:16","modified_gmt":"2021-02-03T14:43:16","slug":"release-notes","status":"publish","type":"manual_documentation","link":"https:\/\/manual.keyshot.com\/keyshot10\/manual\/whats-new\/release-notes-2\/release-notes\/","title":{"rendered":"KeyShot 10 Release Notes"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_83 ez-toc-wrap-right counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">On this page<\/p>\n<label for=\"ez-toc-cssicon-toggle-item-6a3298a0dd6ba\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #ffffff;color:#ffffff\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #ffffff;color:#ffffff\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-6a3298a0dd6ba\" checked aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/whats-new\/release-notes-2\/release-notes\/#New_Features\" >New Features<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/whats-new\/release-notes-2\/release-notes\/#Release_notes\" >Release notes<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/whats-new\/release-notes-2\/release-notes\/#Enhancements\" >Enhancements<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/whats-new\/release-notes-2\/release-notes\/#Bug_Fixes\" >Bug Fixes<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/whats-new\/release-notes-2\/release-notes\/#KeyShot_Viewer_Bug_Fixes\" >KeyShot Viewer Bug Fixes<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n\n<p>The following is a summary of new features and known issues for KeyShot 10.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"ReleaseNotes-NewFeatures\"><span class=\"ez-toc-section\" id=\"New_Features\"><\/span>New Features<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>See&nbsp;<a href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/whats-new\/feature-highlights\/\" data-type=\"manual_documentation\" data-id=\"5022\">Feature Highlights<\/a> and <a href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/whats-new\/additional-features-and-improvements\/\" data-type=\"manual_documentation\" data-id=\"5024\">Additional Features and Improvements<\/a><\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"ReleaseNotes-Releasenotes\"><span class=\"ez-toc-section\" id=\"Release_notes\"><\/span>Release notes<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Enhancements\"><\/span>Enhancements<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>Don&#8217;t show&nbsp;Welcome Window after import<\/li><li>If command line file argument is not&nbsp;a BIP file, then try to import instead<\/li><li>Update DWG OpenDesign libraries to&nbsp;2021.4<\/li><li>Make FBX import respect alpha from&nbsp;baseColor texture<\/li><li>Re-orientation option added when importing a BIP file into the scene<\/li><li>\u201cAlways render NURBS\u201d will now be automatically applied when importing objects that lack triangles<\/li><li>Added support for Revit 2021 on Import<\/li><li>Added support for SolidWorks 2020 cached support on Import<\/li><li>Import dialog for CAD files now has third import option: New Scene<\/li><li>Curve output added, and re-ordered the material parameters<\/li><li>Added support for Volume caustics in Product mode<\/li><li>Rewriting the Move tool to make it&nbsp;more versatile<\/li><li>Move tool will now only ever be&nbsp;active in realtime view or Geometry view<\/li><li>Move tool should follow mouse more&nbsp;precisely now<\/li><li>Added rotation around group origin to Move Tool<\/li><li>Added <em>Include Names of Always Active Model Sets<\/em> option<\/li><li>Changed Default selection for:<ul><li>&#8220;Non-manifold edges or vertices&nbsp;detected during export. Export with errors highlighted?&#8221; dialog in STL export<\/li><\/ul><\/li><li>Reduce flickering when moving region<\/li><li>Added warning for trying to render&nbsp;custom control and denoise<\/li><li>Added warning for trying to render&nbsp;layers and denoise<\/li><li>Render options are more correctly named<\/li><li>lux.importFile() will now take import settings into account<\/li><li>Make realtime window expand when&nbsp;docked widgets are undocked\/closed<\/li><li>Make the zoom-speed for the curve&nbsp;panel the same for all<\/li><li>Move &#8216;Respect animation ordering&#8217;&nbsp;from Preferences to Animation Settings<\/li><li>Add &#8216;Remove textures&#8217; to the dialog&nbsp;showing textures not found<\/li><li>Warning messages will now have Show&nbsp;Details option if applicable<\/li><li>Center and Fit Models hotkey now works in the Geometry view as well<\/li><li>Wording on dialogues when deleting environments has been improved<\/li><li>Add setting in settings.xml disabling&nbsp;Qt web engine to be used for troubleshooting.<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Bug_Fixes\"><\/span>Bug Fixes<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>Fixed an issue where Locking a Linked&nbsp;Camera animation would not Lock the Original animation<\/li><li>Render Region not respected for&nbsp;Animation Previews<\/li><li>Color fade animation with custom ease&nbsp;curve does not work<\/li><li>Animation preview will no longer fail if max time is less than the time it takes to render 1 sample<\/li><li>&#8216;Custom&#8217; still in motion ease curve option for color fade<\/li><li>Fixed that pivot point animations could be affected by moving unrelated objects<\/li><li>Fixed incorrect camera path animation when pivot and look at point where not the same<\/li><li>Moving folder of pins into a folder&nbsp;that contains itself crashes keyshot<\/li><li>Fixed the HDRI editor sometimes having a hot pixel<\/li><li>Fixed issue where saturation and hue could be outdated<\/li><li>Fixed glb export not being able to&nbsp;export a scene with many parts<\/li><li>GPU mode with denoiser randomly show&nbsp;non denoised frame on multi gpu systems<\/li><li>Most material nodes would crash GPU&nbsp;when previewed in GPU mode<\/li><li>PC crash when enabling Toon Light&nbsp;Source Shadows in GPU mode without light sources<\/li><li>Real-Time view pause after samples is&nbsp;no longer multiplied by 16 in GPU mode<\/li><li>IES Light Axis table unresponsive in&nbsp;GPU mode<\/li><li>Fixed crashe when disabling apply to&nbsp;front and back of geometry in GPU mode.<\/li><li>Fixed Error when starting GPU mode in&nbsp;scene with area light with &#8220;Apply to front\/back of geometry&#8221; off<\/li><li>Disabling GPU effects causes&nbsp;significant Screen tearing<\/li><li>CUDA Error when opening scene with&nbsp;GPU Mode active<\/li><li>Scattering Medium has different image&nbsp;opacity for CPU and GPU<\/li><li>Area Lights inside Scattering Medium&nbsp;are not visible with GPU Mode<\/li><li>Artifacts in VDB Scattering Medium&nbsp;volume on GPU<\/li><li>Fixed an issue where the Backplate is&nbsp;wrong when split rendering large images on the GPU<\/li><li>Fixed an issue where enabling the&nbsp;denoiser would fade the Realtime view to black<\/li><li>Fixed an issue where bump add weight&nbsp;texture was not respected in GPU mode<\/li><li>Fixed ground material illumination&nbsp;not working in GPU mode<\/li><li>Inconsistent environment shadows in scene with opacity on ground material<\/li><li>Clown pass has been fixed for bump mapped materials<\/li><li>Environment contrast now updates correctly in GPU mode<\/li><li>Fixed not being able to pause in GPU mode<\/li><li>Fixed backplates and labels not updating in GPU mode<\/li><li>Fixed area lights sometimes looking dimmer in GPU mode<\/li><li>Fixed diffuse reflected light causing transparent solids to resolve brighter in GPU mode<\/li><li>Fixed scenes with many spotlights being too dark in GPU mode<\/li><li>Fixed motion blur with interior mode causing dark regions in GPU mode<\/li><li>Intel Denoiser doesn&#8217;t affect&nbsp;transparent parts of the image<\/li><li>Fixed not being able to use an odd number as resolution if High DPI is enabled<\/li><li>Fixed an issue where importing a Bip&nbsp;file would Change the Aspect ratio<\/li><li>Fixed adding geometry to a high poly scene is very slow<\/li><li>Fixed focal lenght not being correct when transferring scene from Rhino<\/li><li>Fixed Camera Target not being correct when transferring scene from Rhino<\/li><li>Environment now resizes when importing a model from the model library<\/li><li>HD users can have multiple model sets&nbsp;in scene tree by enabling them in presentation mode<\/li><li>Fixed update doesn&#8217;t work on KS duplicates when livelinking<\/li><li>matcap does not disable properly with&nbsp;label applied<\/li><li>Arealight color now updates when textures are added or changed<\/li><li>Center On Part setting is now set correctly when copying material graph node<\/li><li>Fixed Opacity not working correctly inside scattering mediums<\/li><li>Fixed difference in translucent advanced and cloudy plastic between CPU and GPU<\/li><li>Fixed Measured Car Paint reflecting Background Color<\/li><li>Fixed caustics showing banding when using GPU mode on a multi-GPU system<\/li><li>Fixed issues with Lights in Scattering medium with Interior mode<\/li><li>Fixed scattering medium not being reflected in specular material in Interior mode<\/li><li>Fixed volumetric caustics not being rendered when the light source is inside the volume<\/li><li>Fixed area light reflections in Anisotropic material being different between render modes<\/li><li>Fixed the Toon material outline contour<\/li><li>Fixed Point light having wrong color and power<\/li><li>Fixed geometry displacement still being active after deleting geometry node and applying new material from library<\/li><li>Diffuse reflected Light leaving Transparent Solids (e.g. Liquid) do not resolve after changin CPU usage using region rendering<\/li><li>Changing CPU Usage in a scene with a&nbsp;backplate refreshes the Realtime View<\/li><li>KeyShot only shows one CPU in CPU-usage dropdown in dual CPU system<\/li><li>Fixed issue where a missing frontplate file could cause the Realtime View to get stuck<\/li><li>Motion blur now works in NURBS mode<\/li><li>Ctrl+Left mouse button now works for right-clicking in the Realtime view on Mac<\/li><li>When adding an animation to the local&nbsp;queue, format did show image type instead of an animation type.<\/li><li>Fixed adjusting resolution in render&nbsp;dialog Configuration Tab not adjusting region size.<\/li><li>Fixed Render Queue jobs sometimes failing<\/li><li>Fixed issue where adding a Multi-Material to the queue would only render one material<\/li><li>Added a warning for invalid heights in MP4 renderings<\/li><li>Default environment and image style can now be included in name templates<\/li><li>Specular highlights no longer slow to&nbsp;resolve behind glass on GPU in interior mode<\/li><li>Emissive\/Area Light visibility&nbsp;settings not respected by render layers<\/li><li>objects will turn black behind&nbsp;transparent material<\/li><li>Fixed Rendering artifacts for&nbsp;&#8220;Top&#8221; Standard view<\/li><li>KeyShot now shows a \u201cfinishing\u201d&nbsp;progress bar while finishing a rendering.<\/li><li>Diffuse reflected Light leaving&nbsp;Transparent Solids (e.g. Liquid) do not resolve after changing CPU usage&nbsp;using region rendering.<\/li><li>Improving saving speed for ksp files&nbsp;when using Video Map textures<\/li><li>Fuzz direction textures now work with UV mapped textures<\/li><li>Reflection Looks different when using Interior mode vs Product mode<\/li><li>Fixed exr output when using bloom and region rendering in combination<\/li><li>Fixed rendering sometimes getting stuck at \u201cFinishing\u201d<\/li><li>Fixed incorrect exposure sometimes being applied to render layers<\/li><li>Improving saving speed for ksp files when using Video Map textures<\/li><li>\u201cSave Active model set\u201d will now&nbsp;reduce the filsize when saving.<\/li><li>Fixed model sets not being able to be&nbsp;re-arranged in the UI<\/li><li>On Large files when trying to add geometry or duplicating a model KeyShot will freeze and or Crash<\/li><li>Fixed environment not de-selecting current selection when dragged and dropped into realtime view<\/li><li>Fixed Hide and Lock disabling Rounded edges<\/li><li>Fixed object scales reshuffling when entering a value between 0 and 1<\/li><li>Fixed sometimes not being able to edit\/delete studios<\/li><li>Move tool doesn&#8217;t follow NURBS object&nbsp;made with split object surfaces tool<\/li><li>KeyShot crashes when clearing after&nbsp;setting a seam in UV-unwrapping tool<\/li><li>Fixed size of some Icons<\/li><li>Using re-tessellate tool from part properties menu will de-select the part after<\/li><li>Fixed UV unwrap background not adjusting to color theme<\/li><li>Fixed size of some Icons<\/li><li>Forward and Backwards direction no&nbsp;longer inverted in Walkthrough-mode when under the ground plane<\/li><li>Remember if Material Template dialog&nbsp;was open when closing and restore the state.<\/li><li>Fixed an issue where XR with&nbsp;animation would render additional frames<\/li><li>XR preview does not correctly respect&nbsp;sample count<\/li><li>Animation Frames can now be used in&nbsp;XR without impacting the vertical frames<\/li><li>Model Sets can no longer be&nbsp;re-arranged \/frozen in the UI<\/li><li>Fixed issue with 3Dconnexion Spacemouse not working on Mac<\/li><li>Fixed a German translation error<\/li><li>Allow Python to load external libraries<\/li><li>&#8220;Clear-Coat&#8221; Accordion not part of translation files<\/li><li>16 bit Grayscale .tif images are displayed as red in KeyShot<\/li><li>Unable to load TIFF 32 bit<\/li><li>Fixed crash when creating very large patterns<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"KeyShot_Viewer_Bug_Fixes\"><\/span>KeyShot Viewer Bug Fixes<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>Benchmark window layout improvements<\/li><li>Only Download thumbnail images when downloading scene<\/li><li>Fixed KeyShot Viewer not showing Denoising<\/li><\/ul>\n\n\n\n","protected":false},"author":29916,"featured_media":0,"parent":14114,"menu_order":0,"template":"","manualdocumentationcategory":[13],"manual_doc_tag":[],"class_list":["post-5032","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-keyshot"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>KeyShot 10 Release Notes - KeyShot 10 Manual<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/whats-new\/release-notes-2\/release-notes\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"KeyShot 10 Release Notes - KeyShot 10 Manual\" \/>\n<meta property=\"og:description\" content=\"The following is a summary of new features and known issues for KeyShot 10. 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