{"id":15785,"date":"2021-05-31T10:20:14","date_gmt":"2021-05-31T08:20:14","guid":{"rendered":"https:\/\/www.keyshot.com\/?post_type=manual_documentation&#038;p=15785"},"modified":"2021-10-08T10:02:09","modified_gmt":"2021-10-08T08:02:09","slug":"keyshot-10-2-release-notes","status":"publish","type":"manual_documentation","link":"https:\/\/manual.keyshot.com\/keyshot10\/manual\/whats-new\/release-notes-2\/keyshot-10-2-release-notes\/","title":{"rendered":"KeyShot 10.2 Release Notes"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_83 ez-toc-wrap-right counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">On this page<\/p>\n<label for=\"ez-toc-cssicon-toggle-item-6a314dfda6fef\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #ffffff;color:#ffffff\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #ffffff;color:#ffffff\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-6a314dfda6fef\" checked aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/whats-new\/release-notes-2\/keyshot-10-2-release-notes\/#Security_Update\" >Security Update<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/whats-new\/release-notes-2\/keyshot-10-2-release-notes\/#New_Features\" >New Features<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/whats-new\/release-notes-2\/keyshot-10-2-release-notes\/#Enhancements\" >Enhancements<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/whats-new\/release-notes-2\/keyshot-10-2-release-notes\/#Bug_Fixes\" >Bug Fixes<\/a><\/li><\/ul><\/nav><\/div>\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Security_Update\"><\/span><br>Security Update<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li>Fixed disclosed security vulnerabilities in LSA-394129 (see more at <a href=\"https:\/\/www.keyshot.com\/csirt\/\" target=\"_blank\" rel=\"noreferrer noopener\">https:\/\/www.keyshot.com\/csirt\/<\/a>)<\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"New_Features\"><\/span>New Features<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li>Added selectable Thumbnail style when saving in project materials to Library.<\/li><li>Added selectable Thumbnail style on Library materials.<\/li><li>Added new selection method &#8220;Paint selection&#8221; in Split Object Surfaces tool.<\/li><li>Added new touch-friendly presentation mode.<\/li><li>Added new mesh simplification tool to reduce the face count of a model.<\/li><li>Thumbnails in the Material Library have been updated with new models to better represent the look of the materials.<\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Enhancements\"><\/span>Enhancements<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li>Improved visual appearance of metallic paints with clear coat roughness.<\/li><li>Added support for loading optimized material file format.<\/li><li>The &#8220;Activate trial&#8221; option was removed since the trial can be activated from &#8220;Activate license&#8221; option. <\/li><li>The &#8216;Apply&#8217; button, when using Geometry Tools, has been greyed out until the user has made a change to the object.<\/li><li>The registration wizard now also has the usage option for the user to select the scope of the trial.<\/li><li>Improved the stop rendering dialog to make accidentally deleting rendered frames harder.<\/li><li>Added support for Maya 2022.<\/li><li>Added import support for CATIA V5-6R2021 (R31), Jt up to version 10.6 and Parasolid up to version 33.1.<\/li><li>Model sets and Studios can now be added as a single job to rendering queue.<\/li><li>Replaced the &#8216;choose folder&#8217; combo box with the tree widget used for adding other library items (colors, materials, environments).<\/li><li>Added such that all root folders are expanded by default.<\/li><li>Added a &#8216;paste&#8217; context menu item to the library page, since the shift-RMB to paste was hard to find.<\/li><li>Added possibility to Undo\/Redo selection on Split object surfaces and Split Separate Objects tools.<\/li><li>Added support for Draco compression in glTF\/GLB export.<\/li><li>Added support for Sketchup 2021.<\/li><li>Updated axf format to version 1.8.<\/li><li>Improved caustics for smooth Environment lighting.<\/li><li>Added separate executable for headless mode.<\/li><li>Improved materials on glTF\/GLB and USD import.<\/li><li>Added functionality to find and link duplicate materials.<\/li><li>Fixed incorrect error message for importing an invalid .c4d file.<\/li><li>Added support for lux.exportFile() in headless scripting.<\/li><li>Improved handling of file thumbnails when Uninstalling.<\/li><li>It is no longer possible to create self-intersecting seams that will not work when unwrapping.<\/li><li>Added support for importing glTF files, with or without Draco compression.<\/li><li>Added importance sampling to AxF flake component such that they show up under environment lighting in product mode.<\/li><li>Added more functions for headless scripting.<\/li><li>Added support for metallic flakes with varying depths in Axalta Paint materials.<\/li><li>Improved library performance when loading many large resources.<\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Bug_Fixes\"><\/span>Bug Fixes<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li>Fixed sampling weight for direct lighting of multi lobe materials with lobes that have a low weight.<\/li><li>Improved Axalta paint rendering for better visual similarity between GPU and CPU rendering.<\/li><li>Fixed too blurry reflections in GPU mode in some cases.<\/li><li>Fixed potential missing first reflective volume caustic in scattering media on the CPU.<\/li><li>Fixed issue where pallets become unhooked and put on second monitor.<\/li><li>Fixed a possible crash when loading material files during startup.<\/li><li>Fixed an issue that would cause a Visual difference for Dielectric Materials compared to earlier KeyShot versions.<\/li><li>Fixed issue with Keyshot crashing when exporting to USD.<\/li><li>Fixed import issue with generic material on glTF and USD files.<\/li><li>Fixed a possible Crash when toggling Mutlimaterials.<\/li><li>Fixed issue where importing files from previous versions could cause the geometry to have incorrect local center.<\/li><li>Fixed an issue where files would be saved with an incorrect aspect ratio.<\/li><li>Fixed an issue where Studios would lose the Environment assignment.<\/li><li>Fixed issue where export of obj could cause invalid normals.<\/li><li>Fixed an issue where duplicating model sets could cause a crash.<\/li><li>Fixed backplates from showing aliasing when down-sampled.<\/li><li>Fixed issue where opening scene with texture scale mode set to scene units would show as UV in UI.<\/li><li>Fixed issue: Pressing enter while editing text field would close dialog.<\/li><li>Fixed issue where .fbx files crashed on import if they had incomplete UVs.<\/li><li>Improvement in area light stability.<\/li><li>Fixed HDRI editor environments not always painted at full resolution.<\/li><li>Fixed crash when previewing texture in material graph with a coated metal material present.<\/li><li>Fixed issue where objects in scene root were not transformed to fit scene units.<\/li><li>Improved error handing when importing files with animations.<\/li><li>Fixed issue where Move tool could be used from all mouse buttons.<\/li><li>Fixed issue where &#8220;Send to Network rendering&#8221; failed.<\/li><li>Fixed issue where bubble materials are not supported in GPU mode.<\/li><li>Fixed issue where models wouldn&#8217;t keep key bindings.<\/li><li>Fixed issue where running lux.exportFile via Scripting would crash KeyShot.<\/li><li>Fixed incorrect materials on Fuzz in background rendering.<\/li><li>Fixed issue where environment image was sometimes not saved.<\/li><li>Fixed issue where environment animations could not be copy-pasted.<\/li><li>Fixed crash that could occur when opening scene with studio events. <\/li><li>Fixed render passes on the GPU with objects that should be invisible to the camera.<\/li><li>Fixed animation window size being restricted to a small size.<\/li><li>USD export now supports special characters.<\/li><li>Fixed issue where collision detection was not taken into account when using keyframe animations.<\/li><li>Fixed issue where importing glb files to KeyShot caused wrong coordinates in the file.<\/li><li>Fixed crash when trying to bake of multi-layer optics materials with no layers.<\/li><li>Collision geometry is now updated on scaling in the project scene tab.<\/li><li>Fixed crash in geometry nodes and gpu rendering when geometry would have less than two texture coordinates per vertex.<\/li><li>Fixed issue where UV mapped displacement was not resolved correctly.<\/li><li>Fixed potential GPU memory leak.<\/li><li>Fixed issue where KeyShot becomes unresponsive if Split Object Surfaces tool is used on RealCloth material.<\/li><li>Fixed an issue where PVZ import would occasionally fail.<\/li><li>Fixed shift of texture center when using Part Center on objects with geometry shaders. May have caused apparently random behaviour of displacement.<\/li><li>Improved visual appearance for Velvet material in Interior mode.<\/li><li>Fixed possible Memory Leak in GPU rendering.<\/li><li>The denoiser no longer prevents automatic pause from being triggered.<\/li><li>Fixed inconsistent brightness of caustics depending on model visibility when rendering on GPU.<\/li><li>Fixed issue where opacity maps on ground planes were incorrect in GPU mode.<\/li><li>Fixed issue where Switching to GPU mode while having a ground material with opacity on it will create strange lines.<\/li><li>Fixed issue where global illumination could be out of sync when changing environments.<\/li><li>When adding a model to the library the bounding box is now only calculated based on the chosen model sets.<\/li><li>Fixed an issue where a duplicated environment will not contain the original pins and folder names.<\/li><li>Fixed Collision Detection not working when moving a keyframe animated object.<\/li><li>Fixed issue where artefact appear in GPU mode.<\/li><li>Fixed frame count sometimes being wrong when extracting frames for video maps.<\/li><li>Fixed auto-update of NR Worker when having both CPU+GPU instances but CPU is paused.<\/li><li>Added a warning when importing a u3m material with missing textures.<\/li><li>Fixed issue where welcome window could be overlaid by a loading bar.<\/li><li>Queue rendering works correctly for external CAD pro licenses.<\/li><li>Fixed support for special characters inside exported glb and gltf files.<\/li><li>Fixed issue where having multiple versions of Alias installed prevented .wire import.<\/li><li>Fixed SMTP authentication with certain mail servers.<\/li><li>Fixed saving &#8220;Import cameras&#8221; in import settings for all file types.<\/li><li>Fixed issue where fade animation would be ignored if a keyframe animation was added.<\/li><li>Fixed issue causing Environment Settings contrast not always being applied.<\/li><li>Improved loading speed for Realcloth material.<\/li><li>Fixed incorrect import of opacity textures on fbx files.<\/li><li>Updated description of the benchmark tool.<\/li><li>Fixed an issue which would cause the Camera target to not update correctly on Camera switch events.<\/li><li>Link duplicates setting is remembered correctly after restart.<\/li><li>Fixed issue where removed texture references was not saved when reloading a scene.<\/li><li>Fixed issue where custom sun position settings can still be used when the sun &amp; sky day arc animation is added.<\/li><li>Fixed issue where the header &#8220;Log in with your Luxion ID&#8221; in dark mode was not respecting the theme.<\/li><li>Fixed metallic flakes visibility in GPU mode.<\/li><li>Fixed issue where importing a model with a defined scale in to a scene with an undefined scale resulting in wrong scaling of labels.<\/li><li>Fixed issue where importing files with z-up axis could result in flipped cameras.<\/li><li>Fixed re-connection problems in NR Monitor.<\/li><li>Fixed issue where transparency did not show correctly for some file formats in the texture library.<\/li><li>Fixed issue where UI would get stuck when drag and drop of models caused GPU to run out of memory.<\/li><li>Fixed &#8216;Save active model set&#8217; sometimes saving corrupt file.<\/li><li>Fixed issue where if a plane has UV mapping, the highlight was rotating with the object.<\/li><li>Fixed issue where user was not able to drag and drop a backplate on the backplate file path in environment settings.<\/li><li>Fixed issue where users could drag and drop a vdb file to the HDRI editor.<\/li><li>Fixed loading old KeyShot 1.9 files with multiple materials per object.<\/li><li>Fixed potential discrepancy between CPU\/GPU with toon materials.<\/li><li>Fixed Cloud download via the browser on MacOS.<\/li><li>Fixed issue where KeyShot would crash when using move tool in a keyframe animation.<\/li><li>Fixed discrepancy in direct lighting calculations between CPU\/GPU.<\/li><li>Fixed potential hang when offline rendering faded objects on GPU.<\/li><li>Fixed loading 16 bit ppm files.<\/li><li>Fixed sporadic crash when toggling between CPU\/GPU.<\/li><li>Updated Creo View import API to version 17.1.<\/li><li>Fixed potential discrepancy between CPU\/GPU with contour texture materials.<\/li><li>Fixed double environment light contribution when using ground illumination with faded objects in GPU mode.<\/li><li>Fixed to make GPU caustics consistently bright for different ground plane sizes.<\/li><\/ul>\n","protected":false},"author":29916,"featured_media":0,"parent":14114,"menu_order":3,"template":"","manualdocumentationcategory":[13],"manual_doc_tag":[],"class_list":["post-15785","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-keyshot"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>KeyShot 10.2 Release Notes - KeyShot 10 Manual<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/whats-new\/release-notes-2\/keyshot-10-2-release-notes\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"KeyShot 10.2 Release Notes - KeyShot 10 Manual\" \/>\n<meta property=\"og:description\" content=\"Security Update Fixed disclosed security vulnerabilities in LSA-394129 (see more at https:\/\/www.keyshot.com\/csirt\/) New Features Added selectable Thumbnail style when saving in project materials to Library.Added selectable Thumbnail style on Library materials.Added new selection method &#8220;Paint selection&#8221; 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