{"id":3577,"date":"2020-07-09T07:42:07","date_gmt":"2020-07-09T07:42:07","guid":{"rendered":"https:\/\/bssrdf.com\/?post_type=manual_documentation&#038;p=3577"},"modified":"2022-02-10T09:57:23","modified_gmt":"2022-02-10T08:57:23","slug":"liquid","status":"publish","type":"manual_documentation","link":"https:\/\/manual.keyshot.com\/keyshot10\/manual\/materials\/material-types\/basic\/liquid\/","title":{"rendered":"Liquid"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_83 ez-toc-wrap-right counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">On this page<\/p>\n<label for=\"ez-toc-cssicon-toggle-item-6a325b89a5147\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #ffffff;color:#ffffff\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #ffffff;color:#ffffff\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-6a325b89a5147\" checked aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/materials\/material-types\/basic\/liquid\/#Color\" >Color<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/materials\/material-types\/basic\/liquid\/#Transparency_Distance\" >Transparency Distance<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/materials\/material-types\/basic\/liquid\/#Refractive_Index\" >Refractive Index<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/materials\/material-types\/basic\/liquid\/#Advanced\" >Advanced<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/materials\/material-types\/basic\/liquid\/#Color_Out\" >Color Out<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/materials\/material-types\/basic\/liquid\/#Refractive_Index_Outside\" >Refractive Index Outside<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\">\n<p>The&nbsp;<em>Liquid<\/em>&nbsp;Material Type is a variant of the&nbsp;<a href=\"https:\/\/luxion.atlassian.net\/wiki\/spaces\/K9M\/pages\/1062439863\">Solid Glass<\/a>&nbsp;material that has the added ability to set the outside refractive index. This allows you to accurately create surfaces that represent the interface between, for example, a glass container and water. See description&nbsp;<a href=\"https:\/\/blog.keyshot.com\/2016\/render-liquid-glass-keyshot\" target=\"_blank\" rel=\"noreferrer noopener\">here<\/a>.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"819\" height=\"1024\" src=\"https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/11\/ice-liquid.54-819x1024.png\" alt=\"\" class=\"wp-image-10276\" srcset=\"https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/11\/ice-liquid.54-819x1024.png 819w, https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/11\/ice-liquid.54-240x300.png 240w, https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/11\/ice-liquid.54-768x960.png 768w, https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/11\/ice-liquid.54-1229x1536.png 1229w, https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/11\/ice-liquid.54.png 1280w\" sizes=\"auto, (max-width: 819px) 100vw, 819px\" \/><figcaption><em>Liquid interfaces made with overlapping geometry.<\/em><\/figcaption><\/figure>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"676\" height=\"630\" src=\"https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/liquid_material.png\" alt=\"\" class=\"wp-image-3578\" srcset=\"https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/liquid_material.png 676w, https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/liquid_material-300x280.png 300w\" sizes=\"auto, (max-width: 676px) 100vw, 676px\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<div class=\"wp-block-group\"><div class=\"wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow\">\n<h2 class=\"wp-block-heading\" id=\"color\"><span class=\"ez-toc-section\" id=\"Color\"><\/span>Color<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>This controls the overall color of this material type. When light enters the surface, it will take on the color set here.&nbsp;The amount of color that you see in this material is highly dependent on the transparency setting as well.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"transparency-distance\"><span class=\"ez-toc-section\" id=\"Transparency_Distance\"><\/span>Transparency Distance<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>This slider controls the depth of the color selected in the&nbsp;<em>Color<\/em>&nbsp;setting, depending on the thickness of the part to which the material is applied.&nbsp;After setting a color in the&nbsp;<em>Color<\/em>&nbsp;setting, use&nbsp;<em>Transparency Distance<\/em>&nbsp;to make that color more or less saturated and prominent. A lower setting will show the color more in thin areas of the model, and a high setting will make the color faint in the thin areas.<\/p>\n\n\n\n<p>This physically accurate parameter simulates the effect you can observe by looking at the color of the shallow water at a beach versus the deep blue of a deep ocean. Without this you would see through to the bottom of the deepest ocean as easily as to the bottom of a swimming pool.<\/p>\n<\/div><\/div>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-group\"><div class=\"wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow\">\n<h2 class=\"wp-block-heading\" id=\"refractive-index\"><span class=\"ez-toc-section\" id=\"Refractive_Index\"><\/span>Refractive Index<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>This controls how much light will bend or \u201crefract\u201d as it passes through parts that have this type of material.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"Liquid-Advanced\"><span class=\"ez-toc-section\" id=\"Advanced\"><\/span>Advanced<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"color-out\"><span class=\"ez-toc-section\" id=\"Color_Out\"><\/span>Color Out<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>This option controls the color of the light on the outside of the material. It is an advanced and complex setting, but it is needed when rendering containers with liquid. In the example of a water glass, you will need to have a dedicated surface for where the liquid and glass meet. On this surface, you should set the color of the glass with the transmission out setting and control the color of the liquid with the transmission setting. If the glass and liquid are both clear, set both transmission and transmission out to white.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"refractive-index-outside\"><span class=\"ez-toc-section\" id=\"Refractive_Index_Outside\"><\/span>Refractive Index Outside<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<p>This is an advanced, but powerful, setting that allows you to accurately simulate the interface between two different refracting materials. The most common use for this is when you are working on a container with liquid inside, like a water glass. In such a scene you will need a single surface to represent where the glass and water meet. On this surface, you have the liquid on the \u201cinside\u201d and therefore, you should set the refractive index to 1.33. On the \u201coutside,\u201d you have the glass, and you should set the refractive index outside to 1.5.<\/p>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-genesis-blocks-gb-columns gb-layout-columns-1 one-column\"><div class=\"gb-layout-column-wrap gb-block-layout-column-gap-2 gb-is-responsive-column\">\n<div class=\"wp-block-genesis-blocks-gb-column info-box gb-block-layout-column\"><div class=\"gb-block-layout-column-inner\">\n<h6 class=\"wp-block-heading\" id=\"liquid-interfaces\">Liquid interfaces<\/h6>\n\n\n\n<p>If you want to visualize liquid interfaces, for example like the ice cubes in the glass of water you see in the image above, you can use any material e.g. glass or cloudy plastic to create your liquids. All you have to do is make sure that the liquid and the glass geometry overlap ever so slightly.<\/p>\n<\/div><\/div>\n<\/div><\/div>\n","protected":false},"author":29916,"featured_media":0,"parent":4651,"menu_order":5,"template":"","manualdocumentationcategory":[13],"manual_doc_tag":[],"class_list":["post-3577","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-keyshot"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Liquid - KeyShot 10 Manual<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/materials\/material-types\/basic\/liquid\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Liquid - KeyShot 10 Manual\" \/>\n<meta property=\"og:description\" content=\"The&nbsp;Liquid&nbsp;Material Type is a variant of the&nbsp;Solid Glass&nbsp;material that has the added ability to set the outside refractive index. 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