{"id":14111,"date":"2021-02-03T15:37:41","date_gmt":"2021-02-03T14:37:41","guid":{"rendered":"https:\/\/www.keyshot.com\/?post_type=manual_documentation&#038;p=14111"},"modified":"2021-02-03T15:46:55","modified_gmt":"2021-02-03T14:46:55","slug":"keyshot-10-1-release-notes","status":"publish","type":"manual_documentation","link":"https:\/\/manual.keyshot.com\/keyshot10\/manual\/whats-new\/release-notes-2\/keyshot-10-1-release-notes\/","title":{"rendered":"KeyShot 10.1 Release Notes"},"content":{"rendered":"<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_85 ez-toc-wrap-right counter-hierarchy ez-toc-counter ez-toc-custom ez-toc-container-direction\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">On this page<\/p>\n<label for=\"ez-toc-cssicon-toggle-item-6a48ce6bc26ae\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #ffffff;color:#ffffff\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #ffffff;color:#ffffff\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-6a48ce6bc26ae\" checked aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/whats-new\/release-notes-2\/keyshot-10-1-release-notes\/#New_Features\" >New Features<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/whats-new\/release-notes-2\/keyshot-10-1-release-notes\/#Enhancements\" >Enhancements<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/whats-new\/release-notes-2\/keyshot-10-1-release-notes\/#Bug_Fixes\" >Bug Fixes<\/a><\/li><\/ul><\/nav><\/div>\n\n<p class=\"wp-block-paragraph\">The following is a summary of new features and bug fixes for KeyShot 10.1.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"New_Features\"><\/span>New Features<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li>Added new Trial license system<\/li><li>Added Collision Detection and simple physics to Move Tool<\/li><li>Added support for importing USD files<\/li><li>Added Support for importing SolidWorks 2021 files<\/li><li>Added support for importing Rhino 7 files<\/li><li>Added function to export an AR package<\/li><li>Added function to paste a copied Keyframe animation as mirrored<\/li><li>Added function to only show active sub-material in the Material Graph<\/li><li>Added support for Measured materials as Labels<\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Enhancements\"><\/span>Enhancements<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li>Multiple KeyFrames can now be selected at once<\/li><li>Custom easing Curves can now be edited for multiple Animations at once<\/li><li>Improved the Material Graph Align Nodes function<\/li><li>Added support for Cross selection vs. Window selection in Geometry tools<\/li><li>Improved camera interaction in Geometry Tools<\/li><li>Light Manager input fields can now be manually filled<\/li><li>Multi-selection and editing is now supported in the Light Manager<\/li><li>When a matcap is assigned the shading mode is now automatically changed to matcap<\/li><li>Animation preview added in the Animation Wizard for Camera twist animations<\/li><li>Locked modelsets can no longer be renamed<\/li><li>Improved Move tool usability with millimeter scale<\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Bug_Fixes\"><\/span>Bug Fixes<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li>Fixed missing Mirror function for Animation Folders<\/li><li>Undoing the deletion of an animation now brings it back in the correct order<\/li><li>Animations no longer reset to the first frame when importing<\/li><li>Fixed issue where redo could not redo moving an animation<\/li><li>Fixed issue where Zoom animations could become unresponsive<\/li><li>Fixed issue where adding a KeyFrame to a part with an animated group caused the part to move<\/li><li>Fixed issue where undo would not work on the last change applied to a KeyFrame animation<\/li><li>Fixed missing animation preview for keyframe animations<\/li><li>Fixed Move tool arrows sometimes being incorrect<\/li><li>Fixed object movement after keyframe animation is unchecked<\/li><li>KeyFrame animations from Maya will now be displayed correctly after import<\/li><li>Fixed an issue where procedural environments could be drag and dropped as image pins<\/li><li>Fixed an issue where faces could disappear in Geometry view<\/li><li>Fixed an issue where close geometry could overlap in Geometry view<\/li><li>Fixed an issue where shadows would not match on toon materials in GPU and CPU mode<\/li><li>Fixed an issue where materials with Visible to Camera disabled would still be calculated for denoising in GPU mode<\/li><li>Fixed an issue where bloom could cause black squares to show in GPU mode<\/li><li>Fixed an issue where caustics would not update in GPU mode after rotating the HDRI<\/li><li>Fixed an issue where the GPU mode button would disappear for eligible GPUs with ineligible drivers<\/li><li>Fixed an issue where rendering fade animations using Custom control caused drastic slowdowns<\/li><li>Fixed an issue where the ground plane was visible in Interior mode when using Photographic Image Styles<\/li><li>Fixed an issue where Rendering Lage configurations could cause KeyShot to become unresponsive<\/li><li>All locked parts are now hidden correctly in Solo mode<\/li><li>Hiding the last child will no longer also hide the model set<\/li><li>Scrollwheel shortcut to zoom now also works in materials tab in Project window<\/li><li>Fixed an issue where Performance mode could be greyed out if a new scene was opened while in GPU mode<\/li><li>Fixed an issue where the hotkey overview could look wrong<\/li><li>Cycle Studios now match the Studios&#8217; order in the Studios dialogue<\/li><li>Texture preview will now revert correctly to original<\/li><li>Locking an animation will no longer lock the animated Part<\/li><li>Fixed a crash when a high megapixel image was present in texture library<\/li><li>Fixed the uninstaller progress bar not stopping at the end<\/li><li>Fixed an issue where the Welcome window \u201cRecent files\u201c section does not update<\/li><li>Fixed an issue where keyshot would not be able to import alias files after upgrading to Alias 2021.3<\/li><li>Fixed the 3Dconnection mouse for Mac OS Big Sur<\/li><li>Fixed a crash when adding exclusions to duplicated Model Sets<\/li><li>Fixed an issue where scenes would not shrink in size when removing Configurations.<\/li><li>Fixed an issue where importing bip files would cause the render settings to change<\/li><li>Fixed a crash when selecting the pivot node after &#8220;move tool\u201d is closed<\/li><li>Marquee cross selection now works for all geometry in real time view<\/li><li>Fixed drag and drop of materials from library after import<\/li><li>Fixed .bip file thumbnail not updating when saving as .ksp<\/li><li>Fixed Geometry Nodes not being executed when material is applied via Material Templates<\/li><li>Fixed an issue where Parts with different materials would come in as one part on import<\/li><li>Fixed an issue where exported USDZ would have incorect texture mappings<\/li><li>Fixed an issue where the Uninstaller would get stuck on \u201cDeactivate License\u201d<\/li><li>Fixed an issue where the Name parameter would not be applied when rendering via scripting<\/li><\/ul>\n","protected":false},"author":29914,"featured_media":0,"parent":14114,"menu_order":1,"template":"","manualdocumentationcategory":[13],"manual_doc_tag":[],"class_list":["post-14111","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-keyshot"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - 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