{"id":11739,"date":"2021-01-06T08:41:21","date_gmt":"2021-01-06T07:41:21","guid":{"rendered":"https:\/\/www.keyshot.com\/manual\/ueber-netzwerkrendering\/"},"modified":"2021-03-12T13:24:00","modified_gmt":"2021-03-12T12:24:00","slug":"ueber-netzwerkrendering","status":"publish","type":"manual_documentation","link":"https:\/\/manual.keyshot.com\/keyshot10\/manual\/ueber-netzwerkrendering\/?lang=de","title":{"rendered":"\u00dcber Netzwerkrendering"},"content":{"rendered":"\n<p>Mit KeyShot Netzwerkrendering k\u00f6nnen Sie mehrere Computersysteme in Ihrem B\u00fcronetzwerk verbinden und die verf\u00fcgbare Hardware verwenden, um die Renderzeiten erheblich zu verk\u00fcrzen. Dar\u00fcber hinaus ist das Rendern \u00fcber das Netzwerk bequem. Sie k\u00f6nnen weiterhin in KeyShot oder einer anderen Anwendung arbeiten, ohne Ihr System zu verlangsamen, w\u00e4hrend die angegebenen Rendering-Stationen Ihre Render-&#8220;Jobs&#8221; verarbeiten.<\/p>\n\n<p>Die KeyShot Netzwerkrendering-Software ist mit MacOS, Windows und Linux kompatibel. Und wie bei KeyShot kann Netzwerkrendering (9.1 und h\u00f6her) Jobs sowohl im CPU- als auch im GPU-Modus verarbeiten, abh\u00e4ngig von den F\u00e4higkeiten der verbundenen Arbeiter.<\/p>\n\n<h2 class=\"wp-block-heading\" id=\"AboutNetworkRendering-CPUJobs\">CPU Jobs<\/h2>\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p>Bei CPU-Jobs ist die Korrelation zwischen der Renderzeit und der Anzahl der Kerne in Ihrem Netzwerk <span style=\"text-decoration: underline;\">ungef\u00e4hr linear<\/span> und umgekehrt proportional. Mit anderen Worten, indem Sie die Anzahl der Kerne verdoppeln, halbieren Sie m\u00f6glicherweise Ihre Renderzeit.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"900\" height=\"313\" src=\"https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/keyshot-network-rendering-queue.png\" alt=\"\" class=\"wp-image-11741\" srcset=\"https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/keyshot-network-rendering-queue.png 900w, https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/keyshot-network-rendering-queue-300x104.png 300w, https:\/\/manual.keyshot.com\/keyshot10\/wp-content\/uploads\/sites\/7\/2020\/07\/keyshot-network-rendering-queue-768x267.png 768w\" sizes=\"auto, (max-width: 900px) 100vw, 900px\" \/><figcaption>Je mehr Kerne Sie haben, desto schneller werden Ihre Bilder und Animationen gerendert.<sup>1<\/sup><\/figcaption><\/figure>\n\n\n\n<p><\/p>\n<\/div>\n<\/div>\n\n<div class=\"wp-block-genesis-blocks-gb-columns gb-layout-columns-1 one-column\"><div class=\"gb-layout-column-wrap gb-block-layout-column-gap-2 gb-is-responsive-column\">\n<div class=\"wp-block-genesis-blocks-gb-column info-box gb-block-layout-column\"><div class=\"gb-block-layout-column-inner has-pale-cyan-blue-background-color\">\n<h6 class=\"wp-block-heading\">Renderzeit<\/h6>\n\n\n\n<p>Bitte beachten Sie, dass die Renderzeiten abh\u00e4ngig sind von Hardwarespezifikationen, der Anzahl der Kerne, den Unterschieden zwischen den Arbeitern, der Komplexit\u00e4t der Szene, der Zeitskala, dem Multitasking und dem Netzwerkverkehr.<\/p>\n<\/div><\/div>\n<\/div><\/div>\n\n<h2 class=\"wp-block-heading\" id=\"AboutNetworkRendering-GPUJobs\">GPU Jobs<\/h2>\n\n<p>Beim GPU-Rendering kann die Renderzeit noch k\u00fcrzer sein.<\/p>\n\n<p>Sie ben\u00f6tigen keine bestimmte Lizenz, um auf der GPU rendern zu k\u00f6nnen. Jede GPU belegt nur 16 der in Ihrer Lizenz enthaltenen Kerne.<\/p>\n\n<p>Weitere Informationen zu Anforderungen und Einschr\u00e4nkungen finden Sie auf der Seite <a href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/render\/gpu-mode\/\">GPU Modus<\/a>.<\/p>\n\n<hr class=\"wp-block-separator\"\/>\n\n<p class=\"note\"><em><sup>1 <\/sup>Bitte beachten Sie, dass Luxion keine Kerne verkauft oder vermietet. Die gesamte Computerhardware (d. H. Prozessorkerne) wird vom Kunden bereitgestellt.<\/em><\/p>\n","protected":false},"author":29913,"featured_media":0,"parent":0,"menu_order":1,"template":"","manualdocumentationcategory":[29],"manual_doc_tag":[],"class_list":["post-11739","manual_documentation","type-manual_documentation","status-publish","hentry","manualdocumentationcategory-network-rendering-de"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>\u00dcber Netzwerkrendering - KeyShot 10 Manual<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/manual.keyshot.com\/keyshot10\/manual\/ueber-netzwerkrendering\/?lang=de\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"\u00dcber Netzwerkrendering - KeyShot 10 Manual\" \/>\n<meta property=\"og:description\" content=\"Mit KeyShot Netzwerkrendering k\u00f6nnen Sie mehrere Computersysteme in Ihrem B\u00fcronetzwerk verbinden und die verf\u00fcgbare Hardware verwenden, um die Renderzeiten erheblich zu verk\u00fcrzen. 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